Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

Peffern

Members
  • Content count

    643
  • Joined

  • Last visited

Everything posted by Peffern

  1. Early power systems

    Love the cave johnson reference. I want to go back to what someone said about BTW. This mod is a successor to BTW to me in many ways (surprisingly, all the ways that RedPower is NOT a successor to BTW are ways the TFC is a successor to BTW and vice versa. But that's a discussion for another time) I think that with rope and cloth on the horizon due to agriculture, wind and eventually water power (i don't mean electricity, i think that's a time for much later) could be used. i think that mills and foundries could be created, for advanced smithing, and oh my god i just had an awesome idea: Blast Furnace. Mechanically powered blast furnace awwwwwwwwww YEA! but anyways i think mills are a good idea. I think that once the metallurgy tech tree is complete it's time to enter the age of steampunk. Gears anyone?
  2. Nature's might!

    this is mentioned in great detail on the player-built structures thread, as well as several butchery threads
  3. Seasons tweaks

    I like that last idea.
  4. Enchantment system

    If anyone here follows IC2, they are laughing their heads off at the mentions of lightning. Notch wrote weather stupidly, so the detecting a lightning strike is actually way more effort than is required for what is essentially an easter egg. Also, I figured out all the tools plans instantly (test world, first thing i did upon downloading the mod) and so "figuring them out" was a non-issue for me, as it is for everyone else with a little intuition, brute force and too much time, or access to the internet. It feels like (i've said this before) that you're trying to make it harder for no real reason. Plans do not require effort, they are basically a nice touch. If you want to add the runes similarly, fine, but it feels like a waste of time. How about another, different suggestion. Make the rune patterns similar. So that if you saw them in a scribing table (no need for a new GUI) it would be identifiable but if you saw one on the ground made out of mushrooms, it would be harder to tell. So keep the fairy ring/runes idea. But instead of using them to figure out how to enchant, how about, if you enchanted the correct gem, with that pattern while you were inside the fairy ring, then it would get a bonus of some kind. (a stronger level enchant, an additional enchant, boosted durability, efficiency, etc. So the enchant process would go something like this: Learn a rune symbol. Go to scribing table, write the symbol (w/ special markings) onto paper. Enchanting table takes "plan" slot and gem slot, put in your magical tool thingy and enchanted (but have a chance of being negative enchant, don't know at this point) *This last step is the point that you would do inside the fairy ring for a bonus* Forge/work your tool to accept a gem. Insert the gem test it out: hey i got efficiency! This way the fairy system would still be useful, but not necessary. EDIT: OK after thinking about this some, how about low level enchants (efficiency, power, sharpness, etc.) can be done normally. However the higher level enchants(silk touch, maybe new ones) you would do by: i'll just use silk touch as an example. Shooting for efficiency while inside an efficiency fairy ring would have a chance to get you silk touch (cuz silk touch is like better efficiency) EDIT2: OK thinking about this more, how about the enchants are capped at level 3 unless done at a fairy ring Also maybe a high level enchant would allow you to move fairy rings to a more accessible location (arcane shears anyone?)
  5. Emphasis on Caving

    I think you mean the y-coordinate. In minecraft the 3-space is messed up. I agree, the deeper you go, the harder stone should get. Then finding a rich cave would definitely be worth it. Plus as a bonus, I have always wanted to use minecarts. To tie in another suggestion, if caving became the primary source of ore, then caving could become complex and tricky, and minecarts could become more useful. I only have one problem with suggestion, and that is rock. Certain ores (I'm thinking of garnierite, which i need to make black steel) only form in specific rocks. If you didn't find a cave with the proper composition, it would be comparatively worth it. I typically mine in the top two layers of earth, because I haven't figured out an efficient way to take a core sample. I would like to be able to find whether there was gabbro deep beneath me so i could check for ores. Maybe if the rock composition generator was more refined, like metamorphic rocks spawn deeper down, etc. then maybe i would support this, but i think garnierite is hard to find as it is.
  6. Enchantment system

    If the enchantment rune patterns are lookupable online, that what is to stop anyone from just looking them all up, instead of going for the runes. If it's going to be all thaumcraft quaesitum style, where you HAVE to research it first, then looking it up won't help. If it isn't going to be like that, then it will just be like crafting recipes, everyone will just look them up. That's why the randomness should be in the enchant itself, not in "discovering" it. no way to cheat.
  7. Butchery

    RogueHydra said there was already a butchery thread but I didn't see one so I'm making a new one. First, knives, like chisels (made exactly like chisels). Right clicking one of the following things would allow you to butcher it: Dead cows Dead pigs Dead sheep (not chickens cuz they don't really need to be changed) Dead squids Dead spiders/cave spiders (no other mobs obviously when creepers die there is a small explosion that destroys the corpse, skeletons and zombies the necromancy holding them together breaks when they die and slimed aren't made of anything And endermen... Idk) Cactuses(shut up) Certain trees(rubber, resin, amber, water) Butchery bring up an anvil like inventory that would let you extract the contents sometimes plain (hide) and sometimes it would need a sac for a container (water, poison) Anyway most of these things would spoil and so would need to be stored in an ice box. Also a butchery table would be able to be created that would let you get more efficient advanced butchery.
  8. Enchantment system

