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Just_Another_Guy_:)

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Everything posted by Just_Another_Guy_:)

  1. Go to hell

    Love the idea. +1
  2. Basic Domestication/Evolution in Farming

    It would work perfectly for plants, so i second this idea. But i think that maybe it should work a little differently for animal breeding... I would like to say something about it, but right now my brain is being lazy .
  3. Enchantment system

    I don't either wanted to add any special block just for enchanting, and if you just read my first post, you will find there's no need to add anything BUT enchanted gems -not counting the readdition of the enchantment table- in the first way i could think about. Okay, it obviously needs some refining, but the idea is there.
  4. Enchantment system

    Well... i wanna keep out of the discusion about randomness, so i will just say this: -Maybe, around those mushrooms formations, there could be an special effect around it, which gives a hint of what's the enchantment used for. For example, around a fire related enchantment, things could be set on fire. Also, you could easily recognise which mushrooms are causing the effect... sometimes. Sometimes, with enchantments like Fortune, it wouldn't be easy to know... -I don't think runes should only spawn in forest, or only be made of mushrooms. Imagine entering an anormaly big dungeon, and looking at the floor just to find a rune -made out of mossy cobble-. -Lastest, the better the enchantment is, the harder it should be to find it's rune. I don't mean "you can only find one -insert awesome enchantment here- rune in the entire world, and it's sorrounded by 50 zombies at least"... What i mean is, making them have a minor chance to spawn.
  5. Thermometers/Glass addition

    ._. lets see... you want to add: -a way to crush Cinnabar -a rotary furnace block, with no use except of evaporating mercury -a glass tube recipe -a glass works block, again, with no use except of creating a thermomether Just to create a thermomether, a device that can tell the enviroment temperature, something for which i find no use at all, except of killing my crops. Perfect idea. Now seriously... i like the idea of the glass works and rotary furnace separated, but i don't find any use for the thermomether itself...
  6. Tree grow mechanic - sprouts

    +1, i'd love to see my tree farm growing into the sky and further... i could even create a castle in the trees! Another thing, the trees should grow roots in the ground, making dirt blocks become wood or "roots" blocks, and going in the direction of any subterranean water source.
  7. Enchantment system

    Well, in that case, you got a point. In order to counter that diamond issue, Bioxx could make diamonds WAY more difficult to find, so it would be rare to be able to use them in anything. Also, it would be a little more realistic. Excellent. I only have one or two things to say: First, once a tool has an enchanted gem, it should be harder to get any other gem in the item enchated as well. If a tool with only one enchantment is already a great advantage for the player, I think a double or triple enchanted item is almost god-like. Secondly, i think the strenght of the monsters should be seasonal; so, in summer the mobs are weaker than they are in winter. Or it could vary, depending on the mob -Creepers may be faster in summer and slower in winter, and skeletons fire arrows faster in autum and slower in spring- ._. hmm, but in that way wouldn't it be a little easier? I mean, yeah, it's random, but even in that way there's no chance of losing anything... Like you said, wow, i got the wrong enchantment, but that doesn't mean it will not be useful. Now that i'm writing this, i think something else that could be added are negative enchantments, which are enchantments that any gem can have and gives the enchanted tool a negative effect on the player when used. For example, an enchantment for swords which gaves them a curative effect when used on a mob, or another for shovels/pickaxes/axes which makes them completely destroying the block they are used on, without any kind of drops. :| you're right... well, let's just hope that he reveals something about it soon. Or, if he hasn't thinked about it, let's hope that he reads this post.
  8. Enchantment system

    Imagine that, instead of "experience", it was called "magic" or "mana". It was the only way i found to give it some sense... except for the fact that it comes from mobs. Whatever, i'm still not sure about that of "every gem has a different enchantment", since that would mean you would need to add to the game 65 enchantments -except if you use some of the vanilla ones...-. It would be a little simpler to add 1 -or more*- enchantment/gem, and exploit the fact that enchantments have levels -for example, chipped gems can have only level 1 enchantments, and exquisite gems can have level 1-5 enchantments-. * in the case that more than one enchantment is avaliable for a single gem, the player could choose between them, just like you do in vanillaMC Except for that, i agree with you.
  9. Enchantment system

    I just had the exactly same idea while i wasn't anywhere near to a computer ._. oh, well, thank you for posting it :3 : I don't know, in that way it would be a little too easy to get enchanted items, since you can randomly get gems when breaking any kind of stone. The enchantments are there to help making things easier for the player, so it should be difficult to get any kind of enchanted item. Even if crafting that "jewellers table-type workbench" was way to difficult, once you got it you could have a ridiculously big amount of tools and armors enchanted... Also, in vanilla MC, you need experience for any enchantment; i really like that, and i don't want to trash the idea just because another game has a nicer way to do it. FFVII things for FFVII, MC things for MC.