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About ate0ate

  • Rank
    Wood Cutter

Profile Information

  • Gender Male
  • Location Pennsylvania, USA
  • Interests programming, video games, TFC (obviously!) astronomy, philosophy, sociology, history, anything animal related
  1. [Solved] Wild Life Question

    I've had lots of issues with wolves killing off sheep and always wondered why killing off the wolves first was ineffective. Now I know why. Seems a little imbalanced though having a mob that is infinite hunt down and kill a finite, and vital, resource.
  2. TFC Build 79

    Is anything going to come of those pipes that were tweeted quite a while ago?
  3. I think mechanical power could be amazing in TFC, if done right. There's so many tech/power mods out there for MC that it's difficult to come up with something unique and they tend to have a downside of tying you up in a lot of GUI juggling. Just going from one GUI to the next and spending the output on another block that adds another GUI. Check out the dramatic changes Universal electricity is going through right now. I think something like the teir one and teir two (non-electric) levels of their new power system are great examples of what can be done hands-on without GUIs. I love how TFC makes me feel like I'm actually doing things rather than just flipping a switch and letting magic happen. It'll be quite intersting to see what comes of this.
  4. Impressions from a new player.

    Yippee skipee! Your last several commits for build 78 look quite intriguing as well... Now if only we can get that 3D pottery you made that looked oh-so-awesome then build 78 looks like its shaping up to be the bee's knees! But back to the topic of the OP.... I agree with Rhapsodyman2000, give it time and it'll grow on you. Everything in TFC is on a much grander scale. Things take time, even small things, but that only makes the sense of accomplishment seem that much greater when you finally do achieve whatever goal you've set for yourself. The scale of exploration is also huge in TFC. Each map is truly like it's own little world with arctic poles to the extreme North and South, plus a hot and desolate equator bordered by amazing tropical jungles and dotted with sandy islands. There's no way to get everything you need by staying put, that's for sure. As for TFC being balanced for multi-player, while that is true, I still enjoy single player the way it is. Honestly that's how I first fell in love with TFC. Build 76 in single player was one of the best and wholly immersive experiences in Minecraft that I've ever had. While I enjoy the additions made to build 77, I personally feel it lost a little something early game. In build 76 it was much harder to get your first pick. At first that really frustrated me, after all, the defining tool of vanilla Minecraft is surely the pickaxe! But taking access to that away was one of the best things to do gameplay-wise. I spent many seasons in a wooden cabin by a large lake watching the ice slowly cover the water each winter and recede once the bright green of spring returned. I passed the time slowly making home improvements and curing leather while running a battery of sluices so I could scrape together enough metal to forge my first pick. By the time that happened I had a small little garden growing, a budding lemon tree, and a tiny pig farm with my first litter of delicious little bacon-bits on the way. By then I had become so accustomed to life above ground that my first venture underground felt so exciting and foreign. Stumbling upon my first basalt cave was a truly erie experience and finding my first huge vein of copper was pure exhilaration. Ahhh, the good old days... sigh... fond memories... My point is that while TFC doesn't have any one right way to play it, it most certainly can't be played the same as vanilla Minecraft. Build 77 does seem barren at times, I agree, but once you get some livestock and start breeding that changes quite quickly! It helps to randomly breed animals in the wild around your base too. Gestation is slow but you get an entire litter after waiting rather than one big-headed little munchkin. After a little while you can really see the impact you've had on the world. All in all enjoy yourself and go slow. Explore the arctic and journey to the equator. There's so much to see and do, so why rush? There sure isn't any other mod quite like it.
  5. Custom mixture of texture packs

    No need to sign up. I downloaded it just fine, just gotta click the little blue download button while ignoring the fake ad download buttons. Nice mix btw.
  6. Its legit. I downloaded and skimmed it. Not bad. Much agreed that screenshots are a pretty necessary part of posting a texture pack however.
  7. Dreams and Farewells

    Looks as though Pakratt has even abandoned TFC Tuesdays. Sigh... It was fun while it all lasted I suppose.
  8. [TFC 0.78.9] ExtraFirma Addon v1.0.4

    Nice work man! Thanks! Looks like you're working with divisor to get this integrated into Smart Moving?
  9. [TFC 0.78.9] ExtraFirma Addon v1.0.4

    I agree with you that B is a better option. A would be really awesome if combat in minecraft had a complete overhaul, but as things stand now B is a better fit. I've played other mods with weapons that remove blocking in favor of a "special" attack option, but they usually just feel kinda wonky and out of place and I just end up defaulting back to the standard sword anyway.
  10. The leather water sac mod has updated and added a couple new textures. It'd be really awesome if you could work your magic on em when you get a chance... I was surprised that the update actually added new textures, so i figured I'd give you a heads up. Thanks Kreicus!
  11. Very nice changes. Subtle, but really makes the water sac fit in nicely with the TFC way of doing things. Thanks for the update!
  12. any way to get older tfc versions? Only goes back to build 75 though.
  13. Thanks for the ExtraFirma texture update! Everything looks great. Forgot to swap the fishing rod textures again though. This is what it currently looks like when you cast the rod... And this is the current uncasted, walking around texture...
  14. The mod textures are amazing! Great to see add-ons for TFC getting some support. The rope anchor for extrafirma doesn't seem to be textured though. Oh, and the fishing rod textures still need to be swapped:)
  15. [TFC 0.78.9] ExtraFirma Addon v1.0.4

    I haven't had time to try yet, but does anyone know if there are any conflicts between this mod and 77.12? I see carpets were added and I know that this mod adds them too. I'd download and check it out for myself, but I don't have access to a TFC capable PC for a little while.