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Everything posted by Boea

  1. Agriculture and Livestock

    Back in the old wiki [link], there was a suggestion section.It talked about a system that tracked several things, i think it was four basic nutrients, like phosphorus, nitrogen, calcium, and how certain crops can drain the soul of some nutrients but increase other nutrients. I forgot the exact specifications but there is a topic [link] in this forums about composting, and compost. [Which also speculates about an added element of accelerated growth, and a reference or two to terra preta] And the last thing was a reference [i think by me] in yet another thread [link] about adding another prerequisite 'age' before stone, but talked about incentivizing cultivating a small farm [for leather, and food] before going off and mining for metallurgy]. [And i think a tangent about what a sphepard's crook's functionality]
  2. Welp, the village is far from spawn [roughly two thousand blocks], we need to move our massive tree farm from the desert [we are losing saplings, and soil to degradation], and we are building an ineffective wall of cacti [it's slow to grow, and we haven't lit the area that is walled off by the cacti]. Kiln is half finished Everyone is dying pretty often [desert full of laggy mobs, all of them are too often, and too much] Food is a problem, so we've gone into fishing. Seems like we are on the brink of hitting lesser metal tier. [someone has a chisel]
  3. Dual Weilding

    I'd prefer something more like Adventure Craft in which you can access all items in your hotbar immediately with both hands, without needing extraneous menus. It did this by using two selectors on the hotbar, and giving you the ability to toggle between which you scroll/select with by pressing a button like ctrl, or f. And when it comes to using two-handed correctly [like a tool, or a bow], when you went to actually use the item, you'd lose functionality of the other hand. Using the bow in the right hand would make you left hand deselect its item, and use the bow, but after using the bow, the item in the left hand is pulled out again.
  4. Super Hardcore, for real badass players.

    All I can see are arbitrary charts, regardless, this is a set up from an advanced steel mill, I don't expect it to come to metallurgy for a very long time, and even then, you are still going to use the basic forge, and bloomery long before this.
  5. Yep, they are, horizontal supoorts don't appear, but you can place them
  6. Super Hardcore, for real badass players.

    I'd prefer something like Ultra Hardcore [as done popularly by the Mindcrackers]
  7. Welp, hopefully the update is soon, it may fix a few bugs, oh and a few things that happened. Lava fights [Probably lost a bucket, I took his threat to kill the cow too seriously, and he wasn't up to regenerating satiation, if pvp were a thing I'd be punching him with an ender pearl instead]We have buckets [and two dungeons: zombie and skelie]Moved the public storage into my hobble [a room under Deez's house that connects to a huge cave systemMade a cobble Gen [until the lava fghts]Had a cow for milk when we have to live off of zombie meat [until lava fights] Bloomery made [Creeper destroyed Forge and Bellows]Forge rebuilt with chimney [bloomery is max size]Smelted Tin [Anvil is very slow to recognize the rules are met, and it save the rules from the previous item worked, in this case, had the tin saw rules instead of the tin ingot rules when trying to shape unshaped tin, and it seems that the bloomery fills infinite molds or it looks that way with the GUI not updating, in addition the GUI always says Output 2kg for some reason]Creepered to fuck; only superficial damage
  8. Farm Animals

    I guess the crook could be like abomination child of wheat and the fishing rod... not much to say but you can drag [and I do mean DRAG] the animals one at a time, and even toss them, if you want. The real question is how would the tossing work; would it throw it at your cursor, or opposite the cursor. hopefully both though.
  9. soya beans

    Yes, soup, make another thread for that [suggestion forum rules :Y], but I'd get behind some soup, roux, and broth and things, like cream. I wonder what else you can do with soy beans, that is within reason.
  10. Sequoia Saplings?

