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    • Dries007

      Server Move   09/13/2018

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.
    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord ( is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.


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About jerahya

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    Freshly Spawned
  1. Small Boats recipe tweaking

    how did you make make smallboats work with terrafirmacraft water?
  2. anyone know how to make small boats work with terrafirmacraft waters and streams. it only seams to work with vanilla water and can't sail it like its stuck on land. I like to have bigger boats when going far to find resource and small boats is more sensible for me rather than archemedis ship. EDIT: any mod move my thread? I kinda posted it in the wrong section. never mind. I have to do it my self. I have to modify smallboats source so I have to decompile it from source, deobfuscate the variables and functions, fix the code to be able to compile it, include tfc api add tcf blocks in the argument and it worked. like this. but there are other block checks like vanilla lilipadsand all other blocks so it behaves the way thatit should. so far, I'm liking it on TCF since it makes more sense on this pack specially when it comes to adventure. I have to change recipe and storage capacity for each. and I don't think I can share it since I don't have the rights to smallboats code and I don't know how to make a plugin that overides smallboats function since I just learned how to code java while doing this and working with python and c# help. I'm looking forward into 1.12 port and see if I can do my own mod for the next port. and caves generation is a beast when you find a good one.