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EternalUndeath

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Everything posted by EternalUndeath

  1. Do keep in mind, getting "Hello World" out of java is my full extent of knowledge of that code. I have NO idea how it works, especially in a game like minecraft.These were just general suggestions - Dunk knows what I meant.
  2. Ingame money

    Because if we do not, then all D&B will hear is the constant outcry for these frivolous things, while those who understand that they aren't needed just sit back and assume that the devs will simply let what they perceive as the wishes of the community go unanswered. Plenty of mods added stupid shit because the players bleated loudly enough about them. The vote has to be contested, because so long as there is a divided audience, it leaves the devs free to listen to their good sense and creativity, knowing that someone will be happy with it either way. If we fail to stand against bad ideas, they'll be the sole voice of the community. I don't want that.
  3. A link for the lazy Hot damn that looks like a great idea - I think full compatibility should be added though - run detection on startup to see if this mod is installed, and if so add some resources so that it A) recognizes TFC biomes, and B ) doesn't make any semi-flat land look like plains, as the original mod seems to
  4. Wolf Aleles (To simulate breeds)

    Those are both veeeeeery long lists, if you're talking about IRL. You'll have to be a bit more specific
  5. Wolf Aleles (To simulate breeds)

  6. More stable straw

    So, unless this was taken out recently, farm animals eat grass to heal, yeah?Well, if you want to keep them in a wooden structure (like, for example, a stable or a barn), you're SOL, friend. Plus... just keeping animals in a field just feels so... out of it. I mean yeah, I can see leaving them out to pasture - but having them just unsheltered, chilling in the rain? Wouldn't make for terribly healthy animals, I wager. You could ALSO just erect a structure (heh, erect...) with a grass floor, but what kind of bloody cop-out is that. So I say, make straw place-able on solid blocks, similar what you see when making a pit kiln. It would consume 2 straw per placement, and be 1/8th of a block high. Hungry farm animals could 'eat' a block of it, removing it the same way they change grass to dirt, in order to heal as if they had just eaten grass. Also, these blocks should have a random event whenever a passive mob walks over it (kinda how suspended grass falls if an entity walks on it), with a VERY low chance, turning it into a 'dirty' straw block. These cannot be eaten, and having one within 3 blocks would decrease the rate at which an animal attempts to eat on a logarhithmic scale (so 2 blocks would lower the rate to, say, 1/4 normal; but 12 blocks nearby would only lower it to 1/16th the norm, as opposed to 1/4096th which would be the linear progression). This would necessitate you going in and 'mucking out the stalls' as it were, replacing your livestock's quarters with fresh straw to keep them healthy. Now, I've heard Dunk talking about animals having a hunger bar at some point (and by 'at some point', I mean 'over half a year ago on the forums here'), and I feel like this would be a great way to assuage that hunger without exposing your only two precious cows to the dangers of the outside world (such dangers being wolves, bears, etc...). Perhaps this could tie in to how plump and healthy your livestock gets? Just putting it out there, you guys could make it so that a mob's MAX hp and weight are determined by their genetics, but what they actually get is acquired as they grow, with penalties applied for poor living conditions such as food scarcity. Perhaps if a mob doesn't eat at least X oz of straw/grass in one growth cycle, the amount of hp/weight it gains for that cycle is halved (using math.ceil to round up, of course). So let's say you just had your only ladycow give birth to a bouncing baby calf. Do to it's good genetics (you happened to find nice plump ones in the wild), it has a max weight of 530 lbs (which is the actual average amount of processable meat the average american cow produces, so lol), which will equate to 53 whole 160oz cuts of meat! Hot damn! Buuuuuut, say it's in a pretty dirty stall for 2 growth cycles (lets say it starts out at 53 lb, and has 9 more equal growth cycles - unrealistic I know, but I'm just throwing numbers at a proof of concept here)... well, for those 2 cycles, not only does it only eat an arbitrary 2/5 times, but the pulled out of my ass -10% 'dirty' penalty to growth also applies due to the unkempt straw, leaving you with 2 cycles of (53*0.5)*0.9=23.85. Math.ceil(23.85)=24. So 24 lbs gained for those 2 growth cycles, leaving you 58oz of potential beef poorer for your shoddy caretaking. For shame, someone call PETA... ...scratch that, actually, they'll just kill the poor thing. So putting it out to pasture could be a legitimate option, unless say... exposure to the damp and cold ALSO imposed a growth penalty. Then you'd pretty much HAVE to bring your livestock into the barn at some point - at the very least, when it's raining. But once more, we can't have the young ones starving through precious growth cycles, or have ANY of them dying of hunger, so it falls back to straw. Time to stock that stable~
  7. Transportation Infrastructure

