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Everything posted by EternalUndeath

  1. Do you check the forum everyday?

    Just sayin', Dunk is still working on the 1.7.10 version, now called TFC+ There's a reddit and a discord, if anyone wants
  2. Heads up - Dunk's continuation of the 1.7 mod with TFC+ is starting to take off again - he made a subreddit at, and a fan made a discord server at

    If you're still active, It'd be great to see you around

  3. Heads up - Dunk's continuation of the 1.7 mod with TFC+ is starting to take off again - he made a subreddit at, and a fan made a discord server at

    If you're still active, It'd be great to see you around again

  4. Heads up - Dunk's continuation of the 1.7 mod with TFC+ is starting to take off again - he made a subreddit at, and a fan made a discord server at

    If you're still active, It'd be great to see you around again

  5. Hey my dude, don't know if you're still active around here, but you were one of the best minds in the suggestion forums. If you want, Dunk's continuation of the 1.7 mod with TFC+ is starting to take off again - he made a subreddit at, and a fan made a discord server at

    If you're still active, It'd be great to see you around again

  6. Rare Meteoric Iron ore

    No dice, I'm afraidDunk has already shot these down in threads that have been on this site longer than any of youPlus, meteoric iron was NOT normally pure iron. It also usually contains nickel, gallium, and trace levels of the primarily celestial metal iridium. Meteoric iron makes steel far superior to the stuff we make from plain iron.As I said though, Dunk shot this down LONG ago. Rule 1, kiddies.
  7. Make Horses less pointless and cooler

    *Yawns and looks around* How odd... I don't recognize this place, and yet it feels... familiar. Like home.Well, at least my bro is here :V And speaking of which...You didn't tell me you added animal stats? Come on man, that so cool! Why haven't you done anything with them since, you could have animals interacting organically with the environment! Tie strength to jump height - tall areas will have only stronger animals! And if you add natural breeding, you'll practically end up with speciation naturally occurring - animals with low aggression stats will fare poorly in areas with lots of predators, so you won't find them. Weak animals will fall off cliffs and not be able to reascend, so you won't find them on mountaintops or plateaus. Large animals need to eat more, so you can't find any in barren lands.Man, there's so much you could do with these stats! Hop to it, squire!
  8. Realistic Mining and Metal Extraction

    Iron and nickel are the two most stable elements on the periodic table, from a nuclear standpoint. They are too heavy to easily fuse, but too light to easily split apart; so while it can be done, the nucleus of an iron atom is simply not conducive to the complicated chains necessary to sustain nuclear reactions in either direction. It's why iron is one of the more common elements in the universe; lighter elements are made in stars, but those stars tend to keep fusing them into heavier things over their lifespan - and heavier elements are only created when a star with an iron core goes supernova
  9. Shelf in plank.

    This was WAY earlier and I'm unsure if this has changed since, but I recall placing 8 planks on the top 8th of a block against a wall (so they were constructing the top face of a block at say 0, 1, 0), then I was able to place ceramic items on them (the bottom of 0, 2, 0), as well as turn it into a cooking area with a knife.
  10. Go to hell

    So... The Nether. I don't know if bioxx intends to totally scrap the extra world or what, but if he doesn't, how are we gonna handle this? It's no more fantastical than undead roaming the moonlit valleys, or arachnids the size of a fully grown man crawling through the depths waiting for you to wander by. Plenty of cultures have believed that hell is a real, physical place, that can be accessed from our 'real' plane of existence. The most prevalent myths of living humans going to hell are from the greeks, who thought that passages to the underworld were all over - usually underground or in mountains. I propose keeping nether portals, but not making them craftable anymore. Instead, underground passages with certain maximum dimensions have a random, tiny chance of filling a 1-block wide vertical cross-section with nether portal blocks. The swirly purple ones, obviously. That way, you could be caving and suddenly hear the distinctive sounds of hell pouring through the rock - digging down a bit into a cramped passage slightly below you, you discover a small crevasse where an otherwise inconsequential dead-end is filled with purple swirly nastiness. It would be a discovery similar to finding a rare ore vein, almost. So, thoughts?
  11. Slow down on animal model details

    If ya ain't gonna make 'em, don't ask people for sample models :V
  12. Big List of Mobs

