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Mileaos2

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About Mileaos2

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    Stone Miner
  • Birthday 08/27/87

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  • Location Berlin
  1. Cast Bronze Armor

    well, then i suggest to change copper and bronze plates, so you have to cast them (like the weapons they only need 100 units of metal)
  2. woops, my bad, sorry about that
  3. why more grind? okay, you need charcoal instead of wood. its a bit more work, but isnt that big problem. and the extra oven, but like i said the shaft oven shouldnt need any metal, only cobblestone and some clay, not that hard to get your hands on.
  4. i reworked the initial post and added iron related stuff. and to adress tedium: the shaft oven should increase the metal output, because it can smelt more stuff at the same time and the metal pieces make it easyer to create alloys. and to the iron change: so you cant loose your blooms by accident anymore (or any iron by that matter) because the forge wont get hot enough to smelt them anyways.
  5. Torch Poll

    i like the change =) and when we get canldes and laterns, iam even more happy =) (those with burnout aswell ofc^^ )
  6. improve peat as fuel

    Peat is used since centurys until today as fuel (startet with cooking, over iron production up until now for energy) my suggestion is: only mineable with shovel the mined peat has to be dryed then, just rightclick it on the ground. it shouldnt appear as "peatblock" anymore, more in "brickform" both forms should be placeable like metal ingots after a few hours you can use it in a campfire (should be quite hot, afaik it has an similar calorific value like browncoal) but to refine it more, you could place it in a charcoal pit like wood and generate peat-charcoal (same uses like normal one, but less efficient)
  7. Barrel Tiers

    an post in my barrel preservation topic pointed out, it isnt really nessesary for barrels to need metalrings to craft them. so i developed the idea for barrel tiers. here is the specific suggestion, i removed the barrel-need-metal part http://terrafirmacraft.com/f/topic/5679-barrels-for-conservation-and-storing-stuff/ they shouldnt have slots like ceramic vessels, dont get my wrong! they keep how there working, but get different sizes and capacities (and looks ofc) the numbers are not perfect, i know normal barrels just out of planks should have the sice of ceramic vessels and can hold up to 5 stacks of 1 item. (for preservation, storage purposes or the actual uses for barrels) those small barrels could be placeable like ceramic vessels. the next tier need 2 bronze rings (each oneis crafted out of a (double?-) ignot on the anvil) the bigger barrel is more like the actual barrel, but a bit shorter in size it can hold, lets say 20 stacks of1 item. last tier is out of iron or steel, needs 2 rings size is like the actual barrel it can hold up to 25 or more stacks of 1 item
  8. Barrels for Conservation and storing stuff

    well, the vessel should be less good in preserving food with sealed foods than barrels and i guess it easier when they use the same decay mechanik than everything else and the basic idea to give each food type they own preservative material is, to give those materials more uses ofc it isnt nessersary, but then all those preservatives should be usable.
  9. stuff i find shittons of every world i load: native copper and native gold, bismuth, iron ores
  10. well, black bronze needs gold and silver and in most worlds i have a shitton of gold, but no silver, so no black bronze XD and cass is no native ore, so you have to use the shaft oven + copper anvil from my suggestion by the way, the shaft oven could be used to smelt bigger amounts of ores, than the pit kiln. cassiterite is an oxide sphalerite is an sulfid, but roasting it provides zincoxide, and you cant smelt zincoxide, because it evaporates before smelting. (@ 1200°C) and without cass or sphalerite, the best bronze alloy materials are out of the way
  11. well, the biggest point of my suggestion was to delay your first bronze tools cause iam unhappy with not using copper tools, because i normally skip copper age completly
  12. Stone tools durability

    its allready an feature afaik
  13. An Aesthetic Use for Gems

    ill suggested something like that a while ago XD in addition to placeable small glass blocks with different colors. but i still love the idea and would be happy, if it get implemented
  14. mrs. €dit says: changes to older post: Pre-Iron shaftoven metal cakes can be smashed with an hammer (without anvil) and some other things iron changes, at the second part Why my suggestions? the first part: delaying bronze tools a bit, cuz most of the time everyone just skips copper tools. and with the metal pieces are alloys easy to combine second part: its just for believability, the material costs should be the same. and it should be less difficult to create steel with the metal pieces. first part: pre iron most ores have to be reduced, to become native metals, but that need charcoal. my suggestion is, to take avay the feature of smelting ores from the crucible enterely! (native ores would work, but they bring in lot impurities...) and the pit kiln should only be able to smelt native ores! so my suggestion is an shaft oven a new furnance between the bloomery and the pit kiln. the shaft oven should only need simple materials to build (no metal) maybe any cobblestone and some clay to prevent falling cobblestone. the shaft oven needs charcoal and can smelt/reduce all types of non iron ores. but only 1 metal type at the same time, so the crucible would be an excellent device to mix alloys and before that the pit kiln. the shaft oven produces an "metal cake", simmilar to the iron bloom from the bloomery then "mine" the cake with an hammer (any hammer will do) and you gain metal pieces (each 1/10 of an ignot) those metal pieces should stack up to 32 or even 64, with those it should be quite easy to mix your alloys. summary: only native ores in the pit kiln no ore "smelting" in the crucible shaft oven for reducing non native ores (can handle native ones aswell) second part: iron changes. smelting iron is very difficult. only the blast furnance is capable to produce liquid iron. i suggest the forge (and crucible ofc) isnt able to smelt iron at all. in order to gain iron ignots from the refined bloom is just continue hammering it on the anvil until its an ignot. to gain iron pieces place the refined bloom on the anvil and split it again, to gain the 1/10 ignot pieces. (should be doable with any ignots aswell) with those you can mix them with pieces from other metals and flux to create steel ignots. (steel production is an rather complicated thing befor the industrial revolution)
  15. Active Forges and Bloomeries should smoke

    jeah, wouldlove it =)