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      ATTENTION Forum Database Breach   03/04/2019

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Lumireaver

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About Lumireaver

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  • Interests -textmode -nosound -noipx -novid -nopreload -nojoy -sw -maxplayers 2 +sv_lan 1 +map "itemtest"

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  1. Heads up - Dunk's continuation of the 1.7 mod with TFC+ is starting to take off again - he made a subreddit at https://www.reddit.com/r/tfcplus/, and a fan made a discord server at https://discord.gg/7ZyHAJ

    If you're still active, It'd be great to see you around again

  2. Official Death Penalty Discussion

    Revivees ought to be saddled with increased mining times/reduced sprint and regen until they get specific foods in their bellies. Maybe a dish that's particularly hard to prepare, but not totally inaccessible. Alternatively, they might be able to ditch the penalties by returning to the location of their death and collecting their own skull..! ...Or some other, similar death-flag type item! I'm not actually here.
  3. Food for thought. You can make blocks behave differently with out client modifications. (See: dozens of Bukkit mods) You can also apparently force texture packs. (Not sure if that's been completely implemented yet.) ...So with some clever sleight of hand, some wool blocks, and a nice texture pack you should be able to add "new blocks" (at the expense of coloured wool) using Bukkit. Not that this has anything to do with TFC. It's just too huge in scale to rely on parlour tricks. Easy-mode mod installation will have to wait for the API. :U Also Bill Clinton is speaking at my University. Cool beans.
  4. Magma forges

    So its decided then? Magma forges require Nether Wyrm Hearts.
  5. Ore Tiers

    TFC is intended to be more flexible than IndustrialCraft...as in, by design, there should be no clear-cut, ultimate endgame choice. At least, I recall something like that being discussed at some point. (Hey, why not make some materials have more than three forging rules and/or a greater margin for passable error to make them harder to work with no loss to durability thereby creating situations where x material is generally stronger, but more likely to be flubbed up by amateurs and therefore not as practical as y material which has less rules and won't craft unless its closer to perfect...but is generally not as long lasting? Just thinking out loud.)
  6. The Poles Distance Poll

    Aye, I wasn't going to say it, but when I mentioned a faster means of travel, I had coal powered trains in mind. I think TFC could benefit from some Schizo Tech, applied with extraordinarily careful moderation. Ever since Bioxx mentioned Homestones, I've felt that we need a hard source of magical influence so we can preform neat tricks without utterly shattering any of the laws of thermodynamics. Nothing should happen for free, basically. I don't if ambient magical energy is a good idea since it's kind of cliché, but it's a good start, I think. Ley lines and stuff can be kind of neat. I don't know. Also, in case I haven't mentioned it here, I once wrote a post about how I've always thought of redstone as a strange peizo-magical material. When you apply physical pressure to a peizoelectirc material it lets out a charge. When you apply pressure to redstone it lets out enough force to magically push a cubic meter of stone, or whatever. If you wanted to build on that to ground it a little more firmly in reality you could make redstone require a less than negligible period of time to absorb ambient magical energy before allowing it to discharge. Optimization could involve building arrays to turn physical energy into stored magical energy or something. I never put a lot of stock into that idea for TFC because it seemed too overpowered, but I'm sure it could be balanced if someone cared enough. :U /derail
  7. The Poles Distance Poll

    Quickpost. I voted for greater than 50k provisionally. Ten plus hours to get from the equator to the great white north isn't too bad as is. The huge time wall will actually encourage people to make multiple worlds or play in multiple servers to experience different climates and such. Also if a faster means of transportation comes around the distance wouldn't be as significant.
  8. Additional Chisel Functions

    Why not 8x8x8?
  9. Make beds buildable rather than craftable?

    That's why I specifically said "bed-touch," and not sleep. Forcing people to sleep is kind of like forcing them to use the restroom--unnecessary tedium, whereas requiring a bed-touch every hour of gameplay (approximately) is a nod to the fact that people normally need rest and a mechanic that will push people to set up camps every so often instead of sprint-hopping around the continent. Bring a sleeping back if you're going anywhere far. :UAlso you ought to be able to bed-touch whenever you wanted. People take naps in the middle of the day. At least I do.
  10. Make beds buildable rather than craftable?

    I'm curious if the reason is a technical limitation, or a balance thing...and yeah, the posture thing was just a bad joke. The comfort thing was serious though. I bet if you spent your nights sleeping on straw mats the transition to over to memory foam mattresses would be a bit unsettling at first.
  11. Make beds buildable rather than craftable?

    Bed-touch requirements every forty-eight to seventy-two hours. No bed-touch makes mining take longer, and damage dealing tools less effective. :U I endorse anything that allows me to have more swag though. I'd imagine cavemen were used to it, but that might be the reason they all had such terrible posture.
  12. Kingdoms Brainstorming

    This thread has been getting posts like mad, but if you take a look at the post I wrote up earlier, splitting the Homestone idea up into a bunch of different Rulestones could potentially address this. Instead of half a dozen configurable settings you could just limit certain Rulestone crafting recipes to certain user groups, or something along those lines. edit: Not sure if that's what you're going for either, but I think it's a nice in-between that allows for Server Op limitations without choking everything through an intangible config file, even if they're fundamentally similar.
  13. Kingdoms Brainstorming

    To those of you suggesting config options for various things...don't you think it'd be a bit tidier to create in-game ways to toggle these things?
  14. Dirt Roads

    Wait, as a whole, or just the bit about buffs?
  15. Lock Boxes

    Locks are getting seriously discussed in the Kingdoms Brainstorming thread now. Here's a diversion. :U Please read that one thing I wrote about that one lock/lock picking minigame.