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SierraKhaar

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Posts posted by SierraKhaar


  1. So I've just got myself a brand new build 67 and every rock, seeds of plants and cooked food (Uncooked eggs are normal but cooked are white rectangles.) is simply white rectangles both in inventory and when thrown on the ground.

    If it's not just something on my end, maybe it could use a hotfix? :s

    Same issue here, and I made a new instance in Multi MC so config's shouldnt be a problem.

    I looked at the textures and they seem fine, I think its some coding error.

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  2. *wonders how to do it on MultiMC*

    *right click at the icon and there it is on a list, "downgrade"*

    Posted Image

    PS: Thanks alot guys for posting so quick and saving me, I dont have the chance to play alot so you saved my night! :)

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  3. Yeah, you read the topic and it does not work.

    Ofcource API does not with 1.4.4. (only 1.4.2.).

    Is there any way to get back to 1.4.2 if you don't have a backup?? :(

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  4. It doesn't take forever to get through the metal tiers. In a single play session (2 - 3 hours) I can usually go from a new world to T0 pickaxe and propick. Next session I find that T0 vein right under the rocks and I get a full set of metal tools. 2 or three more play sessions I can usually find some copper and get through T1 and T2. After that, a few more play sessions and I can find iron and get through T3 and T4. Going beyond that is the hard part, because then you have to find the really rare stuff like nickel and gold (I've yet to actually find some in any world I've played). That's the way it should be, I think TFC got the ores and metal progression perfectly right. You can get through most stuff with an average amount of play time. The higher stuff (red/blue steel) is a real end-game thing and should take much longer.

    The problem I have with agriculture and animal breeding, is that it doesn't follow the same progression as the metals do. In a single play session you could plant a lot of seeds, sure, and that's great. It should take some effort to find all the seeds and get the land plowed and everything planted. But it should only take one or two more play sessions to actually grow some stuff and make progress. The amount of time and effort required for agriculture / breeding should be balanced with the amount of time and effort for metal progression.

    This is a game, not a simulation, and it's been said that realism is NOT the goal. Believable, but challenging and fun. Right now agriculture and breeding is believable (it takes months in real life to grow crops), but it's definitely not challenging or fun. I haven't even tried to grow anything after my first attempt, where nothing happened. Even on SMP, where "time passes faster", that just creates the problem of missing your harvest time if you can't be online then. Especially a problem for people who only play on the weekend.

    The challenge in agriculture should be in getting larger harvests and better quality crops by ensuring the crops have exactly what they need.

    Clap... Clap just perfectly said ^^

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  5. I like how everyones all like I don't care if I downloaded an smp focused mod to play solo and it isn't what I want it to be it should be changed because I say so and I donated so my opinion is more important.

    Its an smp mod, simple as that, it doesn't matter that half the people that responded to the pole play the smp mod on ssp, its an smp mod.

    Bioxx only said RECENTLY it will be SMP focused so you can edit our post and just scratch that.

    • That is very clearly when most of his fanbase is playing single player + many SMP players play in small groups just because croping and breeding takes so long time (both which are very new features).
    • When he asks us how we play and that it might impact the future dev.

    Shortening the game year is a poor workaround to fixing this, according to one persons calculations of his play time equaling crops being 2 months, shortening the season scale to 60 hours instead of 80 means its still a month and a half. 40 hours is still a month.

    I think it is a start by making it 40 hours, if Bioxx actully does that I don't think it will be much harder shortering it even more.

    It is after all the duration of the years we, the majority are complaining about.

    Also, someone mentioned that it takes 80 hours to beat the average good game, hate to break it to you but it takes 80 hours to beat the average generic crap form fitted game with horrible story. Which by the way is an argument that has nothing at all to do with minecraft. Minecraft doesn't have an end untill you get bored and want to have nothing again and start a new world.

    It was me, and please give me some facts about "it takes 80 hours to beat the average generic crap form fitted game with horrible story". Because the average 80% out of 100% game (yes, we are talking about metascore) don't take much longer then 80 hours, or is not played longer then that and yes we are talking about single player (and yes we are talking about the majority not hard core fans of the franchise).

    If you try to read what a person TRIES to say.

    Which was when you get your first harvest and going towards your second you will probably be, as you said "bored and want to have nothing again and start a new world".

    Which is why we the majority complain about the year duration (you see, it's like a cirle!)

    So far the focus of complaint is about crops takeing so long, but even if you plant you crops and go mine and persue the minerals and don't cheat, on the same 4 hours on a weekend scale meaning crops in 2 months of real time your still only going to be in tier 0 metals, maybe tier 1 or 2 if you got lucky with ore, your going to be in red steel sometime in 2014. Its a ludicrist argument, everything in tfc takes forever and the amount of stuff that takes forever is probably only going to increase.

