Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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      ATTENTION Forum Database Breach   03/04/2019

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Maxous_0

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About Maxous_0

  • Rank
    Freshly Spawned
  • Birthday 11/10/2001

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  • Gender Male
  • Location Ukraine
  1. Brewing, Distilling, and Viticulture: Alcohol!

    Very good idea. In my ideas post, I think need add alcogol, because wet alcogol bandages have little better for survial. I not good with English, you wrote something about glass mugs?(they are more elongated than the bottle and have a large capacity!) If yes, the for full fill, you need half a bottle of vodka, rum, ale, etc. - to soak bandage. Not only cider, mead, sake. And I can create textures users to see the idea in picture. For confirmation: Ale in glass mug: :3
  2. Idea about improved writing plans and other

    I will return only after November, sorry, problems with textures. (Viruses in new textures...) But in forum I can posting.
  3. Idea about improved writing plans and other

    Added: Improved requirements of thirst.
  4. Idea about improved writing plans and other

    Added: Tool sharpening. New HUD (GUI) and medicine/damage system.
  5. Idea about improved writing plans and other

    Ok, thanks for the help (good idea). I update the post!
  6. Idea about improved writing plans and other

    Texture pack is faithful 32x32 and really, it's a little hard to do, but this is an idea!
  7. Improved writing plans: First you need writing feather (1 hor. column 9 numb.) or wood pen (1 hor. column 7 numb.). Writing feather crafting by 1 stick and 1 feather. Wood pen crafting by 1 stick and 1 flint. Second you need inkwell. (1 hor. column 7 numb.) (this is for writing feather) Crafting like pressure plate, but instead planks clay. After that you need to burn the raw inkwell. After burning you need put ink above inkwell in crafting table. You have a filled inkwell. Writing feather details: Inkwell have 16 ink smears. Writing feather have 26 usings. Wooden pen details: Pen have 16 ink uses and the pen head have 16 usings (1 click - 1 using) Flint pen head have 40-50% for ink leakage (ink using doubles times) if you crafted wood pen, you need to put in workbench pen and lower ink sac. Modification for pen - bottle for ink. To craft a bottle for ink, you need 3 glass panels and put them in workbench upright. After you need 2 ink sacs. Place in crafting table 1 bottle for ink and 2 ink sacs and you have filled bottle for ink. After you need craft filled bottle for ink with a wooden pen. 2-nd wooden pen have 32 ink uses. And 2-nd modification is the metal pen head. It prevents leakage of ink and have very-very many using. (64 usings) If you break the pen head you have a stick If you do all things right, you can click in empty cells and draw a plan. LMB is fill the cell. RMB is clean. (but ink is not recover) In GUI you see where to put it. Also a place for the writing feather can put the wooden pen. GUI where I'm create pickaxe plan: (cuted off because of the high demands of memory) Improved workbench requirements: New item - pliers. All stone craftings need a hammer. (not knapping) 50% wood craftings need a axe or saw. 20%-10% of the craftings have require pliers. Crafting GUI: Tool sharpening: New item - hone-stone. If tool used 50 times, it requires sharpening and little slow using, than standart. If tool used 70 times, but don't sharped, it immediately require sharpening and slow using, since the instrument loses its ability. If tool used 100 times and not sharpened, it lose its abilities (for example, the axe is not producing tree) and very slow using. If the instrument requires sharpening, it will be indicated in the top right corner of the icon tool by this icon: If the instrument immediately requires sharpening: Important note: the stone tools not needed a sharpening! Only iron. New HUD (GUI) and medicine/damage system: This is new Hud. Little edited. But the heart bar is vitality. Blood counter. If blood counter has only a 50-60% occupancy rate, the character has the effect of nausea II. If 40% - nausea III +slowness I. If 20-30% - nausea III, slowness II +blindness If counter empty, character dead. (-2000 hp for avoid bugs) To recover specific amount of blood you need to be not hungry (50% occupancy bar of hungry) and to be without bleeding, if it present. If it is, as shown above, the amount of blood to be increased. 