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ATTENTION Forum Database Breach 03/04/2019
There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again. -
This forum is now READ ONLY! 01/20/2020
As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.
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Everything posted by EnTro
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Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No): Yes Answering "no" to the above question will result in your post being deleted. Would love to see improved terrain generation included. The following custom map showcases what type of scenery is already possible in vanilla minecraft: http://imgur.com/a/L8EsV I mainly want to leave this as inspiration, nature provides enough suggestions of what could be included. This would obviously imply a lower base ground level and much bigger and taller mountains, enclosed lakes, rivers running in between them to the sea. For the practical side of generating natural mountains and rivers (proceed with caution): http://algorithmicbotany.org/papers/mountains.gi93.pdf
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I understand fully, I do not know what things you have done, of course, and this is a suggestion forum, so I suggest as thoroughly as possible. I'll be in no way salty if nothing is done with the suggestion. As I wrote in one of my first posts, TFC is a great game, and I absolutely admire your dedication.
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I suppose those examples are indeed hand build. I suppose it is nearly impossible to do this with procedural generation. But you can get pretty close. You might want to check out papers on terrain generation like this: http://web.mit.edu/cesium/Public/terrain.pdf The terrain height maps they generate are quite nice (figure 18/25/31) plus they explain the calculation by which it is generated and they look at speed performance. The author shows examples of simple parameter modulation in figures 33/34. For biomes you could modulate the parameters used for the generation (height amplitude, noise and erosion). If you want fields, you can use low height amplitudes, for deserts with hills you could use a uniform amplitude with strong erosion, for mountains: high amplitude, high noise, low erosion. Dressing the terrain can be done using simple rules. The placement of grass, snow and trees can depend on the local temperature, moisture and slope of the terrain. This was I believe already implemented in the original TFC. Place snow only if the base temperature is below 0 and slope is below 50%. Trees can be placed if their temperature, height and moisture requirements are met, the same for grass. It might be a challenge, but I think it would be worth it. I absolutely agree. Just imagine digging into that mountain to find your ores!
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Crococraft server Welcome! JuPhi and I (EnTro) have been playing TFC for some time now and we’d like to start-up a server with other people. We want to create a server with a nice, friendly and inspiring community. We look for all type of players: from explorers to castle builders, from traders to miners, packrats to hermits and farmers to knights. We use mytown to allow you to create towns and nations. The trade booth mod allows you to setup a booth that will allow 24/7 trade, even when you are offline. Also we have a few custom recipes that allow you to make pistons and redstone lamps! About: Teams and claiming territory Anybody is allowed to form a group or team to play together. We now have the MyTown plugin running that allows you to create villages and nations. Server map We have an interactive server map (not Dynmap, this is much better ). PvP, destroying and stealing PvP is turned on and allowed on the condition that both individuals (or teams) agree on the terms beforehand. Destroying stuff or stealing ones property is not allowed (unless agreed in a PvP situation). General rules Stay within the pregenerated map boundaries. Do not leave the terrain in an ugly state (e.g. cut all jungle/sequoia trees). Swearing/cursing is not allowed. Respect all other players. And of course: Wheaton's Law. In case of (rule) disputes, contact me. Mods This is mainly a vanilla TFC server with a few minor extensions. In addition we have implemented a few custom recipes and Aeroc's awesome trade booth mod and Mytown. We have a page with installation instructions.Don't worry, setting it all up is easy as pie! There is even a modpack to make it even simpler. Features: - Super-server; Quad core, 3.4 - 3.9Ghz, 32Gb ram, SSD drives, 1Gbit uplink - TerraFirmaCraft of course! - MyTown for setting up towns and nations - TradeBooths allowing 24/7 trading - Custom recipes - Pregenerated map; x from -15000 to 15000, z from -15000 to 15000 (stay within these borders) - Mumble server for speech - Community website: www.crococraft.com Moderators: JuPhi, Hammerfury, Codey, LKaewan & EnTro Screenshots: Open the spoiler to see more screenshots: These screenshots are made by fliffy101 using the Glsl shaders mod in spawn village. Shaderpack is Chocabos. ( Two more) Video: This video was made by MasterOfTrollz on the server. He gives a general overview on TerraFirmaCraft in the second large town: Corinth How to apply: Applications are closed Post this filled out form in a reply: Username: Age: Location: Why do you like to play TFC? Why do you want to join? What will you add to the server? We will send you the server's address in a PM when you're accepted
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[Offline] Crococraft server [Survival, whitelisted, TFC, towns and trading, 0.78.17] < A good server :)
EnTro replied to EnTro's topic in Servers
All applications have been processed! Unfortunately I will be shutting down the server somewhere in the second half of September. Keeping an active and busy community takes a lot of time, which I will not have too much of in the near future. It was a fun year No more applications will be accepted from now on.- 559 replies
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Reinforce the servers! Hide your wifes and children. One and a half million people are going to flock to this place
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[Offline] Crococraft server [Survival, whitelisted, TFC, towns and trading, 0.78.17] < A good server :)
EnTro replied to EnTro's topic in Servers
Yeah, sorry for the wait! I have had several very busy days, and still a few to come. Usually we are quicker. Welcome to the server: arshia111, Tantra87, kubagaw2, RaGnArOk213, in_extremis, mr_cool_dark, Bry_W, franko453, JoJaT, Randomdude818! You have all received the server IP. Enjoy!- 559 replies
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[Offline] Crococraft server [Survival, whitelisted, TFC, towns and trading, 0.78.17] < A good server :)
EnTro replied to EnTro's topic in Servers
The tombstone mod is too buggy. It will be disabled until further notice- 559 replies
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[Offline] Crococraft server [Survival, whitelisted, TFC, towns and trading, 0.78.17] < A good server :)
EnTro replied to EnTro's topic in Servers
No, the server is in 'online' mode, which means that you need a paid for minecraft account. The problem is fixed, so you should be able to join again without issues And a warm welcome to the following players: CronicX007, Joeguy4, Harkyhark22, Fobius, slientgunner, q1xHallowx3p, _Zetreit_ and Kaos_V2 You have been added to the whitelist!- 559 replies
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[Offline] Crococraft server [Survival, whitelisted, TFC, towns and trading, 0.78.17] < A good server :)
EnTro replied to EnTro's topic in Servers
Welcome ScottyNine, Cro_Player and parkerman111!- 559 replies
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I've noticed this too using the gravestone mod. Probably the quiver slot has displaced the helmet slot index-wise.
