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Everything posted by cevkiv

  1. Kingdoms Brainstorming

    My father's parents are German.
  2. Unable to walk in SMP build 48

    Also, I've managed to reproduce all of those above bugs (save the plant texture one, which I do not have the patience to do tonight) on a basic install of Forge, PlayerAPI and TFC, with no other mods installed.
  3. Unable to walk in SMP build 48

    Looking at the bug tracker, where I've been commenting on and adding bugs as I've found them, so far the most important bugs seem to be, in order of importance Can't walk on TFC blocks in multiplayer No Adult Animals Plants have no textures (have not reproduced myself) Surface rocks all drop as granite/Surface rocks can't be broken without breaking block under them Smart/autowalk not working on sand Ambulatory Animal Corpses. That's just for bugs added today. I still can't reproduce the whole "game crashes on opening knapping GUI" thing. I'm about to give up trying.
  4. What Am I Gonna Do With You?

    Humans taste like pork. Salty pork. Don't ask how I know this. I'm an Anthropologist.
  5. Ore visibility/distinguishability

    Yeah, but I'm fairly sure if I am surrounded on all sides by Shale and Shale mixed with Sphalerite, I could tell the difference between the two by the fact that sphalerite forms as crystals and I have depth perception. With textures on blocks, I'm denied the use of my depth perception. Additionally, there's a good chance that the sphalerite would not be similarly colored as the shale it was in. And I don't consider it a challenge. This mod walks an extremely fine line between complexity and tedium, and making the difference between an ore and the rock within which it is occuring so slight that I literally have to stare at my screen for 10-20 seconds and even then I'm only getting it right half the time is just tedious. And why should one ore be so indistinguishable, while another is readily distinguishable? I understand having a ore of one color in a rock of a similar color, but, as I said above, in real life, there are ways to distinguish between substances like that which we don't have in TFC.
  6. Unable to walk in SMP build 48

    Also, there are no adult animals upon world gen.
  7. Unable to walk in SMP build 48

    Additionally, I cannot break rocks laying on the ground. I have to break the dirt they're sitting on
  8. Unable to walk in SMP build 48

    I'm running Windows 7 x64 Ultimate Edition. I am running Minecraft 1.2.5, with the appropriate versions of Minecraft Forge, the most up-to-date version of PlayerAPI for 1.2.5, and TFC Beta 2 Build 48. Additionally, I have installed (on both client and server) the 1.2.5 backpack mod and Smart Moving. On the Client I have additionally installed Rei's Minimap for 1.2.5 and Optifine Multi-core for 1.2.5. I get the same "unable to walk, floating in the air" problem.
  9. Old flames

    I'm well aware of the tool/block you're talking about. I was entirely unaware that that worked on anything BUT that.
  10. Old flames

    I was unaware that worked for anything but one object in the game.
  11. Old flames

    Isn't it rather hard at the moment to actually get a flint and steel?
  12. Why isn't minecraft as awesome as this ?

    What is, "Beta Phase 1", Alex? If you actually read the "About" section on the website, you'd notice that they are seem to state they are still working on the "engine" of the game, which includes the mechanics and physics for placing and removing blocks. This is like complaining that Minecraft during early Alpha/Beta didn't have the same things that it does today.
  13. Why isn't minecraft as awesome as this ?

    Because it looks like Blockscape is being programmed by someone (or some people) who actually know a how to make a game.
  14. Arrests

    If I have insulted someone, that has not been my intent.
  15. Arrests

    No. I like you. I don't find you to be an asshole, and you have made it very clear that you do not always speak as the Voice of God.
  16. Arrests

    Emphasis in red is mine. The next beta phase (3) will be centered on a purely SMP feature, which is the creation of cities and the mechanics for doing so.
  17. Explosives!

    Also Trinitrotoluene is... interesting to make, and I don't think Steve has the materials or equipment to make it. Definitely should replace TNT with gunpowder or black power, whichever, just for believability.
  18. Explosives!

    It's entirely possible to burn someone's house down with lemons.
  19. Old flames

    I'm just gonna go ahead and say that I am pretty much as far from a griefer as you can possibly get (if anyone has seen .hack//Sign, I'm basically Bear in every multiplayer game). However, one of my most favorite memories of Minecraft is watching a giant forest burn to the ground to clear enough space to build a town.
  20. Explosives!

    Must be one of my fellow countrymen. The only way you actually get forced to use metric over here is if you are a science major in University.
  21. Arrests

    Seriously, it's really condescending and other words I don't remember how to spell to basically "sit around and laugh at how stupid you think other people's solutions to a problem are without actually contributing to the search for a solution to the problem itself."
  22. Arrests

    Crysyn, correct me if I'm wrong, but I seem to recall it being stated that this mod was moving towards a focus on SMP, and that it was being designed around SMP. How, therefore, would the ideas being discussed in the Kingdoms thread be used only by a small portion of the player base?
  23. Kingdoms Brainstorming
  24. It would also be nice if the PlayerAPI mod had some documentation so I don't have to actually decompile the stupid mod to be able to see what it does.
  25. No go. Got an IDE and the dev kit installed, but the program that's recommended to use to decompile minecraft's jar files won't work properly, and I can't find any help on google.