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Everything posted by Mileaos2

  1. Cast Bronze Armor

    well, then i suggest to change copper and bronze plates, so you have to cast them (like the weapons they only need 100 units of metal)
  2. woops, my bad, sorry about that
  3. mrs. €dit says: changes to older post: Pre-Iron shaftoven metal cakes can be smashed with an hammer (without anvil) and some other things iron changes, at the second part Why my suggestions? the first part: delaying bronze tools a bit, cuz most of the time everyone just skips copper tools. and with the metal pieces are alloys easy to combine second part: its just for believability, the material costs should be the same. and it should be less difficult to create steel with the metal pieces. first part: pre iron most ores have to be reduced, to become native metals, but that need charcoal. my suggestion is, to take avay the feature of smelting ores from the crucible enterely! (native ores would work, but they bring in lot impurities...) and the pit kiln should only be able to smelt native ores! so my suggestion is an shaft oven a new furnance between the bloomery and the pit kiln. the shaft oven should only need simple materials to build (no metal) maybe any cobblestone and some clay to prevent falling cobblestone. the shaft oven needs charcoal and can smelt/reduce all types of non iron ores. but only 1 metal type at the same time, so the crucible would be an excellent device to mix alloys and before that the pit kiln. the shaft oven produces an "metal cake", simmilar to the iron bloom from the bloomery then "mine" the cake with an hammer (any hammer will do) and you gain metal pieces (each 1/10 of an ignot) those metal pieces should stack up to 32 or even 64, with those it should be quite easy to mix your alloys. summary: only native ores in the pit kiln no ore "smelting" in the crucible shaft oven for reducing non native ores (can handle native ones aswell) second part: iron changes. smelting iron is very difficult. only the blast furnance is capable to produce liquid iron. i suggest the forge (and crucible ofc) isnt able to smelt iron at all. in order to gain iron ignots from the refined bloom is just continue hammering it on the anvil until its an ignot. to gain iron pieces place the refined bloom on the anvil and split it again, to gain the 1/10 ignot pieces. (should be doable with any ignots aswell) with those you can mix them with pieces from other metals and flux to create steel ignots. (steel production is an rather complicated thing befor the industrial revolution)
  4. why more grind? okay, you need charcoal instead of wood. its a bit more work, but isnt that big problem. and the extra oven, but like i said the shaft oven shouldnt need any metal, only cobblestone and some clay, not that hard to get your hands on.
  5. i reworked the initial post and added iron related stuff. and to adress tedium: the shaft oven should increase the metal output, because it can smelt more stuff at the same time and the metal pieces make it easyer to create alloys. and to the iron change: so you cant loose your blooms by accident anymore (or any iron by that matter) because the forge wont get hot enough to smelt them anyways.
  6. Torch Poll

    i like the change =) and when we get canldes and laterns, iam even more happy =) (those with burnout aswell ofc^^ )
  7. improve peat as fuel

    Peat is used since centurys until today as fuel (startet with cooking, over iron production up until now for energy) my suggestion is: only mineable with shovel the mined peat has to be dryed then, just rightclick it on the ground. it shouldnt appear as "peatblock" anymore, more in "brickform" both forms should be placeable like metal ingots after a few hours you can use it in a campfire (should be quite hot, afaik it has an similar calorific value like browncoal) but to refine it more, you could place it in a charcoal pit like wood and generate peat-charcoal (same uses like normal one, but less efficient)
  8. okay this suggestion is all about increasing the time needet for the next age. (stone -> copper -> bronze -> iron -> steel) bronze to iron to steel is good as it is now, but stone to copper to bronze is way to fast. last time i skipped most of stoneage and copper enterly. i just started with bronze tools, never made any copper one, cuz u need lesser copper for bronze tools XD and i dont even mined any stuff, just picked it up the basic idea is, to restrict materials in lower ages. in each higher age, the ways of obtaining those materials get easyer. stone -> copper age delay wood = metals it should take a while, until you are able to harvest wood. first earlygame tools shouldnt need sticks just knapping and done. (like hand ax, my 4th attempt to suggest the hand ax XD ) harvesting tall grass/ leaves should take longer and a bit faster with tools like hand ax/ knife while harvesting tall grass, you have an chance for "plant fibres" 3x plant fibres = simple yarn (with ceramic spindle later 2 fibres = 1 yarn) stone tools should need sticks, the head and some kind of string (simple yarn or wool yarn) erase the stone shovel and add an "primitive shovel" out of sticks and yarn and an improved wooden shovel out of logs. collecting stones with ur hands could provide a chance of finding flint (relative often) and obsidian rocks (relative rare) knapping with flint/obsidian provides flackes (small pieces for tool/weapon improvements) flint/obsidian can be knapped to the same tools like normal stone flint/obsidian tools last longer than normal stone tools axes should be only knappable from flint/obsidianand reduce the amount of spawning clay deposits and the sice only a few biomes should spawn clay flint axes hold 1-2 trees, obsidian axes 2-4 stones at the surface shouldnt drop any ores when picked up with bare hands. using a hammer provides a chance of finding copper ores. (same ore finding rules, like now) summary: reduced clay spawns creation of composite tools take more time need of hammer to find copper ore in surface stones harder to make axes, so you have an restricted wood production wood = pottery/ metal casting copper -> bronze delay first suggestion: bronze should need a different kiln. ill uploaded3 pics in the attachemends. one is the mc idea in tfc like this: walls out ofraw stoneor stone bricks2 blockshigh. at the bottom is the control block (in the picture shown as vanilla brick block) the control block should need 8 copper sheeds. place a block of 8 charcoal inside the oven (like in the bloomery) and throw your ore per q on top of it lit the controlblock and place ceramic mold (or an ceramic vessel by larger amounts) infront of the control block. when the oven is done, the bronze will get filled in the molds/vessels automaticly. stones at the surface shouldnt drop any ores when picked up with bare hands. using a hammer provides a chance of finding copper ores. (stonehammer basic chance) using a propick provides a chance of finding tin, zinc and bismuth ores. summary: special bronze smelting oven, which need copper sheeds zinc, bismuth, tin ores in surface stones need propick to find
  9. Barrel Tiers

