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Everything posted by Sarethor

  1. The TFC Wiki and Minerals/Ores

    While this is true, as data are aggregated the outliers will show themselves and can be discounted based on this effect. The more people who help with this, the faster we can complete this (barring any further changes in ore distribution, of course)!
  2. Can't get bronze?

    This sounds like it might've been the trouble.
  3. Getting the starter metals

    Holy necro'd thread, Batman! Yeah, there's a wide range of ore variability in b47 generated worlds and it's quite playable, in my experience. I've found a great many traces on the surface that are a bitch to locate, but it's fun and challenging.
  4. Thoughts on B47 ?

    Yes, same for me. Bismuth - to this point - is clearly the most abundant ore. I also agree on the shift-clicking. I already, as a habit, have shift-clicked everything long before I knew about TFC and the anvil is good about knowing where shift-clicked parts should go intrinsically (metal/hammer/plans/flux). I've spent a fair bit of time working the starter metals post-b39 and it feels that Bismuth seems to me that it cools faster and that's the issue. The delta between workable temp and melting points are very close between all the metals. I've no idea if there's any real variability setup in the ore code for this but, with Zinc particularly, it sure seems that it holds heat better I have a great deal longer to work the metal.
  5. Thoughts on B47 ?

    I think it's playing out very well. My only concern is the current stone anvil mechanism makes it VERY challenging to get starter metals worked before they cool below working temp - bismuthinite more than zinc/cassiterite. The reason is the inability to keep the hammer/plan inside the anvil GUI so each time you have to replace both the hammer and plan before trying to bang out whatever the plan calls for. With regard to metals in general - I found lots of surface bismuthinite near where I dropped my first casa and went on a long walkabout to try and find some Cu. About 700m away I found a Cu nugget and proceeded to locate the vein. It took almost my entire bismuth pick to triangulate it and I'm in the process of lugging a bunch of stacks back to get a Cu anvil going.
  6. 46c Experimentation: Ores

    This was a b43. I did my current world for comparison. This weekend I'll do some more areas in the b43 and then generate some b46c and see if we can detect any significant delta on a similar set of samples.
  7. 46c Experimentation: Ores

    Thanks for the .yaml config. Worked like a champ. The below table was generated from my build43 world I've been playing for comparison to the b46 data. It's a sample of an area of 560*544*256 blocks and at least part of 5 biomes - I tried larger but MCEdit memory errored and CTD-bombed either in purely rendering or during analysis. It looks like, barring someone with a better method, doing a comprehensive study of a very large area will be very time and labour intensive. Statistically, I'm not fond of these small snapshots so I believe limited conclusions can be drawn. Sure, it's 78M blocks in the sample but without specific expectations from Bioxx for validation, I'd rather have at least two more orders of magnitude of data before trying to draw any global conclusions. Obviously the total quantity is VERY small at 0.067% It'll take some time to gather more, non-overlapping data. I've not explored TOO much of this world beyond this sample, as yet. Interesting that Jet is on the list - I thought Bioxx had killed that before b43 but I must be mistaken. When in doubt, .png to the rescue. I could not get the damn text to format cleanly so I apologize for my forum naivety.
  8. 46c Experimentation: Ores

    Awesome. Thanks for the details. Yeah, I'll definitely try to take a very wide sample in terms of blocks and let it run. Thanks again for starting the search going.
  9. 46c Experimentation: Ores

    Comprehensive work, Brodiggan. Well done. It probably would do well for others to repeat the data collection to validate if there is possibly some other source of variability. I've dabbled with MCEdit only at the basic user level and even that was months and months ago. I'll certainly sign up to collect some data if you can provide some details about how to configure MCEdit to break the blockid's out. Cheers, Sarethor edit: I see elustran's thinking along the same lines. I also agree with him that knowing the Rock composition of the world is also important for us. Bioxx had stated that the layers are randomly generated across the different biomes but if it's truely random there definitely could be a skewing effect on the ore generation.
  10. Disillusioned with TFCraft

    Ahh, all is clear now.
  11. Disillusioned with TFCraft

    I'm not sure why you felt compelled to write this, as I did not try and claim what your intent was or did I accuse you of your #2 point, nor did I attack anyone specifically. I've never posted anything remotely uncivil here. Perhaps I wasn't explicit enough about my "intent" comments being general; I apologize. It was my general feedback to everyone about giving feedback. That said, If you read through enough of the threads, you should be able to see what I'm referring to about sociopathic comments. Whether you agree with my characterization is up to you but it's not really something that's subjective.
  12. Disillusioned with TFCraft

