Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

mrpwase

Members
  • Content count

    153
  • Joined

  • Last visited

Community Reputation

66 Excellent

About mrpwase

  • Rank
    Adventurer

Recent Profile Visitors

2,768 profile views
  1. How the hell do i find veins?

    Usually you slap your arm and wait for them to appear
  2. Post your TFcraft Pictures

    That makes more sense. I'll keep the sticks for the wattle and daub if my town ever gets big enough to use it. Gonna have to grow a hell of a lot of wheat though. Is straw/thatch made from the main body of the grown wheat plant, whereas the part we use for food comes from the grain at the top? I've lived all my life in the countryside but am woefully ignorant on agricultural matters edit: I managed to destroy my save, but reloaded the seed and built everything again in creative. I then added this Saxon keep: That closed-off room up top is my room, with my humble bed and chest
  3. Post your TFcraft Pictures

    Cheers dude. Most of the credit can go to jamziboy, I just took his tutorials and followed his rules for thatching etc. It's a lot of fun to build with. They're meant to be thatch (although they can also represent stacks of wheat/grain/straw. In-game, they're pink wool, and the ones with binding on them (crossthatch?) is lime wool. There's also a crate texture for magenta wool, and a few other wool varieties have wattle and daub. You can make some really cool looking medieval-style towns with minimal effort. (for thatch, I delete 120 sticks using NEI and give myself 64 lime and 64 pink wool. Not sure how balanced that is, but 120 sticks takes a long time to harvest so it works out I think)
  4. Please Lock....

    I'd like NPCs that can only provide for themselves and give you a very small surplus. That way there's no unbalancing free resources, but your building as a player has more meaning (building your villagers houses, churches, stockpiles etc.), and it'd give the game a lot of life.
  5. Question about the Hoe and it's modes.

    Are you using a stone hoe, or a metal one? The nutrient mode only works with metal hoes. That took my a while to figure out too.
  6. Post your TFcraft Pictures

    I've got 3 tiers in mind for the village (subsistence, production and politics, roughly). I could release the map at each tier if anyone wanted to use it for a server. Most of the jobs around the village would be pretty boring really - you're a farmer, here go farm the same 5x5 plot every year for eternity. At some point I'd like to play some kind of limited RP in the medieval style with this texture pack though, cheers for the idea.
  7. Post your TFcraft Pictures

    Cheers dude. I have a tryhard system for simulating a medieval village, in the absence of vanilla villagers or being able to use something like Millenaire or Humans+. Each house contains a family, each villager works the land or in a quarry or whatever, and has a set production rate based on where they work, what tools they use etc. They all need feeding and logs for firewood, and in return they produce food, lumber, sticks, stone, ore, and whatever else the player can usually do. Eventually I should have a thriving town with blacksmiths, masons, a market, a city guard...all with thatched rooves and cramped living spaces
  8. Post your TFcraft Pictures

    I've been a) watching a hell of a lot of Jamziboy's Medieval builds on YouTube and b ) using the John Smith TFC pack by yubyub and Bluepixal to slowly build up a medieval village, starting off with fishing cottages, a quarry, a church and a lumber camp. First, here's the church, built on a clifftop away from the rest of the village. Wholeheartedly ripped off from the aforementioned Jamziboy, built using local quartzite and rhyolite, and sequoia I brought from overseas. I haven't quite finished the interior yet. Here's my stockpile/warehouse building. The interior isn't done yet, I got distracted building the church. These are fisherman's cottages overlooking the sea. Most of them have small, walled-off vegetable gardens. Later on when they have inhabitants these will be planted. The cottages are pretty cramped inside, but enough for some poor fishermen to keep warm. The fields are pretty small and basic right now, but as the villagers acquire better equipment and move their farms outside the palisade, they will be able to farm larger fields and produce more crops. This is my small lumber camp. There are two saw pits, a small covered area for tool storage and smaller tasks, and two lumberjack's cottages behind. Sorry about the links, imgur is acting up.
  9. Sticks & Stones

    This is a pretty interesting idea, looking forward to you fleshing it out a bit more.
  10. Craft saplings to sticks

    Ahaha, what a wussy griefer. 'ehehe i'm going to turn your renewable resource into another renewable resource, take that!'
  11. TFC as a Technic Pack entry.