    Do you even read the posts here?

    We aint complaining about the Ore, its all good. Or its playable atleast.

    We are complaining that we miss out on some big features, that one wants to start a new world (for whatever the reason) or because Bioxx has released 53 new updates before we hit harvest / second harvest.

    Harvest = breeding so we miss that too.

    I guess haveing tfc read system time could work, unless your system time gets messed up and borks your world. We will just have to wait and see what Bioxx comes up with.

    Word.

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  6. I know it's a beta, and that's why I didn't complain before. But when someone pretty much says, "Yeah, we know what's wrong...we just don't care," something is wrong, and it's rather frustrating for the creators to just miss so hard on something that should be so essential to the project.

    Well HOPEFULLY Bioxx did that poll to really see how many do play SSP, I would guess its way more many then he thought.

    So before bashing we should hear him out.

    Hopefully he will tell us "Sorry did not realize so many played my awesum mod alone, I will make sure the mod will work well for you to".

    As said before, all we single players really want, is easier croping/breeding.

    Have a option between 80 hour year (or if SMP want longer) and 30-40 hour year for us singles ^^.

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  7. I wish i could donate something but in my country there's lots of restrictions with dollars, i already tryed to donate but no profit :( i guess i won't be able to support the development :( i was even going to help a servers comunity... :mellow:

    pobrecito :(

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  8. There is no reason beside that it will take some time off Bioxx making more SMP stuff or other things.

    Maybe thats why he is asking us how we play, hopefully it will tell him he needs to do something about it so solo players can enjoy their solo playing =).

    I looked at some comments on that voting, and it seems my friend was not the only one setting up a server just so he can enjoy all that this mod has to offer.

    (Tip to solo players, donate 1$ and mark your donation as "better SSP!" ;)

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  9. True but that means a big chunk of gameplay is still not workable for SSP players, something bioxx worked a long time on.

    and as I said before SMP player probably want longer years since there is always someone to help them with the crops (if they coop that is), if not they have a chance of missing their harvest.

    I guess I have to start playing with my friends so that solves my problems with this, but the majority still play solo.

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  10. Dedicated gfx means they put more gfx power in it to run games, an "built in" is more just for web browsing.

    Do a search on laptops in your price ranges and then look at the reviews.

    The prices change often, new models all the time.

    So it's best to brew a coffee and google yer arse off ^^.

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  11. I still don't think Bioxx should change his vision of SMP TerraFirmaCraft just because it seems like most people play solo right now. Find out why people are avoiding SMP and do something to fix those issues.

    To start, doing something to make stealing/griefing more difficult if not impossible would probably help.

    We play solo because we just want to play solo, no other players just lonely steve exploring a world by himself. A friend of mine started a server for the sole reason to be able to grow stuff.

    Bioxx may not realize but he created a mod that people use as a substitute for Minecraft.

    My 2 cents (or wait.. My 30$ that I donated) is that he makes the game playable for solo players before he focuses on "kingdoms".

    Edit:

    The only solution I see is that "kingdoms" works as a expansion that has longer years (in another thread created, SMP people wanted even longer years because the right seasons pass by to quickly when the server is running 24/7) while the core game has shorter years (last time I made a calc. A year was 80 hours).

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    • Solo (43%, 124 Votes)
    • SMP 2-5 People (34%, 98 Votes)
    • SMP 5-10 People (9%, 27 Votes)
    • Solo, Hardcore (7%, 21 Votes)
    • SMP 10+ (7%, 18 Votes)
    EHM!

    Now lets add the question "SMP because Crops and breeding take too much freakin time".

    As I've heard, SMP people miss their harvest seasons alot of times, so why would it matter for SMP players if the seasons were shorter?

    Last time I checked a year was 80hours, 80hours is what usally takes to finish a good game.

    It does not matter if you are "oh so" devoted to terrafirma by playing hours on end, the majority playes SOLO.

    All Bioxx needs to do to please the majority of his fans is to lower the year duration to 40/60 hours (having an option to to this would take too much time to make).

    And lower the rate of things growing/breeding which COULD be an option since there is only object envolved and not biomes etc.

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  12. If its a good feather one should be enough (giving two "wings" for the arrow).

    Or if we have a fletching tool, it can give a chance to fail = sometimes you fail or the feather wasn't good enough.

    For those ****** who don't like randomness, well we can't have several types of quality of feathers giving several types of arrows.

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  13. 1. Farming animals for food = super easy.

    Seems like an unnessesery addition to be honest.

    2. That second awesome suggestion.. Have been suggested a lot and has its own thread:

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