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EnTro

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Everything posted by EnTro

  1. Must read for everyone that runs into this problem: http://www.minecraftforum.net/topic/1416154-how-to-fix-internal-exception-javanetsocketexception-connection-reset/
  2. ----------------- I feel like I should give a proper explanation on this topic: From what I have seen is that 90% of the cases where people complain about lag it is not server lag. Instead it is framerate lag, connection lag or something similar. People blame the server anyway, because it is easy for them to do that instead of solving the problem themselves . A few facts: TFC is quite a heavy mod (lags sometimes even in single player)Crococraft runs 10 players online without lagI can easily see if the server itself is lagging, or it has to be something else90% of the cases where ppl complain about server lag it is not server lagRunning a server is expensive and many kids don't realize thisThe effort of me and the other admins put into running the server is also quite high There is one bug that causes the lag you describe, and it only affects certain players. To get technical: they connect and it somehow generates a network exception on the server, which lags for ~10 seconds while the server is initiating a new network connection. If this takes too long everyone gets booted from the server. This is likely a Mojang or Forge bug, and not something we, Bioxx or Dunk can solve. The server should of course never get interrupted from any client connection, but fact is, it does. I have seen a case where reinstalling the client, updating the OS, drivers, and java solved the problem for one player, but what exactly solved it for that person is not clear. Bottom line, the lag you experience is somehow due to your client, connecting in a wrong manner to the server combined with a bug in the server code which cannot handle the exception gracefully. I cannot fix this.
  3. Welcome Diemex94, Dano6655, Lakeel, Sirbab, Ainareth, Sty2000 and HerrFristi! I have send you a PM with the IP adress. Enjoy!
  4. Metric vs imperial

    I believe it's time for TFC to turn to the dark side and adopt the metric system for food amounts instead of the ounce!Why?https://www.youtube.com/watch?v=r7x-RGfd0Yk I understand many Americans (and some others) still use imperial system, but it's time to move on and take the imperial system from the proverbial life support. http://theoatmeal.com/pl/senior_year/science
  5. We have updated to 78.16! I hope the performance improvement will also translate to servers, so we can have even more players on at the same time. Enjoy!
  6. Update to 78.14 complete! welcome all new people! I hope to see a lot of new faces this weekend online!
  7. Etho does TerraFirmaCraft

    Not sure if that was adressed to me, but to avoid confusion: I'm not Etho. Etho is Etho and EnTro is EnTro I hope this will give TFC a boost
  8. Thanks for the tip! I actually tried mcpc for B77, but that didn't run for some reason, so I stuck with MLG. MLG ran an average 20-40 chunks/s in B77, plenty fast for a one time pregeneration. I expected someone would've written a forge based plugin for this, but nope, all those things are bukkit-based.
  9. I can't use the bukkit plugins for pregeneration, so I use minecraft land generator, which restarts the server many times over with a moving spawn point. Every time the server is issued the stop command, it throws an socket-exception and pauses for a while. This just takes a lot of extra time, but it's getting there slowly.
  10. I'm currently generating the map. It's going a bit slow due to some issues in B78, but I expect it to be ready and up in the next few day. No promises though
  11. Hotfix #: 78.6 Suggested Name: Biome/climate rotation during chunk generation Suggested Category: Annoying Description: Biome boundaries are initially messy and jagged as shown on a minimap. Chunks can be manually rotated (90/180/270 degrees) and puzzled together to get a proper layout. Probably there is a mistake in the coordinate math in the code. After a while the border corrects itself in the case of normal/dry grass. So it seems to be a world generation only. Notice that the grass that dried out looks different from the grass that was generated as dry. Have you deleted your config files and are still able to reproduce this bug?: No (did not change config file) Pastebin.com link of the Crash Report: None Edits: made story more consistent
  12. Hotfix #: 78.5 Suggested Name: Rocks, ores and sticks pop in jungle generation Suggested Category: (Very) Minor Description: Spawning right in a jungle (seed -2136130231836865244) puts you in an area with a large amount of rocks and some sticks floating as if someone has thrown them there. This is most likely due to the placement of jungle shrubs on the ground, replacing the earlier placed rocks, sticks and presumably ores. Have you deleted your config files and are still able to reproduce this bug?: No (did not change config file) Pastebin.com link of the Crash Report: None Screenshot:
  13. 666Bedantis666 and Jozarin2401, welcome on the server, you have been added to the whitelist. Once the first horde of hotfixes has passed and there is a stable B78 version we will also update. B78 looks great!
  14. PaintedCraft[128x/64x TFC 0.79.xx]