    Though I love Kapok, I'll never cut one down ever again, it was like a fruity asshole apocalypse of hot pink soft wood, I had to walk so far to deposit the loads of wood i got from one tree... other than that, I love walking through the underbrush of the jungles. It is fun, and you should never deny that fact of TFC.
  11. IGN: Foe Age: 24 What do you want to do on the server?: I like Dwarves vs Zombies [A growing SMP gamemode], mainly the part that you have to cooperate in it, my favorite class, the builder for its nongendered ability to help the rest of the "Dwarves." So what I'd do, mostly run between you all, and help store/transport things, if not stock the forges, and bloomeries, screw around with metalworking, or make palisades, in hopefully nonaggravating places. [And other than that, I'd like to know how to install Smart Moving with TFC] [i'm having too much fun with Smart Move]
  12. soya beans

    I guess tofu is good too, it's great with egg soup~
  13. Persistent block damage.

    How about making the damage persistent, abut not entirely permanent- that is to say, you can damage the block all you want but over the course of a few inecraft days [depending on the block's delicateness, or otherwise characteristics] it could sort of revert to its undamaged shape, so LPers can derp about, and the blocks won't look like broken glass forever. [Other perks could be that if you decide to do a PvP Server with TFCraft, you could use this to emulate the strain of siege on structures, or you could have TNT damage blocks instead of them resisting its blast perfectly, which could help with mining, or razing]
  14. Casting instead of Scribing

    And set aside that, you need two halves to the mould, and a bit of finishing to complete the moulded heads [rock tumbler/ball mill/sandpaper and/or some additional hammering]
  15. A new precursor age

    So Tie-ins for butchering, and ranching? I'd still like to make food a bit more of a serious system, I mean you can make your giant fields wheat, but damn, you'll have to commit some serious compost/resources to that in the long run if you don't start up with some semblance of maintenance.
  16. A new precursor age

    You could incentivize agriculture, and leatherworking before metallurgy by making it hard to survive without a base farm, and some basic leather armor/items.That being you can still get to metallurgy immediately, but food, and not dying quickly may be a very large problem until you focus on them.
  17. Grinding Stone Enhanced

    Or you could grind the stone down in the grindstone after this flint-flint tool nonsense. Make a rock tumbler [the closest thing I can think of to a ball mill to polish things, and the grindstone cane be used to somewhat increase the durability of tools by sharpening their nubs, but ultimately the tool will become too insubstantial to sharpen [or everytime to sharpen the tool you get less durability back, in a sort of logistic curve based on the amount of durability left, and times resharpened]
  18. TerraFirmaCraft Building Overhaul

    Eh, I was trying to get into the whole issue of the water not lining up with the 'walls' correctly with some bastardized form of the Redpower2 Subblock system. I like the idea of these simple subblocks-for aesthetics-, but I swear, if it gets further than one-thirds, it'll be too much. --Anyways, as far as i can tell, there are going to be three types of wires for the three types of information [two of which already exist] for that mod, and she wasn't able to make red-blu hybrid wires for the first iteration of 2.5, but that's besides the point.
  19. Compost

    Bones and charcoal are very useful in composting, for example, terra preta, a resilient compost found in South America. [ If I recall, bone is made of phosphorus, and calcium... forgot what makes calcium so hot when it comes to plant nutrition though] [ It's resilient since it's lasted thousands of years, and is one hell of a compost ]
  20. Actual Age Progression

    I just plain don't want something fragmented, and I want something larger, and using metallurgy as the main way to metric your progression through these ages seems kinda lame, can't there be ages based on astounding shifts in horticulture, or apothecary?
  21. TerraFirmaCraft Building Overhaul

    I keep on getting my ass handed to me when I try to use variables and the begin-until commands in FORTH, I've looked into it for a while, I was just referring to the sub-block crap that it pulls off :u
  22. TerraFirmaCraft Building Overhaul

    But what does redpower2 do then?
  23. Crafting Times

    Ooh! much like how that sonoma mod does it with the chisel, in which you hold right click [with the chisel selected] and the chisel draws back and chisels the block at the end of the charge up?
  24. Gear System/Equipment

    But, wouldn't that add some extraneous UI, why not do something like AdventureCraft with Two Selectors on the hotbar , and some way to allow people to go about things single-handedly?-quite literally.