    an post in my barrel preservation topic pointed out, it isnt really nessesary for barrels to need metalrings to craft them. so i developed the idea for barrel tiers. here is the specific suggestion, i removed the barrel-need-metal part they shouldnt have slots like ceramic vessels, dont get my wrong! they keep how there working, but get different sizes and capacities (and looks ofc) the numbers are not perfect, i know normal barrels just out of planks should have the sice of ceramic vessels and can hold up to 5 stacks of 1 item. (for preservation, storage purposes or the actual uses for barrels) those small barrels could be placeable like ceramic vessels. the next tier need 2 bronze rings (each oneis crafted out of a (double?-) ignot on the anvil) the bigger barrel is more like the actual barrel, but a bit shorter in size it can hold, lets say 20 stacks of1 item. last tier is out of iron or steel, needs 2 rings size is like the actual barrel it can hold up to 25 or more stacks of 1 item
  10. Barrels for Conservation and storing stuff

    well, the vessel should be less good in preserving food with sealed foods than barrels and i guess it easier when they use the same decay mechanik than everything else and the basic idea to give each food type they own preservative material is, to give those materials more uses ofc it isnt nessersary, but then all those preservatives should be usable.
  11. barrels could be used to store and transport bulk materials like ores, all types of flour, all powder types, all types of grain, and food ofc. (food could decay slower in an barrel) now the conservation idea: a barrel can hold... lets say8 160oz of one food type. but you can add something, to decrease the decay. veggies: vinegear meat/fish: salt fruits: alcohol (just examples) then seal the barrel. when the barrel is done, the decay starts to kick in. (stored food - 50% conservation material + -25% sealed) it doesnt unseal itself, it stays sealed. while sealed, the stored food suffers -25% decay, until it gets open. ofc you only can eat the stuff inside, when its unsealed. ceramic vessel could be used the same way, in conserving food. place 4x 160oz of the same food type in the vessel and add the spezific conservation material to it and place it in a dark spot it could be sealed with one unit of clay, if we assume, the vessel has an cover when you conserve food in the ceramic vessel like in the barrel, it should be less efficient with preserving food than the barrel
  12. stuff i find shittons of every world i load: native copper and native gold, bismuth, iron ores
  13. well, black bronze needs gold and silver and in most worlds i have a shitton of gold, but no silver, so no black bronze XD and cass is no native ore, so you have to use the shaft oven + copper anvil from my suggestion by the way, the shaft oven could be used to smelt bigger amounts of ores, than the pit kiln. cassiterite is an oxide sphalerite is an sulfid, but roasting it provides zincoxide, and you cant smelt zincoxide, because it evaporates before smelting. (@ 1200°C) and without cass or sphalerite, the best bronze alloy materials are out of the way
  14. well, the biggest point of my suggestion was to delay your first bronze tools cause iam unhappy with not using copper tools, because i normally skip copper age completly
  15. Stone tools durability

    its allready an feature afaik
  16. An Aesthetic Use for Gems

    ill suggested something like that a while ago XD in addition to placeable small glass blocks with different colors. but i still love the idea and would be happy, if it get implemented
  17. Active Forges and Bloomeries should smoke

    jeah, wouldlove it =)
  18. quiver recepie?

    oh thanks alot!
  19. quiver recepie?

    hm, the wiki has no recepie for the quiver? is it even craftable?
  20. Barrels for Conservation and storing stuff

    jeyh, i did read something about barrel changes for 79, but i wantet to throw in some of my ideas ^.~
  21. well, you can create yarn not only from hemp/ flax, you can create simple yarn from nettels. or senew from animals. and even in the copper age, stone was often used, cuz copper was hard to obtain and some tools/weapons could need primitive glue (from heatet bark) such as arrows for example
  22. ceramic vessel metal bug [Bug]

    it was just after the heating process, it would be way to fast, i didnt had the same problem again, strangely. in the past i was producing up to 4 vessels at the same time full with maximum amount of bronze and had enough time to cast everything and this time i hadnt enough to cast even 2?
  23. ceramic vessel metal bug [Bug]

    when you poor liquid metal from an ceramic vessel to an mould and leave the gui in the middle of the process, you get your partially filled mould but you cant open the vessel and take out the rest.
  24. any uses for rope?

    i found my first pieces of jute and i soon have some rope, but iam not shure, what to do with it XD wiki says nothing