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linuxas

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About linuxas

  • Rank
    Caveman
  • Birthday 02/29/1996

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  • Gender Male
  1. Placing dirt, sand and cobblestone into stacks

    Yay dirt and sand now falls!
  2. Haunted mines with treasures

    So my idea is to bring back mines and add some scary stuff in them. Mines should be from 1 to 5 layers thick, like one tunnel which descends into other layer. In the mine there would be vertical and horizontal supports like: XXXXXX XooooX XooooX X= supports o= air In the mines should be 3 types of storage rooms, connected with railways with surface. First type of room would be with mining supplies, like helmets, pickaxes, shovels, supports, some logs and sticks (because torches shouldn't be lit forever in chest). Second room would contain minecarts, some rails and storage carts. And third room would be largest. It should have forge, bloomery, hammers, anvils, and quite a lot of metals. There would be three types of mines. First one in a cliff of the mountain with warning signs, second buried underground with cave-in signs, third collapsed mine in a cliff. Now about haunted stuff. There would be 5 types of ghost. 1st type: Shady figure which appears and disappears at 0-3 ligh level and can be sighted in first type of mine. 2nd type: Brighter figure which makes scary but silent noises and rarely appears. It can be sighted in every mine at 0-5 light level. Hearing those noises 5mins wiil get you first type of headache. In first type of headache you will suffer 1 sec blindness every 5 minutes (real time). 3rd type: Gray ghost which puts out torches. It can be sighted in third and rarely in first type of mine at 0-8 level and at max level for 2 seconds. 4th type: Glowing at 5 light level ghost which makes louder noise, time to time puts out torches. This type of ghost will give you second type of headache. 2 seconds blindness every 3 mins. It can be sighted in second and rarely in third type of mine at 0-10 light level. And 5th type: Bright glowing ghost which makes loud noises, puts out torches, and sometimes hurt player. It would give you third type of headache which make you move slower, a bit dizzy, and get blind for 3 seconds every 2 mins. Seeing a ghost will give you scare effect for 10 seconds, which makes you move faster, but the more times and more powerfull ghost you see the more headache you get. Seeing a lot of ghost will give you 4th type of headache - blindness for 1 second every 30 seconds and half hearth damage every 10 seconds. Seeing sunlight will cure this effects and burn ghosts. Now about metals in mines , there would be few sectors with ore veins. Those sectors would be started to mine, collapsed or closed because of ghosts. You can choose if you want to risk to get tons materials or mine in old way. Sorry for long post.
  3. Found huge cave sistem

    Dude i am not using ore detector i just searching
  4. Found huge cave sistem

    I am using reis minimap
  5. Found huge cave sistem

    Found it and there was no ore at all
  6. Beta v2 build 40 world crashes

    looks good to me
  7. Beta v2 build 40 world crashes

    deleted mod loader , now test
  8. Beta v2 build 40 world crashes

    I have a problem then creating new worlds, it crashes, and if it not it crashes after 5 mins. Do anyone have this problem? 2012-07-05 13:47:05 [iNFO] Forge Mod Loader load complete, 3 mods loaded 2012-07-05 13:57:49 [sEVERE] A critical error has occurred. java.lang.NullPointerException at abn.getTreeGen(BiomeGenBase.java:785) at BiomeGenTaigaTFC.getRandomWorldGenForTrees(BiomeGenTaigaTFC.java:50) at BiomeDecoratorTFC.a(BiomeDecoratorTFC.java:88) at BiomeDecoratorTFC.a(BiomeDecoratorTFC.java:190) at abn.a(BiomeGenBase.java:625) at aly.a(ChunkProviderGenerate.java:526) at ko.a(ChunkProvider.java:205) at ack.a(Chunk.java:1177) at ko.c(ChunkProvider.java:115) at ko.b(ChunkProvider.java:128) at xd.d(World.java:648) at xd.a(World.java:563) at aea.a(SourceFile:48) at xd.f(World.java:3142) at xd.c(World.java:2838) at net.minecraft.client.Minecraft.k(Minecraft.java:1873) at net.minecraft.client.Minecraft.x(Minecraft.java:822) at net.minecraft.client.Minecraft.run(Minecraft.java:750) at java.lang.Thread.run(Unknown Source)
  9. Gunpowder

    I don't want make people angry.
  10. Gunpowder

    I will stop adding threads.
  11. If you place 5 dirt, 4 cobblestone or 3 sand making pillar, it gains chance to fall nearby, at first over build pillar block it would be 10% chance to fall , and at every block it doubles. I made this idea, because logically you can't make inifnite pile of sand.
  12. Gunpowder

    To make gunpowder you should smash charcoal with hammer to get dust, then mix 4 sulfur with 5 charcoal dust to get 8 of gunpowder. Then you could make TNT to start mining. Rivers should flow. Make steam engine for powered minecart.