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Stonegazer

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About Stonegazer

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  1. It's always irked me in Minecraft how the material that goes into a tool or piece of armor is completely lost when that item breaks. I'd love to see a better mechanic for repairing items and/or recovering material from broken items.
  2. A little suggestion to flint/wood "age"

    Let's not confuse Minecraft Steve with Terrafirmacraft Steve. Everyone knows Minecraft Steve can punch down trees and rip logs into planks with his bare hands. Terrafirmacraft Steve is less Chuck Norris and more MacGuyver, being able to accomplish great feats with naught but a piece of flint and a stick. Either way, though, without a research system in the game, Steve presumably starts the game knowing how to craft everything craftable. That being said, I like the idea of adding more uses for bone, but I don't like the idea of making bone a manditory step on the way to 'higher tiers,' as it were. I generally even skip wooden tools as the mod stands. I just get some sticks and flint and make my first real tools out of stone mined with a flint tool, and that's fine with me. I do like the idea of starting with nothing and working my way towards better and better tools, but I don't think a strict, arbitrary tiering system (e.g. flint->bone->wood->stone->tin->etc.) would add much to the game. I want to work with the best tools I'm able to make with available materials, not work towards level 3 tools because I currently have level 2 tools.
  3. Regarding the 'The problem of Cassiterite' poll

    I feel this topic has derailed somewhat. What I would like to explore here are alternatives to tin, particularly for that first chisel. I still feel like the coin metals (gold, silver, copper) would be a good fit, since they have fairly low melting points and do occur natively, and native metals are easier to work with than ores. Granted, they wouldn't make particularly durable chisels, but they would only need to last through about half a stack of stone to have served their purpose. Perhaps native metals could even skip the melting step since they are already practically pure and be hammered directly into ingots, requiring less maximum heat to work with than their ore-born counterparts.
  4. Regarding the 'The problem of Cassiterite' poll

    A solid gold pick or shovel head on the same scale as one made from iron would be an inconvenient and ineffectual luxury indeed. I'm guessing early gold tools were of a smaller, simpler design.
  5. I would like to suggest an option not presented in the poll: make other metals viable for 1st tier metalworking, namely gold and copper. A quick search on the subject led me to a relevant wikipedia article on metalworking that suggested gold was the first metal to be worked into tools, followed by copper and tin. I propose that gold and copper, especially native gold and native copper, be made into viable alternatives to tin for basic metalworking. I don't suggest making gold any easier to find, but copper in particular strikes me as a good option for primitive metalwork, especially considering its abundance relative to tin (copper: 50 ppm [parts per million], tin: 2 ppm, in Earth's crust). Either way, I'd like to see the focus for early metalwork shift away from hunting granite and smelting cassiterite, and towards finding native metals with relatively low melting points, such as gold, copper, or even silver.