Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

Boea

Members
  • Content count

    150
  • Joined

  • Last visited

Posts posted by Boea


  1. Just to point out, you never, EVER, make "silver" weapons. You make "silvered" weapons -- you take your iron or steel sword or arrowheads and coat them with silver.

    That's gilding ;)

    You need to make metal leaf, and apply some glue to the metal implement you are gilding, and use a variety of tools to get a seamless finish.

    Oh and I thought blue/red silver needed precious metals in their construction ;)

    0

  2. Arthur's Gold, you pretty much make a "structure piece" of a certain item, like a workshop, or a catapult, and assemble the pieces in the overworld, not in the crafting table.

    Seems a bit more convenient so you don't plop a catapult down like a boat in the water, it bounces off of you, and implodes because it flies into a wall, or it is oriented wrong, for the same reason.

    That and it gives warnings to others that you are building a fucking catapult, it doesn't seem fair that you can plop down a catapult straight from the pocket, completely built, and simply destroy everything.

    0

  3. No no, I mean the construction of larger structures, and most siege weapons should be based on the tested method of how we make bloomeries, and charcoal pits, but instead of giving us a static block structure, we get an entity that is rather unhandy to maneuver if we decide to reorient it.

    As much as the same as I suggest with ball mills. [but ball mills being upgradeable, or more dynamically built]

    0

  4. And as a fore thought, please consider this.

    ...[snip]

    Now about siege weaponry, since it came up:

    TFC deals with world entities in a manner past simply making a one block device, or a boat, or in one 3x3 crafting space.

    So siege weapons should be made like any normal bloomery, or even firepit, probably like how you construct items in Arthur's Gold at least, and -especially- be able to haul it around without having to break it down block by block.

    0

    • The larger the mill, the more items you can place in them.
    • The mill usually processes things into smaller items with more milling medium
    • Heavier mediums tend to be better at pulverizing
    • Porcelain grinding mediums usually have the least contamination in its pulverized output
    • Having a grate to automatically output processed ores usually are of less quality than ones that are allowed time
    • Large amounts of small mediums can pulverize hard objects, but will be slower at it
    0

  5. Precious metals are very malleable, so you'd probably have to reshape them often.

    Sterling silver, and rose gold are more consistent, but they have weaker effects.

    Silver is a pretty heavy metal, so if anything, it would make very good for cleaving.

    0

  6. So what, silver has smite, seems kind of, backassed, but I guess all precious metals don't get to be entirely dazzling with thier latent effect.

    Keeping in mind, this is as long as the special effects of the precious metals are not obvious, in that you don't see any captioned enchants with it.

    In terms of armor, I'm guessing Gold has strange mitigation [as reference to how it is strangely blast resistant in vanilla], platinum has durability, and silver has some form of other effect, poison resist/mitigation?

    0

  7. Eh, ball mills, they don't have to be sealed, the beauty of it is how you can chuck items into it unceremoniously, and it'll still pulverize, or smooth them.

    I still advocate using something like placing sheets, or double sheets [if it is large enough] to make the drum, and then supporting it with a few supports [to hold up the structure, if it is large], some rails [so it can roll on the tracks], and a crank mechanism [attached to the side of the drum to roll it powered by whatever].

    0

  8. whats "authur's gold"? never heard of it. but making it into a structure makes sence though i do like when its just a block for compatibilaty with other mods like buildcraft and industrial craft

    It's simply you start out with one single block, and then you add onto it with 'ball mill structure' blocks, but simply adding on one or two blocks won't make the mill 'size up' or really 'upgrade', much like the bloomery.

    In Arthur's Gold, you build structures by making 'parts' of a structure, like an outpost, or a workshop, even a catapult, after constructing a block, you'd have to place it within a very simple rectangular pattern, and with all the pieces assembled you get the structure.

    In TFC, this is only really seen with the bloomery/charcoal pit, adding capacity, or adding a bellows to a heating apparatus, like a forge, or fire pit.

    And for something like a ball mill, it'd be interesting how one would have to arrange the blocks to make the mill 'tier up'.

    And for your concerns about compatibility, the steel mill, and coke thing from railcraft is fully compatible with buildcraft, and so on, the i/o being the interactable blocks on these larger structures.

    I've never heard of Arthur's Gold, but I think I get what he's saying.

    He wants to add new blocks that are used in the construction of a player built structure. A loose example would be adding a ball mill tank block, and ball mill crank block, then allowing the player to assemble the a functioning ball mill. Obviously there are better, more creative ways to implement that, but I don't presently know enough on the subject to come up with a nice, clever idea.

    But yeah, considering, this would be a far more competent way to assemble larger pieces:

    Construct the drum, place a crank mechanism onto it-making sure it is the right size for what you are doing-and adding a few supports to the structure.

    Coding it may be a hell, so a simpler template like what you use for the bloomery, and charcoal pile may be easier.

    0

  9. Pretty much a ball mill is a container, with hard, preferably hard objects inside it, and you roll said container.

    A ball mill has a few quirks.

    • You can use the mill to smooth items, don't really know how, you'd need to use a small-soft milling medium
    • Processing speed/efficiency is based on the milling medium's size, amount, hardness, and shape compared to the items' being milled
    • The larger capacity drum, the more you can put into it
    • The more you put in a mill/ the larger the mill, the more power you need make it run
    For a ball mill, all that matters is how fast you want to mill something, and what you want it to end up as.

    The rest is really spending time learning what set up works.

    You could use a ball mill to rehone a tool, but the results are very questionable, and it may simply degrade the tool into material detritus.

    0

  10. I make progress Totem Poles as well ^_^

    I think I hear Vechz silently shedding a tear of black liquid sorrow in the background.

    It is amazing.

    If only you could make double ingot piles, it'd make for a more interesting monument.

    [Conquest of the Kobolds, assemble the largest piles of double ingot piles]

    0

  11. But some people like to recylce what they've made into something more useful.

    Best not to limit what you can melt down, especially if it doesn't have a durability/damage bar.

    Besides, an alloying table is better for cooling those hot irons, more space, don't you know.

    0