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Dano6655

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Everything posted by Dano6655

  1. [Solved] Possible to create vanilla stones

    nooooo i was happy to have access to this again -.- gg cobblestone
  2. when posting logs/crash reports please put the text in spoilers
  3. When I was online this was not the case. The mobs did not drop items.
  4. Please edit your posts rather than posting multiple times in a row
  5. b79 Staying ahead of the nutrition monster

    it's all about aiming for ridiculously spicy and challenging people to eat it =p
  6. [Cauldron?] Alcohol Chat Issue

    MultiplayerSuggested Name: Alcohol chat disconnectSuggested Category: AnnoyingDescription: When chatting on a server while drunk it just disconnects you instead of slurring your chatHave you deleted your config files and are still able to reproduce this bug?: YesDo you have any mods other than Forge and TFC installed?: YesIf yes, which mods? zan's minimap map writer fastcraft NEI optifine waila If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them?. yes
  7. There's a lot of updating in the mods that will need to be done before the server can be updated and they can't really do so until this version of TFC is stable
  8. I knew you were an amazing builder i just didn't know the blocks were major lag issues
  9. Gathering people for build 79 server

    ok thanks. Can you look at this for me? http://terrafirmacraft.com/f/topic/6822-alcohol-chat-issue/ They could use more info pinpointing the bug and I can't provide it.
  10. [Cauldron?] Alcohol Chat Issue

    Well all I can say is the server didn't have any additional mods on it at the time and I drank a ton of alcohol just for kicks. When I tried to talk I'd get disconnected and it persisted until I was killed. I gave some to another person and the same thing happened to him. I was drinking specifically rum if I remember correctly.
  11. Gathering people for build 79 server

    so what other mods will we need to connect? just carpenters blocks?
  12. Zombies + water = spinny zombies?

    nah it's the zombie ai that causes them to spin around when they chase you into water. it's happened to me quite a few times also
  13. [Solved] Weightless Calamari

    is this the same for fishing? will fishing increase that skill or is it pointless until you kill other animals? i fished like 10 fish all under 1oz
  14. Ore Config Question

    I'm trying to change the ore config to cause ores to spawn in as a solid a block as possible but it's been giving me issues. Can someone tell me how it works or exactly what to set the numbers at to do what I want?
  15. Gathering people for build 79 server

    that's a lot of water
  16. [Solved] New to the mod, having charcoal pit problems.

    http://terrafirmacraft.com/change_log.html "Rewrote how charcoal pits are created. They’ve finally reached my original vision. Firepits are no longer needed for the creation of charcoal(this was always weird right?). Instead after creating your pile of log piles and covering it over, you drop a torch on top of any logpile. After a few seconds, the torch will disappear and that logpile will mark itself for charcoal creation. It will then propagate this to all log piles that it touches. At this point it should be fully covered over lest the whole thing burn up"
  17. Ore Config Question

    hmm when i tried that it still wasn't a solid block of ore like i was expecting. Well I'll have to live with it i guess. Edit: Actually wait. The wiki doesn't list the possible ore vein types. What are they? Is there one that may give me what I want or is it just veins and default?
  18. I'm calling the community to attempt to break the game in anyway possible. Do whatever obscure interaction you can think of that might cause a problem, game crash, exploit, etc so we can get them fixed ASAP. For my part I've tested entering the nether and it still crashes your game with null pointer because there's no weather/climate =p. I will of course continue to post what I find properly in the support forum. also fog is pretty ridiculous. I just made this world i think acacia forests might need to be toned down a bit they're kinda crazy. I can't imagine this is intended behavior. I teleported myself to X:0 Z:0 and the terrain was the same. It seems this can happen between -8000 and like 4500 Z. I didn't see any beyond that when i teleported around. here's the seed for this world if anyone wants to look: 3643462171909379204 here's the beach tidal erosion bioxx talks about in the changelog: i like it a lot here's some weird terrain generation. it seems to be quite common: it becomes even more apparent when looking at the minimap here's another really interesting result of the new terrain generation
  19. [Solved][79.4] Food issue

    This was happening in 78 with random food as well. I only played with it on servers though
  20. 1.7.10 mods with TFCb79

    This should work http://bit.ly/1t1sudS
  21. does it make the breaking sound? jugs have a chance to break when used
  22. Everyone do you part to bug test the new build!

    My pictures were just observations about the world i was playing in and not a bug report. I'll save the reports for the support forum. I knew iron skeletons existed lol. Also the acacia forests are weird they seem to generate over everything, including other trees. Although assuming intended behavior I'd say this seed is really good.
  23. Lokking for TFC Server running Build 79

    I'd probably wait for a bug patch before playing this build anyway. See my post in the discussion forum if you need to know why
  24. Everyone do you part to bug test the new build!

    It capped me on images per single post so here's a few more. I plan on continuing to update this as I see stuff. here's some interesting water+ravine generation: clay generation also seems to have some issues. this is just one example: i found an area with a lot of surface lava but no sulfur to be found: i found an iron skeleton: