Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

PaoloEmilio

Members
  • Content count

    438
  • Joined

  • Last visited

Everything posted by PaoloEmilio

  1. That weird moment when...

    You go to bed, and dream of meeting the TFC developers in real life
  2. [Medieval RPG] The town of Kurmingham

    Ok feel free to log in and join. I also got some new screenshots, check first post
  3. Terrafirmacraft jokes

    Ok, this is a page for jokes regarding TFC. You must have played TFC to get them, so ok, here it goes: -You know, I wish I had more graphite so I could finish that blasted blast furnace -Argh! The process of covering that blast furnace structure with iron shits is so slow -I make all my chests out of chestnut wood (Chest - nut) -How do you call a guy that fuels his forge with charcoal when he has a lot of lignite coal? A time waste machine I hope they aren't that lame, take a try and share some
  4. [0.79.29] DarkAgeCraft Off Line

    My sister didn't want to join after her whitelist was accepted, feel free to erase her, but a friend of mine does want to join and needs to apply with my forum account Minecraft user name: TheAuthorMC Your Age: 16 Your Time Zone: EST time Country: Panamá Tell us a bit about yourself: I'm new to TerraFirmaCraft and I believe I would enjoy the DarkAgeCraft server. How can you help us: I will help by staying away from trouble.
  5. [Medieval RPG] The town of Kurmingham

    So far, we've achieved wrought iron production, and we are heading towards steel production soon after. Of course we can't do it all without the help of more people! Please, anyone else interested in joining?
  6. [Medieval RPG] The town of Kurmingham

    I already started up with an inn, a blacksmith and a house. Take your guide from it! I'll try to be online tomorrow at 4:00pm EST time. EDIT: Also, thank you so much.
  7. The Kingdom of Kurmingham [OBSOLETE] Read new thread

    The town lives once again! This time we're part of the Kingdom of the Forged Hammers in darkagecraft server. Server forums here: darkagecraft.com make sure to apply and once you are whitelisted, feel free to join Kurmingham!
  8. [0.79.29] DarkAgeCraft Off Line

    Also, my sister is joining the server. From now on, my sister is writing the application with my forum account borrowed Minecraft user name: Lovely_Catt Your Age: 14 Your Time Zone: EST time Location Country and State: Panama Tell us a bit about yourself: I'm friendly, "pro" How can you help us: I like to build things and farms
  9. [0.79.29] DarkAgeCraft Off Line

    Umm... I tried to join the server but it says connection refused. Any problem there?
  10. [0.79.29] DarkAgeCraft Off Line

    Thank you! I've downloaded the modpack and tested it in single player, very nice! I will register in the forums right away! Although I'll start playing tomorrow in the server because it's late On second thought, I'll try to go to a certain location I found on dynmap to settle there.
  11. [0.79.29] DarkAgeCraft Off Line

    Minecraft user name: PaoloEmilio Your Age: 16 Your Time Zone: Eastern Standard (EST) time Location Country and State: Republic of Panama Tell us a bit about yourself: I like roleplaying and addons, if you refer to my gaming style. In real life, I am of those science and history nerds. But I like to spend time playing too. How can you help us: I'm not that technical with the server managing but I know the basic commands. I don't know how could I really help, apart from helping build out structures, and cultivate some activity in the community. Hope you accept me!
  12. Ships

    As I thougth, you can make 4 kinds of ships, the canoe, the sailboat, the cog, and the galley. Please, if you include this suggestion, please remove that really crappy vanilla boat, if not, keep it. The first you need to do before building the 4 kinds of ships is to make necessary parts for the ships. You need to make a mast, a stern, a hull, sails, and the oars. The mast would be crafted using 3 logs of any kind (when the mast is placed it will look the same kind no matter what wood was used) and any kind of tier 2 or higher metal double sheet, used to "hoop" the mast. Would be crafted like this: L = Log DS = Double Sheet L L DS L The mast can be placed over the deck of the ship, in the center. The stern won't really be crafted, but "built", any blocks placed on the "deck" of the ship, included in the hull, will move with the ship, even the ground items. To remove them, just do it like if the block was placed in land. Note that any block that is in "very heavy" weight can't be placed in the ship, or of course it would sink, and they only move with the ship if they are placed ontop the deck. Anything on the side of the ship will stay like it is. And of course, blocks over the blocks over the deck would also move. Depending on the ship, sails or oars will be needed to let the ship move. Ill explain how that works later. A hull is crafted part by part, and then the three parts are assembled together, and the hull parts would range to "Very heavy" and "Huge", the hull itself would be "Heaviest" and "Very huge", new size and weight categories. To craft the hull parts, you need plank blocks. The first part of the hull is the bow, crafted like this. Plank Block = PB PB PB PB PB PB PB The next part would be the deck, crafted with the whole nine slots filled with plank blocks. The last piece, the back of the ship, would be crafted like this: PB PB PB PB PB PB The next part of a ship, the sails, would be crafted with the whole 9 crafting slots filled with wool cloth, the big ones, the small sails would be crafted with the 2 rows of the center and the lower ones filled with wool cloth, leaving the upper row intact. They are placed in the mast, if you right click the mast with them in hand. The one you place first is the one that will go upper, and the last one the one that will go lower. The oars would be crafted with a wooden log, a stick over that wooden log, and a knife (Shapeless recipe as long as as the stick is over the log) Place the oars near the sides of the canoe. To use them, put 2 oars, one on each side, and right click one of the oars, you will sit between them, and you can row to the front and to the sides. You dont go as fast as a vanilla boat with a canoe, but this reduces the chance of breaking the boat. However, you'll need bigger ships to sail big oceans, like the cog or the galley. Ships aren't crafted in the crafting table, except for the canoe, it's recipe is done with a a log and 2 stone knives (one breaks and the other loses 60% - 75% durability in the process. And the sailboat, made with the vanilla boat recipe with a stick over the wood and under a big sail in the crafting table. A cog is crafted by placing a hull on the sea, it's area should cover eight, blocks, 4 x 2 area, plus 2 in the front for the row of the ship, like this: / | | | | | | _ Then place a mast, and one single large sail, then right click the hull with a hammer to finish the ship. It works the same way as a signature of a book, once you right click with the hammer, the ship cannot be edited again, meaning that you can't remove mast/sails/oars/stern blocks (Yes, it works for sailboats and canoes). To make a galley, place the hull, the mast, and place a big sail and then a small one over the big one and 4 oars on each side. Then do the "Ship signature", with the rightclick with a hammer. Both cogs and galleys are sailed by right clicking the mast (Not the sails, that will put them away, leaving the ship with no movement), that will sit you in the top of the mast, leaving you control of the ship. Sail it same way as the other boats. Sorry, but custom combinations of masts and sails doesn't work. You have to use these ones to make each ship, or the right clicking won't result. Pros and cons of each ship: Canoe: Pros: Easy to craft - Can sail in rivers | Cons: Slow - Only 2 people fit inside | Recommendation: Perfect to cross rivers and lakes. Sailboat: Pros: Also easy to craft - Faster than canoe | Cons: Has a chance to break if crashed - Only 4 people fit inside | Recommendation: Perfect to go fishing in a lake or in the ocean coast. Cog: Pros: Faster than sailboat - 8 people fit inside | Cons: Not recommended for rivers and lakes - Hard to control | Recommendation: Perfect for use as merchant or travelling ship in the ocean. Galley: Pros: Resistent - 8 people fit inside - Perfect for oceans | Cons: Expensive - Not recommended for rivers and lakes | Recommendation: Althrough is an updated version of the cog, as you sail better and its more resistent, I would suggest galleys as warships, to have a big sea battle with your friends in the server. Maybe pirates finally come to TFC? Why is my idea good: 1. I'm SICK of vanilla boats, they are ugly and I don't see it believable that a boat with no sails and no oars can actually move. And even if it had, that small wooden crap could not go so fast as it goes. 2. It would make sailing funnier, and boats can hold passengers. 3. I know you can't find enough people to fill a galley (My community only has 5 active people). But I never said that the ship doesn't work with one person, the passenger numbers I told before are the maximum numbers, but you can actually sail a galley alone. 4. Maybe it's a lot of coding, but it is worth it. Maybe you release this in build 78. At least I already gave the ideas. 5. If you still got some unknowns according to the topic, I'll answer them. 6. I researched fairly enough about ships for this to be sure what I'm talking about. 7. I don't want to use mods with ships, I want this in TFC to use it with my community. 8. Sorry if my post was too long, but I just was attacked by brainstorming while writing this. Hope you liked
  13. [Offline][0.79.15] Terrafirmacraft Server

    IGN: PaoloEmilio Age: 15 A few amount of mods. Maybe just CustomNPCs for an economic system.
  14. [Rule #4] Additional Fuels for Lanterns

    I don't like the idea of extinguishing torches because it has a huge downside, you enter to your big house and a creeper explodes it, as it spawned inside.
  15. [Rule #4] Additional Fuels for Lanterns

    What if pine resin is used? It is a super flammable substance!
  16. Hello TFC comunnity! I am here to tell that I like to play in snowy areas a bit, because I live this kind of biomes, but there is a problem with living there, my crops die too frequently, as I play on servers where time flows regardless of if I'm on or not. and to avoid that I have to be on like around 8 RL hours, staying up late, that isn't good to my health IRL. However I come up with some solutions for this big problem: 1. Instead of dropping the dying crops as an item, make them a dead crop block, that would drop the same thing it would as if it was alive, meaning that if it was young and it died the dead block drops the seed. And if it was full stage and it died the crop leaves the harvest. 2. Change default year length to 360. That way most servers will have them and it won't be necessary to switch them every time. Hope that can solve my issue, thanks if you read and please comment.
  17. Fireworks

    The title says it all. The earliest fireworks were used in China in the 700s, so why coudn't we use them in TFC?
  18. Use for Obsidian?

    Well indians used no armor... and the spainards did well against them, so... maybe useless.
  19. Use for Obsidian?

    Mayans and aztecs made obsidian knives, spears, and arrow tips, not to mention the artisanship
  20. Changing the twice feeding message

    When raising the familiarity of my animals, I've found out that when feeding horses twice it says "The animal won't let you do that" it is curious how they go running to you for grain, and then it says that, it should rather say "The animal is full", Idk, something I thought on
  21. TFC is missing a goal

    My goal is to make my town finished, and then go questing and travelling a lot. Expanding my Kingdom, never stopping. Now that I notice, I need no boss to keep me happy. It is enough with the fact that I must keep expanding my medieval city.
  22. TFC is missing a goal

    These structures would be VERY rare, and deep underground. Also, the relics would have an actual use. Some can be useless, but one can serve as opening for an alternate dimension. Because TFC is better than Vanilla why not have a cooler dimension?
  23. Dangerous Wildlife

    http://terrafirmacraft.com/f/topic/5126-cats-rabbits-and-other-pets/ Mostly pets http://terrafirmacraft.com/f/topic/4571-mountable-animals-more-realistic-mobs/ Wild mobs and rideables
  24. The Kingdom of Kurmingham [OBSOLETE] Read new thread

    Yes, but join anyway
  25. The Kingdom of Kurmingham [OBSOLETE] Read new thread

    Ok Ill be playing today as much as I can during the day. I can provide you a house and a job. We need people in Vividcraft , so join in!