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    • Dries007

      Server Move   09/13/2018

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.
    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.

Volken

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Everything posted by Volken

  1. B57 Random Damage

    I've been getting random hit markers on me. I was down in my mine just mining out some stuff and it started. I had full hydration and food, my health was full too and suddenly I got "hit." Nothing was around me so I quit out then came back. Didn't fix it. I've been using meals of cooked egg, porkchops, and beef to keep my food bar full and a small 2 deep pool of water to stay hydrated while I'm down in the mine. Got to the surface and nothing has changed. The damage isn't very much, its just annoying. Occurs about every five or so seconds.
  2. B56 no bow texture

    Just installed the new build and found there is no bow texture/weird black white texture for the vanilla bows that I had before this build. Tried making a new bow, same thing. Is there a different recipe for the TFC bow?
  3. "Crash" upon Start-up

    Here's the situation, I just messed around with Forge for about half an hour trying to get it to work. Finally got it to where it wouldn't black screen my Minecraft. Then I installed ReiMinimap v3.1 and it worked fine. Next I put TFC Resources and TFCraft-client in the minecraft.jar. Guess what black screen! So whats the problem here, I've read some topics that have a bunch of coding jargon in them which went over my head so try and keep this simple if you would. EDIT: After installing PlayerAPI I started Minecraft where it was stuck on the Mojang screen for a few seconds then crashed giving me this report... 3 mods loaded Minecraft Forge 3.3.8.164 FML v2.2.106.176 Forge Mod Loader version 2.2.106.176 for Minecraft 1.2.5 mod_MinecraftForge : Post-initialized (minecraft.jar) mod_TFC_Core : Post-initialized (minecraft.jar) mod_UpdateManager : Initialized (minecraft.jar) Minecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem. --- BEGIN ERROR REPORT 68944329 -------- Generated 7/25/12 5:09 PM Minecraft: Minecraft 1.2.5 OS: Windows 7 (x86) version 6.1 Java: 1.7.0_05, Oracle Corporation VM: Java HotSpot Client VM (mixed mode), Oracle Corporation LWJGL: 2.4.2 OpenGL: GeForce GTX 460M/PCIe/SSE2 version 4.2.0, NVIDIA Corporation java.lang.NullPointerException at vazkii.um.UpdateManager.compareVersions(UpdateManager.java:122) at vazkii.um.UpdateManager.loadMod(UpdateManager.java:93) at vazkii.um.UpdateManager.loadMods(UpdateManager.java:72) at mod_UpdateManager.modsLoaded(mod_UpdateManager.java:38) at cpw.mods.fml.common.modloader.ModLoaderModContainer.postInit(ModLoaderModContainer.java:362) at cpw.mods.fml.common.Loader.postModInit(Loader.java:290) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:629) at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:223) at net.minecraft.client.Minecraft.a(Minecraft.java:429) at net.minecraft.client.Minecraft.run(Minecraft.java:738) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT 2abbe812 ----------
  4. "Crash" upon Start-up

    WOOT, M_So it worked somehow! You get many internets for this ya You should update and post that load order as a solution to this problem then ask for it to be stickied
  5. I read the update about Bioxx's ideas for building just now and thought of some ideas. I think it would be cool if you could still build things without the need of mortar, nails, so forth, but adding these things in would make them sturdier and stronger. For instance cobblestone normally falls to the ground, but if you add mortar to it you could then put it between two other cobblestone blocks and it wouldn't fall down. Same could be done with nails and wood, however, that will require wood to have physics which right now it doesn't. These are a few ideas, post yours below or what you think of mine so Bioxx can have a concise Topic to go to. Cheers!
  6. I was messing around with the sluice box and gold pan and found that I find a lot of gems. Mostly I've found cracked or the other kind but I have found a few of the better versions of gems as well. I've also only found 4 gold nuggets or whatever. IRL I have gold panned and found garnets, flakes of gold, but what I find a lot of is iron sand. That is where my suggestion comes in. I think that it should be pretty common to find "iron sand," which you then need 9 of to make an iron nugget in the fire pit. Then you need nine iron nuggets to make an ingot in the forge. This would make it more viable and realistic.
  7. Hemp

    I just want to say I like this idea.