    There's a difference between working hard(making steel which isn't that hard) and annoying hard( searching the world) plus I have already generated my world within a 1000block radius looking for a desert so it would be an extra pain to find runes.
  9. Tree Climbing Boots

    Belongs on the accessories thread.
  10. Go to hell

    So ok. Mining (I'm just going to call it it orantium) orantium would give you the orantium. Idk of you have to process it but by using the glassworks you could put it in a glass sphere. Easy throwable mining explosive.
  11. Suggestion for the owner of TFC Forums!

    How do I tell how many posts I made?
  12. Enchantment system

    But If the rune clusters are that rare, that will make enchanting so difficult that it will be a waste of time.
  13. Go to hell

    It appears to be totally fictional(not even mythical like adamant). Oh well now you know what I meant.
  14. How do you get coke anyway?
  15. Go to hell

    Ok in a book that I read (fantasy novel ik I'm lame) there was a special material called orantium. They put in a glass ball and when they threw it it exploded. I don't know if this is a myth(fantasies frequently steal irl myths(im looking at you tolkien(lol nested parentheses))) or he made it up but something like that.
  16. More player built structures

    So when I first started playing minecraft back in early beta, I was fascinated with the nether portal concept, having spent most of my other video gaming on MMOs, I liked the concept of a thing you had to build, instead of just magically fusing together wood to get sticks. I love miss that add more structures, and I was there at the Fall of BTW . I love the bloomery and forge and I would love to see more. This thread is for any ideas. Yes, some of these are from other threads, but I think they belong together. First is a tanning/drying rack. I think it would be made with vertical supports for posts and wool or some new cloth stretched over it. The longer you made the wool the more space you'd have. Used for tanning leather and drying herbs, and maybe if more ceramic is added. Next is some kind of work bench. Not a crafting table, a WORKbench. It would be similar to th anvil except instead of being for metals it would be for leather and cloth, and maybe advanced chiseling if that gets implemented. Third is a freezer/ice box. The idea is ice would be harvested similarly to clean stone. How about... If an ice block is not touching any blocks or water, and the temperature is cold enough,(and maybe is harvested with a special tool idk) then you get the ice blocks. So if ice is places in a 2x2 pattern with stone(not cobble) or bricks of any kind surrounding it, with a 2x2 air space above it(also stone covered) then things can be frozen in it (and keep food from spoiling). Finally, to go with the glass blowing suggestion, A special glassblowing interface block a la bloomery needs to be touching a copper or higher anvil, a forge, and a bellows the forge must be lit but it's okay I'd it goes out after it is created. Molten glass can be blown on the interface block, the bellows is needed to create but not necessary to use. It has a fuel slot so you don't have to have access to the forge.it has anvil style buttons, and a plan slot. That's it for now, add any more or comment on these. Thanks --peffern EDIT: another option is a sundial, the built in calendar is strange and annoying, a sundial created with stone and a top interface block(not really an interface, just to recognize the structure as a sundial. It would change textures based on the time.
  17. More player built structures

    So I think butchery deserves its own thread. I'll probably make it soon. We can make a list of all the butchery recipes.
  18. Environmental Dangers

    Take THAT tree huggers!
  19. Environmental Dangers

    Going along with the butchery suggestion, maybe cactuses could be butchered to get water.
  20. Minor suggestion to bioxx

    /time add 2400000!! Fixed. Added 100 days.
  21. A secondary use for seeds

    How about a compost bin constructed from planks exactly like a bloomery, you throw organic material in the top and it fills input, then after time the output would fill , then putting a bucket in would fill it with compost.
  22. More player built structures

    The well idea from another thread is good too. Not going to thread steal though go look there.
  23. Go to hell

    Me too. How about a couple ores in the nether: mithriline, adamantite, and one other (cant think of now, not for metal making) the third one would be craftable into a small throwable explosive. The other two could be made into metal and tools etc. mithril needs to be worked on a steel anvil, adamant on black steel. Mithril~= bronze with much higher enchant ability. Adamant~=steel with higher enchant ability. However, if inventory weight ever gets implemented, adamant would was next to nothing. Mithril and silver metallurgied together gives true silver. Adamant and platinum makes something else. Those two together give another unnamed so far metal that is second only to blue/red steel but high enchant ability. And also... balrogs. Definitely.
  24. Arrow Heads: Stone and Beyond

    That's what I meant by "some benefit"
  25. Accessories/Armor

    Oh sorry. The point is still valid though. Compared to a handbuilt forge scuba is recent.