  13. Snowberries

    fixed There is no set nutritive requirement for something to be a 'vegetable'. Tomatoes are considered such in cooking because they (depending on the strain and location) are generally more savory than sweet, and aren't terribly palatable to be eaten out-of-hand. As such they go best in other vegetable dishes, and do not go well with other fruit dishes.But you are 100% that yes, they are biologically a fruit.
  14. Slow down on animal model details

    Can you please make a broken version of this that can be found - empty - in generated structures? It could be the same block with a metadata value that makes it render differently. It would just be a really nice aesthetic addition.
  15. Snowberries

    Nor I Cranberries either
  16. And that's kinda why I support replicating this mod's functionality in TFC, as per my first post. TFC just works in a different way than most mods, and it needs dedicated resources to handling those differences
  17. Implementing Colored Glass, Stained Glass, and Glassblowing!

    How very odd. Quartzite was never actually mentioned in my glassmaking research...
  18. Implementing Colored Glass, Stained Glass, and Glassblowing!

    ...Quartzite is a TFC rock? I... I've never actually seen that...
  19. Canoes

    That is a GREAT idea, actually. The ability to keep animals on a ship will come in real handy the next time they try reimplementing Finite Water.
  20. no, no, No, NO, NO.We've been over this a milliondy-billion times - magic, if it's ever even added at all, is on the absolute backmost of all possible burners. There are already like 7-10 threads on this, and the largest (mine) reached something like 12 pages. It's been discussed to death, resurrected, then taken several more fatal shots to the head afterward. Leave. Magic. Alone. Besides, even if it WAS up for discussion, emulating AM/TC is right out; it would be more like Visitor's post - old paegan rites that did not very much noticable, and had pseudorandom elements in them. Like... I can see TFC allowing to you build some kind of blockhenge, sacrifice a livestock animal on it, and the drops and xp get deleted right away (which would be your ONLY cue that the ritual even worked) - then for the next calendar year growth ticks for plants happen between 5-15% more often in a circular X-chunk area around the site. I deeply and sincerely doubt there will EVER be anything so flashy as spells.
  21. Canoes

    I know this is a toughie for you Dunk, but... perhaps we could consider the construction of larger ships? Galleons, and such? You would build a frame using wood planks and support beams, cover it in wood blocks making sure that any one block on the boat can path to any other one block, and then you would place down something like a helm that scans the construction and paths through all the blocks before turning the whole thing into an entity,Or, if you don't want to rip off the Airship mod ENTIRELY, you can have some of us design larger boats for you in TFC, and you can pick one (or more) to set as a dedicated multiblock structure that must be the same every time, and is also 'activated' by placing the helm block, just like any other multiblock structure. ...actually yeah, lets scrap the first idea and do that. I'd love to see a medium-sized trireme and a rather large takes-a-few-people-to-make galleon design, that have to be built in-world and then activated by placing a helm block. Preferably the galleon would take a few people to operate, too, encouraging teamwork. One person on the wheel, 2 people on the sails, etc... Of course, the construction would all be clearly explained on a forum page, and left entirely unmentioned in-game - this would therefore simulate one person 'inventing' the ship (looking it up), and then teaching 'apprentices' how to build them as well. Sailing could just be one more profession on a server - large servers could have cargo galleons with dedicated trade routes - astronomy would become important for travel over open ocean, at least once you get rid of F3 cheatery - you could end up with a little East Minecraftia Trading Company shit would be so cash.
  22. Ideas about food preservation.

    just watch your language, eternalundeath. Edit> I curse like a sailor around here and it's never been an issue, as long as it's relevant. My Lewis Black rants are sometimes the most constructive post on a thread. What was the problem with this one?
  23. Implementing Colored Glass, Stained Glass, and Glassblowing!

    Well, the primary incredient in silica sand is quartz, SiO2. The rocks which have the most quartz are felsic igneous rocks - in TFC, the available felsic igneous rocks are Granite and Rhyolite. Therefore, I suggest that we not change ANYTHING about sand, and simply make it so that whatever method we use to make it checks the sand's item metadata to ensure that it's rhyolite or granite sand.
  24. Canoes

    I love so much about this thread
  25. Clay Tablet

    Holy shit... so... ...if you place written clay tablets in a 2x2 so that they all face away from each other, you should end up with a 1.5 block tall obelisk with that writing around it~Adding more layers of tablets would make the obelisk taller, of course. Height always being equal to the layers of tablets + 0.5