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[Offline] Crococraft server [Survival, whitelisted, TFC, towns and trading, 0.78.17] < A good server :)
EnTro replied to EnTro's topic in Servers
Welcome on board funkymonkey9!- 559 replies
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[Offline] Crococraft server [Survival, whitelisted, TFC, towns and trading, 0.78.17] < A good server :)
EnTro replied to EnTro's topic in Servers
New on the whitelist are: vecagon, nathaniscool2, CapsPacs, Residentlethal, Spiffy956, Dbulletman, dbdkillerkev, Guan_Yu007, Crazymarf. Welcome and see you soon- 559 replies
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[Offline] Crococraft server [Survival, whitelisted, TFC, towns and trading, 0.78.17] < A good server :)
EnTro replied to EnTro's topic in Servers
Welcome Snarpips, Razqual, megaminer, xFactorGaming, skiilyzz and Warlord2150! You've all received a message with the IP. Enjoy your stay- 559 replies
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[Offline] Crococraft server [Survival, whitelisted, TFC, towns and trading, 0.78.17] < A good server :)
EnTro replied to EnTro's topic in Servers
Yeah, we could use some new ones. Enough awesome new stuff build On applications news: welcome to Hedikia, billybob579, RazorX3000, Articdestiny, LoneGhostOne, sodaflash, agraywitch, CptKickscooter, manningliu and oinotna1 ! Hope to see you soon on the server- 559 replies
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[Offline] Crococraft server [Survival, whitelisted, TFC, towns and trading, 0.78.17] < A good server :)
EnTro replied to EnTro's topic in Servers
Thanks You congrats on your 125th post!- 559 replies
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[Offline] Crococraft server [Survival, whitelisted, TFC, towns and trading, 0.78.17] < A good server :)
EnTro replied to EnTro's topic in Servers
Yes, you only receive the IP after you have been accepted on the server. The server is connected directly to the main European internet backbone, so we get a good connection throughout most of the world. On applications: a warm welcome Beardedwombat, Count_scapula, gazelutza, Charles_Grimlie, armyfirebird, ChrystalNole, dsdevil, Trathe and MaxamesTheAwesom- 559 replies
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[Offline] Crococraft server [Survival, whitelisted, TFC, towns and trading, 0.78.17] < A good server :)
EnTro replied to EnTro's topic in Servers
A warm welcome to JohnGM12, Zachecho, gfcwfzkm, Jinyo_Robin, Battleme33, cgw123, TEEbrown, bov61, Only_Distance, xOApEOx, zortjr and sleepysylph! You have already received the IP in a PM. Enjoy!- 559 replies
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Server crash on corrupted chunks, even after they've been regenrated
EnTro replied to InsaneJ's topic in Support
Another shot in the dark suggestion: try removing the entire region file where the chunk is in. It will reset the 512x512 region, but not the entire server. You might also be able to fix the file on an local (not mcpc+) server. -
[Offline] Crococraft server [Survival, whitelisted, TFC, towns and trading, 0.78.17] < A good server :)
EnTro replied to EnTro's topic in Servers
Crococraft is now running from a new, better and faster server! This gives us 35 available slots in total For the curious, the new server specs are : 3.9 Ghz intel i7, 32Gb RAM and running from SSD drives. This gives us the best performance available! I hope to see you all soon!- 559 replies
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[Offline] Crococraft server [Survival, whitelisted, TFC, towns and trading, 0.78.17] < A good server :)
EnTro replied to EnTro's topic in Servers
Welcome alendri, marioman46o, Noriamoku, felbane, sjele, Chaosdemon117 and syr_ark! You have received the server's IP in a pm.- 559 replies
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[Offline] Crococraft server [Survival, whitelisted, TFC, towns and trading, 0.78.17] < A good server :)
EnTro replied to EnTro's topic in Servers
Noticed that the username is 47Ghostwar47 instead of Ghostwar47, so I added that one to the whitelist.- 559 replies
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[Offline] Crococraft server [Survival, whitelisted, TFC, towns and trading, 0.78.17] < A good server :)
EnTro replied to EnTro's topic in Servers
Welcome aboard germanpilsner24!- 559 replies
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I recently started doing some java code profiling in the hope to find some bottlenecks in the code that can be optimized. For those that don't know what code profiling means, simply put: it shows which part of the code takes most time to run. First observation: Having only 16 chickens in the area, the function TFC.Entities.AI.EntityAIFindNest.isSittableBlock() takes up between 2 and 12% of the CPU load. This is of course very high, because with about 100 chickens, it would start overloading the server. I hope this helps Bioxx and Dunk improve the efficiency of the TFC code and I will post other issues when I observe them.
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Not sure if I expressed myself wrongly here, but this is absolutely not a complaint. I just want to provide info that you could use to improve TFC. If you're not interested in this kind of info, let me know and I will not bother you with it. I think you all did an amazing job on the mod . Edit: and perhaps you can even improve the Mojang code