    This is a great texture pack. Definitely should give it a try!
  15. Welcome to the server guitarehero14, gill8672, alfajumbo1 and Irastu! We are running a fresh map and we have made some much requested additions to the server: MyTown, the trade booth and some custom recipes for lamps, pistons and stuff . You can take a look at the world map: http://www.crococraft.com/index.php/server-map. See you all soon!
  16. Metric vs imperial

    Well, it's just a computer game, nothing really matters. I'm sure the game will be just as awesome whether it measures in 'g'/'oz'/'lbs'/'bioxx-food-units' or 'garghls'. It's just that from a society POV I believe that phasing out the use of imperial units will happen and also should happen. The sooner, the better. "The most logical explanation, however, just may be the failure of Congress to make the metric system mandatory in all 50 states, the District of Columbia and its territories. By making conversion voluntary in all major legislation since 1866, the U.S. has failed to restrict the use of traditional units in transactions that touch the daily lives of ordinary citizens. Until that mandate comes -- and it will likely come soon if the U.S. is to remain competitive with growing economic powers, such as China and India -- many Americans will continue to think in terms of inches and pounds instead of meters and kilograms." - http://science.howstuffworks.com/why-us-not-on-metric-system4.htm
  17. Metric vs imperial

    No insult intended to the imperial system. It _does_ actually fit to the historical frame of the game and made sense back then. For day to day use it's fine, but do keep it out of modern science, engineering and primary units in education. Loss of precision/long numbers is only an argument if you take the oz as a start point. Start with the g/kg and the same argument works the other way around. For the discussion on the unit of ounces: wikipedia lists it as a unit for mass, volume, length and force, each with there own (equally valid) definition. For mass measurements an ounce is defined in at least 10 different ways, ranging between 25 g (metric ounce) and 100g (dutch ounce).
  18. Metric vs imperial

    I had to actually look up what 'oz' meant when I saw it. First thing my brain came up with was 'the wizard of'. As a reference for food: a typical (advised) dinner would be 200g vegetables, 200g rice/potatoes/pasta/... and 150g meat. That's roughly 8oz vegetables, 8oz rice/... and 6oz meat. The length difference there is 3 characters, can't imagine that would mess up much, unless of course you compare 2oz and 56.7g. To prevent that I'd use a conversion factor of 1oz -> 25g, 40oz -> 1kg. Close enough to get a feeling for day to day use. Too bad it's not happening anyway.
  19. We are starting a new map this weekend. I'll start accepting applications again when the new map is live!
  20. Large tracts of nothing...

    As reference: a pregenerated map (approx 30000 x 44000) from the crococraft server (map will go live this weekend). You can easily see why the oceans feel so huge: For an interactive google maps like experience: http://www.crococraft.com/index.php/server-map
  21. surface stones respawn after rain

    Indeed starXephir, forgot that the grass/dirt thingy is already implemented :S. I'm not really a farmer, plus there is no real need to farm in tfc. I'm still living off crops grown 3 (real life) months ago. (I support the SSP for that reason!)Anyway, In my experience grass takes way longer to spread over an area, but I live quite far from the equator, so I guess it is temperature related?Also it's absolutely no work to replace farmland with fresh dirt in the current game, just walk 10 meters. That stuff covers practically every inch of the game. -----Seems like a good solution. Maybe use the exact same system for the surface ores? Then rock regeneration can be implemented without ore farming.Even though I'm guilty of garnierite farming with sluices myself, I agree that that stuff should be fixed.
  22. surface stones respawn after rain

    ------Took me a while to compute this statement. It's to prevent regeneration of the nutrients by digging up and placing back the farmland right? Well, I'd guess it would be similar to plowing the earth over.I'd fix this by giving dirt with grass on top high nutrient levels when turned into farmland, dirt without grass would give low-nutrient farmland. This would allow you to leave the farmland to fallow (after plowing) by letting grass cover it.Or you leave some kind of datatag/item on the block that was farmland to track the nutrients in that one spot, even after removing the farmland. ------Sluices consume a heap of gravel/sand, no need to remove the ore block (it is very unbelievable/unrealistic to me that sluices/surface ores would mess with the ore vein). Plus regeneration can be very slow to make ore 'farming' not worth it.
  23. You receive a PM with all the info you need, I send yours about an hour ago.Welcome Ryan_fo_sho, Jag, redston_creeper, toaoscar and Vermillion!
  24. Just post your applications, and I'll have a look at them.