1 second = 1-2% occupancy of the bar. Also below this bar you can see the percentage of coverage and how many ml of blood on your character. Important note: Is not associated with heart bar (vitality) It applies ONLY to the blood! Screenshot: (I again cuted off, because file very big!) New inventory. Have damage system. You can see what part of the body wounded. (the part of body have red shade) You can click the button with gear image. After click you get this: This inventory with more detail about wound. If you click part of the body, you can see the part name. If this part wounded the text have red shade. Above name, you see a empty cells. Below the inventory texture, in 1-st column, you see a different drops. (not counting the first 2 columns) 1-st drop, is poisoned (infection). You have 35%, if you pricked cactus, skeleton shot arrow in you or have open fracture (see below) and whats doing or go to river / lake / sea / ocean. 2-nd drop is blood, you have bleeding. To get it, you can fall from a height of 7 blocks, or skeleton shoot arrows in you. 1 hit arrow/1 sec. hug with cactus gives 25% of what you will start bleeding. (-0,1%, -0,2% in blood counter for 3 sec) 3-rd drop is water. That means that your character wants to drink water. And 4-th item is food. That means that your character wants to eat food. In the 2-nd column, you see a broken bone, that means the character has a closed fracture. If you falled from 6-7 blocks, you can have closed fracture in 1 or 2 legs, and you walking, you have a minus 20 hp (in the sense of hp, not hearts) in 5 steps you can get the bleeding. And after fall from 7 or more blocks, you have bleeding for 3 sec. (the higher block, the more seconds added. 8 blocks = +1 sec, 9 blocks = +2 sec, 10 blocks = + 3 sec etc.) If you fall, you can have closed fracture in 1 or 2 hands, too. If you you break blocks, you have a minus 7 hp and get a bleeding, too. If you have a closed head fracture, your screen darken (as when a character is sleeping) and nausea. (bleeding for 5 sec) About torso, I don't know. And 3-rd column, you see a bleeded hand with bone, is open fracture. It is so self as a closed fracture, but a fall from a very high altitude: 10-11 blocks have a 65% chance that the character will have open fracture. Unlike the closed, at once there bleeding for 10 sec. Also, in place for armor, appeared to place bandages, pills and first aid kits for the parts of the body. Bandages crafting by horizontal paper placing. This is dried bandage. You need place in barrel with water this dried bandage, and after this you have wet bandage. (if authors add alcogol, you can use it for bandage and have a regeneration for 5-7 sec and wound heal faster, than standart wet bandage: 1-2 days) To use it, you need put it in place bandages, pills and first aid kits for the parts of the body. This full heal you in 2-3 days. For pills crafting, you need 2 sugar and 1 seed. You have 1 pill powder. After you need craft wood/iron form for pill and craft form with pill powder and hammer. After craft, you have a little broken form for pill and a pill. For use, you need click RMB on the pill. The pill heal your character 100 hp (not hearts) and give you effect "Resistance" on 10 sec. (Analgesic) To craft first aid kits, you need 2 wet bandages (no alcogol) and 2 pills. If you use it, your character have effect "Resistance" on 25 sec. for +50 hp and heal 250 hp. If, 2 wet alcogol bandages and 2 pills kit , you have - "Resistance" on 30 sec. for +55 hp and heal 275 hp. Improved requirements of thirst: First add the weight and size of empty bottles and full. (to authors this mod) If you drink from other water sources, you have 10% to your infection. Filter - need to craft filter blocks. Craftable by 5 sticks in center and 4 planks in diagonal sides. Filtering block - need to cleaning the water. Crafting almost by itself, like the sluice, but on the middle stick, place filter. Working almost as sluice, but putted on water (not below), removed "steps", in 1 side is block . Other sides is wood block. GUI Texture: Working without arrow, a drop of dirty water becomes clean. On the side there is the cell, which is poured water. (completely fills the water bottle, half filled canteen) If in cells nothing, the water is disappears, but further filtering block, you have filtered (clean) water. (if water in clean surface, if not, you have standart water) You can boil the dirty (standart) water in glass bottles, in other keeper of water is not working. You have this: You can drink water from this bottle. You can pour clean water from bottle to canteen (canteen need 2 bottles with clear water to completely fill) Canteen craft by 1 sheet of leather, 1 stick and 1 wool yarn. Canteen texture: Uses 2 times, for complete removal of thirst you need 1 use. Sorry for bad English. There is store my and your ideas. I can delete idea, if the public does not like it. Remake post, if the public say "It is not reasonable choices" You can write suggestions in the comments, if it is reasonably thought out, I'll add the idea. :3 I'm not trying to steal someone's ideas, I make stock ideas from me and the public. P.S.: I will return only after November, sorry, problems with textures. (Viruses in new textures...) And I deleted the ALL textures..... But in forum I can posting.