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Posts posted by cevkiv

  1. Huh, interesting. Not quite certain why he wouldn't want us to know the exact numbers. I like to weigh costs and benefits in order to determine the best course of action. And if I don't have solid info, then I can't make the best decision. *shrugs* meh, guess it's not really worth the amount of steel then. Especially since I can get max protection with only 3 pieces of plain steel armor. I was really hoping there would be a significant benefit from investing the time and resources into acquiring the highest tier metals.

    This is easy.

    Let's take that 30%~40% as a 35% increase in durability, for the sake of argument.

    Assuming I read the Wiki correctly:

    8 Steel Swords == 8 2xSteel Ingot == 16 Steel Ingots == 12 Wrought Iron Ingots + 4 Pig Iron Ingots == 16 Pig Iron Ingots

    8 Black Steel Swords == 8 2xBlack Steel Ingot == 16 Black Steel Ingots == 16 High Carbon Black Steel Ingots == 16 Weak Black Steel Ingots + 16 Pig Iron Ingots == 8 Steel + 4 Nickel + 4 Black Bronze + 16 Pig Iron == 6 Wrought Iron + 2 Pig Iron + 4 Nickel + 4 Black Bronze + 16 Pig Iron == 6 Pig Iron + 2 Pig Iron + 4 Nickel + 4 Black Bronze + 16 Pig Iron == 24 Pig Iron + 4 Nickel + 4 Black Bronze == 24 Pig Iron + 4 Nickel + 2 Copper + 1 Silver + 1 Gold == 32 Ingots total

    Black Steel consumes 150% more Iron than Steel, along with Nickel, Copper, Silver and Gold. For about 35% more durability, and an increase in speed breaking blocks.


  2. How about this: A flint tool may be used on cobblestone to produce a brick block just it may be used on a log to produce a wood plank block? It's been a while since I studied Ancient Egypt, but I seem to recall reading that the way they cut a lot of blocks of stone was by banging a harder kind of stone against them.

    So how about you can use a flint tool in place of a chisel, but it consumes the flint tool, and may only be done on "softer" rocks?


  3. The only way I could see this working would be:

    It functions just like the forge, but does not require fuel.

    Instead of being based on a 3x3 of cobble/brick and surrounded by 8 cobble/brick, you would need to use blocks of iron, platinum, or the various steels, as those are the only metals in the game that won't melt in contact with magma/lava. Or that reliably will not do so.

    Which would make a magma forge very expensive to produce, but also very useful, because it would be able to render liquid any metal other than the ones that its enclosing blocks are made of, and would be able to get most others to a workable or weldable temperature, very quickly, too, I should think.


  4. The current geology in the real world implies that deserts are mostly located around planes biomes.

    Plains are then close up to forests.

    forests are then hooked to jungles.

    And jungles are then hooked up to swamps.

    It all depends on the humidity of the area and climate.. Of course swamps are in 1st place in humidity levels then going to jungles which are the 2nd...

    Mountain biomes can be butted up to hill biomes as the terrain gets more rough to travel.

    Snow biomes can occur near forests and other types of snow biomes such as the sequoia one...

    And finally deserts are butted up to Oceans which then lead to other land masses.

    Pretty sure Rain Forests are more humid than Swamplands. They're called Rain Forests for a reason.


  5. Just because you put them next to each other on the list, I'm inclined to say SHARKTOPUSS. If ya don't get the reference that's fine, but I found it slightly amusing.

    As for mobs. I think you covered anything I could think of since everything that came to mind was DF mobs lol. And you definitely got unicorns (unicorn burgers ftw!).

    Maybe faeries? I'm pretty sure their dust is better than salting food, hell it's probably better than MSG!

    Nothing is better than MSG.

    I think realistic mobs are best for first introduction: cave bears spring immediately to mind, as do wild boars. Wolves should probably be hostile unless, say, you approach them with meat in hand, and after feeding them they would be non-hostile.


  6. More ideas:

    Cows should give more food. Significantly more food. So should pigs.

    This will offset the fact that they take a great deal longer to grow from infant to adult, and be more realistic of the amount of meat produced from one animal.

    This will also offset the need to eat more frequently, as your hunger would go down even if you were standing around doing nothing.

    Having to provide feed for animals in a trough would be awesome.


  7. Animals take longer to mature.

    Wheat/other plants takes longer to grow.

    Fertilizer makes plants yield more product when harvested, up to a certain amount.

    Berry bushes.

    Fruit trees (apple trees where breaking leaves has a chance to drop an apple, etc).

    Hunger depletes over time, requiring one to eat every day.

    TFC gives me the feel of a paleolithic loner advancing up the technological ladder. I think making it harder to set up a stable food supply, forcing one to live a nomadic lifestyle of hunting and foraging until one can set up a proper farming environment would be awesome, as it would more realistically mirror how things happened for humanity -- the invention of agriculture and the development of the city were two huge advancements, and they're far too easy to do in Minecraft.


  8. Hi! I just found your mod and it's amazing. I have a lot of free time, and would like to edit the wiki, as a lot of things are missing from it that would have helped me enormously when I first started playing, and I'd like to be able to add these things as I find them for the benefit of others who have similar problems.