    I don't even code, and I know that far better to make one class to handle the main idea of it, and then have it called and slightly modified for the individual occasions
  8. Transportation Infrastructure

    I... sincerely hope that isn't the case... that's so inelegant, and from a 'professional' code team...
  9. Transportation Infrastructure

    Well how did vanilla fix it?You know that wooden stairs there were originally stone-type blocks. How did notch fix them?
  10. Transportation Infrastructure

    Interesting, I'd had a feeling you guys ended up with the same problem as beta vanilla but I wasn't sure Is there no way to make other non-stone blocks 'chiselable' with other tools, using the same method you used for stone?
  11. Braziers -heating (and cooking)

    I think slowpoke would take issue with using a vanilla fireblock anyway. I have confidence that he'll render us up something nice n' purdy
  12. Transportation Infrastructure

    Honestly, even if stone IS piss-easy to get... I still think that being able to chisel-down dirt with an alt shovel mode is a pretty bitchin' idea. Do you really disagree?
  13. Implementing Colored Glass, Stained Glass, and Glassblowing!

    ...Shit, Kit... Really though, I agree on some aspects... But still... glass.You said it yourself Dunk-man, we have all the minerals necessary - time to strap in and get a-codin'
  14. Implementing Colored Glass, Stained Glass, and Glassblowing!

    A good writer maintains variety in his verbosity
  15. Transportation Infrastructure

    ...Hadn't considered such gradual inclines. I stand corrected, nevermind.
  16. Items with building (structure) requirements

    Wait what?Oh, you mean the OP. No, OP is a stack of sticks. Don't look at that.Look at smoke coming from the forge.
  17. Implementing Colored Glass, Stained Glass, and Glassblowing!

    ...Vanilla? Dude have you SEEN this thread? lol It's all about new GUIs and joining shattered glass chips with molten lead. Where is the vanilla in this? This is like some fuckin... acai berry puree with cloudberry extract made into a compote to top ostrich meat stuff right here. This shit is exotic
  18. Items with building (structure) requirements

    Care to elaborate? Elucidate? Educate? I'd love to know what you mean by that
  19. Transportation Infrastructure

    If that's the case, you should add an 'incline' function to the chisel, right after 'stairs'. Wheels don't like stairs very much either.
  20. Items with building (structure) requirements

    ...that explanation has changed my mind on the matter. Kudos, I now support this.
  21. Implementing Colored Glass, Stained Glass, and Glassblowing!

    Hoooooowever, we have a few more minerals now, and we've already done a few less-than-100%-accurate-for-gameplay-reasons things... since it's a purely aesthetic change, I don't see why this shouldn't be in
  22. Implementing Colored Glass, Stained Glass, and Glassblowing!

    This is the exact post I was hoping to see in here. Dunk, what word from the riddermark?
  23. Ranching: tending to your animals

    I'm kinda divided here... on the one hand, this kinda falls within my 'more stable straw' thread... but on the other, this would have been one long-ass post for a reply Also, no way in hell is poop ever happening. I suggested 'dirty straw' and people are having trouble with the idea.
  24. Transportation Infrastructure

    You won't see this. Ever. Roads will always and only be 100% aesthetic. You will never receive any bonuses from them, and that is straight from the developer's mouths.
  25. Items with building (structure) requirements

    Who said anything about straight up? Have you SEEN thaumcraft flux gas? Or liquid glowstone? They flow just like regular liquids, including around all kinds of corners.