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Everything posted by Boea

  1. Unstable Metal's

    The real question isn't where it's from, but how impossible, and impractical it is to make a sort of thing.It's not like everyone here is somehow a fucking nuclear engineer, and to make such an item takes decades of research, trial and error. The good, at least it can't cause a nuclear detonation. The bad, a failure is expensive, and may lead to nuclear leakage. [Easily combated by the most rudimentary of nuclear reactor designs, in fact, you are supposed to be overkill with the failsafes, and safety measures, LIKE IN REAL LIFE, which everyone seems to think is analogous to closing a door, from how much they shit themselves with the possibility of it detonating like a fucking nuclear bomb]
  2. Persistent block damage.

    Eh, never really thought of this, set aside actual explosions, player shenanigans, what else is there. I can think of damage from caveins [on fallen blocks, and blocks near the ones that fell], but it's going to be a while for that. Other than that, I guess it could add a sense of lifetime to a tree.
  3. And my question is, when has the rule thing come up in the OP's application template?
  4. The thing that'd give me a stiffy would be the agricultural arc, i mean, it's something that is more continually progressive than metallurgy.
  5. I feel like I should find/make a haven. Oh, and SM is like freaking crack, can't get enough of this shit.
  6. Okay then, I'm afraid to go onto the server, I logged out in that village, if you find my willow plantation, then good luck to you, if you find cal's old hut, nice, if you find the spider spawner in that thing csc tried to do, then great, you are far from everything.
  7. Sequoia Saplings?

    I wonder why sequoias have sapling [in creative if you can't get them.
  8. DLP, the problem is that mobs track players from what seems to be a hundred blocks away, and when you have multiple players in one place the chances of mobs within a geometric [even volumetric] region, it gets crazy. The sad thing, no one really does anything about walling the place off, closing doors, or just plain light the place up. Other than that, have fun in OddWorld, and i hope I can find my place iin it some day :/
  9. Basic protection/armor

    Chainmaille is pretty much the closest thing you can get to metal cloth [set aside extruding ductile medals] so blunt damage, damage done by things like hammers, not a good thing with chainmaille, slashing clawing goring yes, piercing, depends on the medal, and how you close the ring [i think welding, and riveting are the best methods, then twisting and just bending it into place.Another interesting thing about chainmaille is that there are so many ways to make it, it's crazy, dozens of ways to make chains [persian, and things], or weaves [combining chains, or adding onto chains, or build upon a basic weave], that it gets to be too much. [so we need to be basic in what we want] Scale and Lamellar armor are more advanced forms of chainmaille [pretty much scaled chains, and plates affixed on/over chainmaille] which give give you better protection as you go along. [scale < Lamellar] [Not going to talk about Splint Armor or Plate Maille] Anyways there are many ways to make chains. Usually you go about it by extruding a wire from metal in a press, or string it through a wire file. Then you bend the wire into a uniform coil, and cut rings out of the coil. [by Saw or clipping them] After that you simply bend the rings so that you can connect them. And finally you need to affix the rings by some means [welding, tying them off] or not at all [bending them, or doubling them over] This gets more complicated when you bring scales or lamellar plates into the equation since you have to apply the scales/plates uniformly on a base.
  10. Mod compatibility wishlist

    In addition more creatures are a planned feature, in addition to interactive npc characters [some form of villagers].
  11. Basic protection/armor

    For punching holes in leather you can use a needle and hammer, or a straight up hole puncher. When it comes to chainmaille, you have to make hundreds if not thousands of rings to make a bona fide European suit of chainmaille, in addition to that, chainmaille is quite durable, but it is lacking when against impact weapons, like hammer and explosions, but not necessarily punches, and arrows. Other than that, there are a few more armor types that may be interesting. Scale [scaled rings], Lamellar [Multiple rectangular plates making an armor, think brigandine, but with scale armor, and the plates on the outside], and Laminar [long horizontal plates constituting the armor pieces]. [The again lamellar > brigandine since it relies on metal chains to be held together, and brigandine is leather with metal plates sewn onto the interior, the latter won't last as well] Considerably, the heavier the plate the less blunt damage you'd take, but it main issue is a good piercing hit [arrows, or sword thrust] could pierce it, while Lamellar and brigandine would be able to resist it.
  12. Mod compatibility wishlist

    This mod's in Beta 2 Prereleases, expect there to be a complete agriculture overhaul, so don't be getting too amped about Xie.
  13. News [in the village 2ward, along the 3ward coast from spawn] Messhall created [Contains Several Dozen Chests of which are small amounts of fish a few fishing rods, and maple wood, in addition to several firepits.Thirds Kiln made [kilns repositioned, and expanded to maximum form]Kiln Stockpile established [Please use woods other than maple, oak, or hickory for kilns, and please try to completely fill a kiln before usage. Other than that, make sure to move incomplete stacks to the next chest if the one currently being inhabited is nearly filled]Charcoal [Enough to smelt everything inefficiently, and cook individual items as ineffeciently forever]Housing [Adequate I guess, the main bunkhouse has too many sticks stocked]Metallurgy [There are several forges, anvils, and bloomeries, I think there's enough of them. When it comes to ores/metals, we have tin and bismuth.]We need food [use the fishing rods in the messhall, we need the fish]Lighting [it is a huge problem, expect a lot of player deaths on the edge of village, and a lot of explosions in or near the village]
  14. Rogue Hydra, same with you, join?
  15. Multiplayer Ideas

    If you could reduce them into unshaped bars, it'd be very concerning since people could start farming them.
  16. Environmental Dangers

    YOu'll prolly have to make the secondary output slot a sort of secondary input too, you need bottles or something to collect the water from the snow blocks. [ball ==> Bottles?] [blocks ==> Buckets?]
  17. Multiplayer Ideas

    Still concerned about discrepancies
  18. Multiplayer Ideas

    Meh, only really if it's nonalloy coins only, and even then, I'm deathly afraid of stagnation, or slowdowns.
  19. Multiplayer Ideas

    I'd prefer there to still be a heavy emphasis on bartering, currency is hard to set up in a server of three villages, and 20 people, since the prices would take quite a while to set up. But if there is a sort of currency, I'd want it to actually be useful set aside its generic usage as an unstable [or floating] banknote. [so that it has an actual value]
  20. Persistent block damage.

    Another suggestion would be to have spackle, and mortar to accelerate the 'regenerative' process, but I'd like to have that 'crafting delay thing' applied to it so that you have to charge up the mortar/spackle like a bow [or a chisel in the sonoma mod, or the bone bow from Thaumcraft 2]
  21. Currently, my axe can't chop a tree, though I am hundred of blocks from spawn.
  22. And are you that nun from that comic about that girl who says she's from venus, and the guy can't repay her for saving his life.
  23. There's only one house, Deez, other than that it's just a few beds in the tree farm in the desert.