Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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Bestreducer

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About Bestreducer

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  1. Something suggestions about balance

    Storing food in large vessels can`t save food in it, isn`t it? I shall check it. About saplings - uning scythe for catching saplings wasn`t good idea. Shears is optimal choice... and so durable XD One small qestion - can I melt down damaged items?
  2. Something suggestions about balance

    I like this mod because his worlds is very big and solid, inducing to create giantic constructions like fortresses, towers, either to create a small houses and correcting surroundings to build needed constructions integrated in it. When I building a brick walls, I see 4 bricks in each block, but when I create a brick block, i spending 5/4 of bricks. Maybe, when center brick in craft grid is not needed and instead of 4 brick blocks as a result of craft 1 is more logical? When I want to storing foods, I need to split it sometimes at least once to have a feature to put food for storing in vessel. Is there a feature? I mean, if I want to put 160 oz of food in vessel and one slot of container will be unaccessible and if I want to put >80 oz food in vessel which has just one free slot, it shall not to be done - shall it more easily? And this one - when I taken a white cedar saplings, in first time I had them 10. When I cut all of leaves from grown trees, I had 8 sapplings. In third time I had 13, in fourth - 4. In five time I haven`t saplings of white cedars anymore and anywhere, but I like these trees for its crown and clean white color of its wood. I`d want to more frequently getting saplings of small trees and less - of huge ones, or to have a feature to get a sapling with high chance - with axe or another instrument. P.s.: I am Russian, so if you don`t understand me somewhere, please let me know.
  3. Armor (durability/repairing)

    Repair of tools is really needed, and this should not ONLY refer to the armor. It`s 3 ways to repair in the real world: 1 is the replacement of some parts of the tool by one of the same type (this is already quite long ago did by Notch); 2 - refashioning - if tool almost broke, then: almost scrap is melted (heavy in several forms for ingots), is supplemented by the addition of a number of metal and, in fact, from the resulting ingots can be done absolutely brand-new object (if there is direct hands, of course). I think this method is best, BUT - when item is really broke, it`s must have piece of material more than its durability (severally of 1.5 -- [ 13%*(max.dur.-curr.dur.) + (1.36*curr.dur.)while curr.dur<(66%*max.dur)]). And that it might be effectivity less when durability is more than 75% of tool. 3 - If the object is not broken down so much (or very, very bad bound), it can be slightly corrected by hammer in anvil, using flux every time. And include grindstone. So, completely, include using legendary Dwarf`s forging method of unbreakable steel from Dwarf Fortress! Certainly, save the hardcore and ballance of this mod P.S.: I am from Russia. Then I translating my message by Google.