    Hey idiots: a) the Technic pack is cool and the guys behind it are cool and people who whine about it are big whiny babies b ) Bioxx doesn't want TFC to have anything to do with it There's your discussion ok cool
  12. JohnSmith version 0.8 b75

    This TP is amazing. I just found Jamziwhatever's channel on YouTube, making some amazing medieval houses with thatch rooves now. Cheers dude.
  13. [REQ] TFC for MC 1.2.5

    TFCraft-client-core-B2-Build48g TFC_Resources b2p48g Let me know if that doesn't work.
  14. [B67] Babby's Guide to Installing?

    I think I fixed it, I backed up my TPs and saved worlds, deleted my entire .minecraft folder, downloaded a new one and so far it's working alright. Now to try the minimap/smart moving/NEI/CJB additions...
  15. [B67] Babby's Guide to Installing?

    I feel like an idiot. I've been using MagicLauncher to handle TFC for me. I've put Forge and API at the top of the mods list, followed by Rei's Minimap, Smart Moving etc., and put the TFC build in the external mods section. This worked up until B66 (although I never could NEI to work), but with B67 even Forge refuses to work. I'm not really sure what I'm doing wrong. I tried installing the old-fashioned way (clean Minecraft 1.4.5 with Forge Universal 1.4.5-6.4.0.395 and Player API 1.4.5 Universal 1.0 installed straight into the jar), and even without adding TFC this crashes before I even get to the title screen, with this message: ---- Minecraft Crash Report ----// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]Time: 27/11/12 12:19Description: Failed to start gamecpw.mods.fml.common.LoaderException: java.lang.RuntimeException: unknown character :at cpw.mods.fml.common.Loader.identifyMods(Loader.java:322)at cpw.mods.fml.common.Loader.loadMods(Loader.java:457)at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:151)at net.minecraft.client.Minecraft.a(Minecraft.java:424)at net.minecraft.client.Minecraft.run(Minecraft.java:756)at java.lang.Thread.run(Unknown Source)Caused by: java.lang.RuntimeException: unknown character :at net.minecraftforge.common.Configuration.load(Configuration.java:375)at net.minecraftforge.common.Configuration.<init>(Configuration.java:85)at net.minecraftforge.common.ForgeDummyContainer.<init>(ForgeDummyContainer.java:44)at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)at java.lang.reflect.Constructor.newInstance(Unknown Source)at java.lang.Class.newInstance0(Unknown Source)at java.lang.Class.newInstance(Unknown Source)at cpw.mods.fml.common.Loader.identifyMods(Loader.java:317)... 5 moreA detailed walkthrough of the error, its code path and all known details is as follows:----------------------------------------------------------------------------------------- System Details --Details:Minecraft Version: 1.4.5Operating System: Windows 7 (amd64) version 6.1Java Version: 1.7.0_01, Oracle CorporationJava VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle CorporationMemory: 798261008 bytes (761 MB) / 1029046272 bytes (981 MB) up to 1029046272 bytes (981 MB)JVM Flags: 2 total; -Xms1024m -Xmx1024mAABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) usedSuspicious classes: FML and Forge are installedIntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 2 mods loaded, 0 mods activemcp [Minecraft Coder Pack] (minecraft.jar)FML [Forge Mod Loader] (coremods)LWJGL: 2.4.2OpenGL: GeForce GTX 560 Ti/PCIe/SSE2 GL version 4.2.0, NVIDIA CorporationIs Modded: Definitely; Client brand changed to 'forge,fml'Type: Client (map_client.txt)Texture Pack: JohnSmith for TerraFirmaCraft.zipProfiler Position: N/A (disabled)Vec3 Pool Size: ~~ERROR~~ NullPointerException: null Anyone know what obvious step I'm missing?