Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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About Peffern

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  1. Do you check the forum everyday?

    This semester was extremely rough. I've tried to stay up-to-date on TFC but I haven't had time. Anyone want to fill me on what happened? I'll probably run through my addons in the next few weeks, but anything new on TFC2 or anything?
  2. Whoops I forgot how servers work. Try the newest download.
  3. Alright I think I got it working. As they're now TFC plants, they always drop one seed (more with agriculture skill) but since RotaryCraft is balanced around you getting more of them, I made the principal drop of the crop (I.E. the item you get when it's fully harvested) a stack of 7 additional seeds, so you get 8 per plant. If you put the seeds into the RotaryCraft Grinder you get out lubricant and Canola Seed Husks. I believe that's everything. If this is weird for balance, I can add an item that you get from the canola plants instead of the seeds, and then grind that, it's up to you. The mod will be up on my GitHub in a sec. Also, RotaryCraft is amazingly impossible to set up. Just, ugh. I had to do some terrible hacks.
  4. Yes. I haven't looked at RotaryCraft, but it should definitely be possible to write a mod similar to IEPlants that incorporates the canola plant. I will take a look shortly. EDIT: Ugh incorporating RotaryCraft into my dev env is going to be a pain. Will let you know once I've done that.
  5. [0.79.28+] TerraFirmaStuff

    Shouldn't the blue steel one hold lava not the red one?
  6. So apparently the problem that I thought was the problem with Deployer Fix was actually a problem with all of the projects - thank you OneSharpAce for catching that - all the mods were pretending to be TerraFirmaPumpkins and that was messing with the class loading. This should solve the issues Baleyg, OneSharpAce, and Bassifer were having. EDIT: Fix is up. As of right now the wells simply produce water - they don't interact with the TFC world.
  7. Oh I'm dumb I forgot to rebuild the build directory when I copied the build environment for the Deployer Fix.
  8. Damn I was hoping I fixed that. Okay, will look into it.
  9. my mistake - i'll fix this in the next release. EDIT: will now work without WAILA. No idea if it Smart Cursor will do what you want, but at least it will let you play the game. Note that it will still work with WAILA, it's just optional now. This applies to crops and metals. This is now fixed. I missed a reobfuscation in the ASM. EDIT: I still can't reproduce this. I loaded my newest TerraFirmaPumpkins and tfccrops build into a fresh TechNodeFirmaCraft 3.3 build and melons generated totally fine. You can check - the seed is-7727959077861285794 and the coordinates are (8196,-10076). Screenshot is here:
  10. I've been testing on technodefirmacraft 2.21 - no promises for 3.3. I'll check it out as soon as I can and get back to you.
  11. Information request: Adding new ores to TFC

    You still need to create the block as part of your mod just like you normally would with any mod block. It's just that you don't have to write the world generator and can just put the block into TFCOres.cfg and TFC will generate it for you.
  12. Yes - I reworked it. Will update the OP
  13. Sorry - this is fixed in a later version which I guess I forgot to deploy - they're made on a Bronze or higheranvil. Sheet => Bowl, Double Sheet => Jug