    I empathize with you - really. However, it's important to realize there's a continuum of what constitutes "rewarding" and that's all subjective and highly variable. Based on the posts since the build 40 ore generation, most people are in agreement - myself included - that some change in the current algorithm might be warranted. The question always becomes: are you expressing yourself in a way that conveys the right message? With regard to "playability", that's also highly dependent on your expectations. Given the beta situation of TFC, I'd posit that our job in playtesting the mod is to try to quantify the effects of changes and provide feedback as necessary. Part of our problem is not knowing a lot of detail with regard to the why/how some changes are made but that only limits the depth of the feedback we can provide. If something is fundamentally broken, that's pretty simple to find and communicate. Most people with experience doing development of any kind are not lobbying for more frequent, and thusly less tested, updates to be pushed. I'd also state that it doesn't appear to me that Bioxx and those who are helping him operate that way, regardless of the build46 happenings. It's a slippery slope to claim that not enough rigour was provided in testing before pushing a build simply because there were large bugs which appeared. I'd argue that's not constructive, on it's own, and if that's the root cause he doesn't need us to tell him about it. This doesn't even speak to the time he took between build45 and build46, specifically. It was one of the longer builds and yes, there were obviously problems and his frustration is evident in the Codename for 46b. A little empathy goes a long way, especially given the context of the work he's undertaking and his compensation (or lack thereof) for it. Speaking in general terms, most people who play any type of beta just want to play and not really test it - even though that's exactly what they're doing.... TESTING. Things can and will break and your gameplay experience may vary. I'd like to see more people realize the amount of change which is happening behind the curtain, set their expectations accordingly, and sign up to help instead of merely throwing rocks at the developers from the Ivory Tower. The more we can all help in developing this, the more we'll all reap the rewards as time goes on.
  13. Disillusioned with TFCraft

    We might have to disagree on the definition of "reasonable". Really, it speaks more to intent, than anything else. Negative criticism is indeed a necessary part of the process and I've provided my own. In my experience, it's more important HOW you say something and this is especially true of negative feedback. I'm pretty sure Bioxx is open to feedback of all types, as based on evidence and not merely my say so. That doesn't mean the end user is going to provide the primary design direction, either. Specifically, if your intent is provide perspective to the developer(s) about how you perceive the game's experience and provide opinions and suggestions on how to improve it, there's a generally acknowledged correct way to go about it. Again, just because you have a voice doesn't mean you can say whatever you want, however you want, without fear of your REAL intent being missed. It's on the speaker to ensure his message is crafted such that the right message is conveyed. In the case where you don't really care if anything gets changed and your intent is to flaunt some sociopathic traits (and there's at least one of those who posts here often), feel free to use fallacies, hyperbolic terms and/or inflammatory language. It'll be summarily ignored, in most cases, and that's lose-lose even if it makes you feel better. I'm not saying this is your MO, but speaking in general terms.
  14. I'm back and ... What happened ?!?!

    I just made a similar post in this thread. Cheers, Sarethor
  15. Disillusioned with TFCraft

    It's obvious that Pyrocantaes is very spun up about the state of ore generation, and I agree I've had - and continue to have - my own frustrations around it using a build 45 world. A few things I'd like to remind everyone that are often overlooked: This mod is meant to be "believable" with regard to how things are done in the real world. No, it's not a flat out geology/mining simulation, but it's far closer to that than vanilla MC. It's meant to be a gradual slope of achievement with a potentially significant time and effort investment.The mods in a constant state of low-level development. What that means is that many game processes those of us who've been around awhile have come to understand can and will be changed - sometimes drastically. This happens through the adding of new functions/mechanics and changing existing ones even as far as a complete rewrite or removal.What does this mean? There's a high rate and depth of change in the code and everyone needs to have this context present in their mind when they find something they personally don't like about the way the mod is playing. In my experience, feedback should try to be phrased in a logical, reasoned manner and not be right-brained driven and reactionary. If you're pissed off about what's going on, NOW might NOT be the time to write something down. It's very likely that the feedback you're really trying to communicate will get lost in the noise and will not have the desired outcome. Finally, at the end of the day, this is Bioxx' creation and he can and will choose to make it how he sees fit. If it's not fun for you and/or you're not willing to work with him to make the mod better, it'd probably be best served if you stopped playing it. Playing any game/mod that people are providing to you for free and spending many hours of their life to create/maintain does not give you license to rage at them because it's not what you want. The Golden Rule always applies. Cheers, Sarethor
  16. Ore generation- Is this permanant?

    I also believe the pendulum has swung a long way opposite where it was pre39. In my opinion too far, within the context of the current usage vs storage paradigm. I think perhaps somewhere further down the slope of frequency vs size of veins might be a good compromise. It took me ~6hrs of purely mining within various igneous layers across 2 adjacent biomes (and ~1.3e09 pro picks) to find a single bismuthinite vein at Y=51. After pulling 12 stacks out of it, it probably still has 2-3x that many remaining. Quite a haul but hard to justify it given the starter ores somewhat limited use, the scarcity of anything else, and current constraints on storage. Thanks Bioxx and please keep up the amazing work.
  17. Your chisel creations!!

    The changelog is here:
  18. Smelting and other things

    Welcome aboard. Without editorialising too much or discussing any specific points - you're obviously entitled to your opinions. The mod is in a constant state of development as pointed out by those on the team and evidenced by the constant scrolling of the Change Log. Bioxx has stated the reasoning behind fair number of his design decisions and you can find many of them within other threads. Also, "fun" is highly subjective as is the perceived best design for any particular game mechanic. There are usually many factors to consider around balancing mechanics and only the team are privy to many of the lowest-level details. He's been open to suggestions and discussion provided the dialogue is reasonable and phraseology is chosen carefully. It goes without saying that his is the final word so please try to keep that in mind when suggesting/discussing.
  19. Prospectors' pick madness

    I enjoy the way Bioxx chose to implement the prospector's pick. TFCraft is definitely not your dad's Minecraft and when you do make a find, it's usually very satisfying and significant in yield. Then the real challenge is mining it out, transporting and storage.
  20. Markings availability

    Bioxx just remedied a bug which was hindering squid spawns for some people in pre22. Make sure you have the latest release (b2pre23+).