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    • Dries007

      Server Move   09/13/2018

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.
    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.

RiverC

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About RiverC

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  1. Cant Make a firepit

    Firepits aren't completely implemented in 1.12 yet, afaik. I thought I was doing something wrong, as well.
  2. Twitch/Curse Beta Versions, Play and comments

    Yeah, 1.12 doesn't seem to have any specific add-on mods at this time. I'm using WAWLA/HWYLA + Better Foliage (seems to work mostly tho' it creates a lot of lag), jei and journeymap. Either way, there's a new beta today, as I suspected there would be (based on the previous update rate.) Speaking of wattles, there was a 'morematerials' mod for 1.10 (iirc) that added wattles and allowed you to make daub that you could apply to them. Wattles were implemented as a variant of iron bars, but made of just sticks, with a kind of wicker texture, and with a very quick break speed/low blast durability. I don't recall if they were flammable - fire burning on bar models looks weird either way. A very useful material to make a hut quickly, and not usable as a roofing material (due to the spaces between the model.) One other thing I noticed is that shift-clicking doesn't set down pottery, so it made firing clay impossible. Would be interesting to see firepits implemented similarly to kilns, just to make a continuation between the mechanics; i.e. shift-click setting down eight straw, then eight sticks. Could be four and four-- or could be sticks and stones. Either way, this closely mimics the real construction of a fire pit and isn't too significant a hassle. Can't wait to see if the decor mod is implemented for 1.12- hopefully we can get some momentum!
  3. I recently circled back to see what was going on with this mod, and found that some beta versions had been released on Curseforge / Twitch! In this thread I'm going to comment on what I see in gameplay and what I think might be bugs. Feel free to do so as well / make note if something I'm seeing doesn't seem right or is slated to be fixed already. These comments pertain to TerraFirmaCraft-MC1.12.2-0.26.2.92.jar - fire pits don't appear to generate. I've only been able to get the firestarter to start minecraft fires, which it does a fine job at albeit slowly. When you place the sticks, straw or no, and hold down the firestarter on the spot, it always generates a minecraft fire block. Sort of cramps my style! - male deer appear to be dropping medium sized pelts, whereas the wiki states they should be able to drop large pelts; a large pelt is necessary to make a straw bed. - mob health/damage seems to be different than expected; other than player health, mobs and weapons seem to reflect vanilla behavior. This may be because of WAWLA; it also doesn't indicate male or female on animals. (thus my third problem may be that does don't drop large pelts anyway.) - gameplay question: This is an old question I never asked. What do people typically make stone-age dwellings out of? Knowing a bit more about survival dwellings and construction in general, I wonder why wattle doesn't exist, since it's more or less the standard wall building material for huts, and lathe+plaster is based off of wattle+daub. Thanks. Things look great so far!