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    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
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SeanyGlass

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  1. Kingdoms Brainstorming

    All that's required for imprisonment in TFC is a way to take items off a player and to be able to move him forcefully. You already can't break stone with your bare hands so so long as you can take the tools off of the criminal you can imprison him. There should also be a way to move offline players, but probably not kill them so that if someone gets stuck in a trap in your house and logs off, you can still put him in jail when you log back on.Edit: I do quite like the idea. The only problem is players being offline, which is why multiplayer has to have some unrealistic protection measures, at least when players are offline.
  2. Hardcore Mode

    It seems to complex, however a better summary of it is extreme environments do "temperature damage" which can lower/raise your temperature to a point where you start receiving negative effects.Simple
  3. A gun...

    rocket powered arrows?...
  4. Enchantment system

    I loved the magic system in Eragon. It was really well developed, made allot of sense, and didn't break any of newton's laws on the side.
  5. Yes. Yes. ExtraBiomesXL style biomes... I loved that mod. PLEASE BIOXX, DO IT!!!!
  6. Hardcore Mode

    The hallucinations sound awesome... Except with something like this, you should be able to make beds easier and sleep on the ground. It wouldn't be fair to the player if they couldn't find sheep for a week of starting playing so then they started hallucinating. Edit: although there should be some incentive for sleeping in higher quality beds... Maybe more sleep restoration?
  7. Research

    >_> EternalUndeath, you know you're a smart mouth a lot, right?In TerraFirmaCraft the wiki is in no way a part of the game. In real life the wiki is definitively a part of life, and furthermore requires a material object to access and was made from the ground up by people.
  8. Research

    Um.uh. um. uh. I wasn't suggesting that you have to research stuff to use it. This might have gotten lost in there somewhere.And really, Complications are awesome.
  9. Research

    I think that instead of looking at something in a table and magically obtaining information (yes, that is in fact what you proposed), there should be some way to measure, examine and test that through a methodical process could reveal what something is used for. For example, if you want to know what metals an ore contains, you can allready melt one in a bloomery with a small amount of charcoal (I actually am only guessing this). You would then get a small amount of metal. However, if you wanted to know how MUCH metal you get per ore, you could bring it over to a researching table and use some equipment like a ceramic-mold-sized pool of water and a graduated cylinder to figure out how much metal it gave you. You could then take notes using a portion of the GUI. By a process such as this, you could then find and record all knowable information in the game without looking at the wiki or the code. Edit: an idea on the graduated cylinder I mentioned, instead of it magically having the percentage you would have to somehow have to mark them. Edit2: as additionals related ideas/examples: you should be able to use any herb in it's raw form, then be able to figure out how to extract the active ingredients for a more potent medicine. For testing things with possibly negative effects, you should be able to test on animals. Instead of making plans fixed, you should be able to make things like simple blades that would have a certain effect like the tool you're aiming for. getting closer to the correct plans gets a better result for the use it's intended for. It would work by counting the amount of spots in common and then subtracting the excess. The defect should cause larger quality problems in armor. Because this would make it hard to recognize plans-they wouldn't have a set name-you should then be able to name plans. Tool making should not be so easy. Instead of being given set rules, the rules should be less strait-forward and more subtle, although I don't know how you could do it. Any future enchanting system should be able to figured out in similar ways. Idea spout!!!!
  10. Multiplayer and inter-server travel.

    Applying to multi-server could and should be voluntary.Edit: Omg... you just summed up what my goal has been the whole time :{_______________]
  11. A gun...

    Well, if no guns, then there should at least be rockets and fireworks. It'd be cool to have some chemistry.
  12. Multiplayer and inter-server travel.

    em....No. If different islands have different resources, then one might not be able to get starting materials. Doing this wouldn't be skipping hard work, assuming the island you were trading with knew the value, you would still have to do work, just a different kind of work. In the end, I assume that your goal would be different anyway.
  13. Multiplayer and inter-server travel.

    There are people on this forum that really don't like the idea of research, and I agree with them to a lesser extent, unless in your case research is like the tiered anvils already in the game. Like the other people that don't like research, I don't like the idea of Steve knowing how to do things I don't know. I also REALLY don't like the idea of conquering to try to make it all one tech, and for reference, that doesn't have to happen in spore. I generally like to be economy until the end of the civilization stage, where I have enough money to afford to blow people to bits. From now on, daxx, I suggest you read up a little more before posting. That and I have no idea what post lumireaver made that your refering to, he makes alot of posts.
  14. RedPower Compatibility

    that is the fun thing about TFC, but just because that's what's good about it doesn't mean that we can't make it fun in other ways too.
  15. Suggestion for the owner of TFC Forums!

    Yes, but if someone posts witty comments just to raise his like count and thereby his "level", that doesn't mean that it's a quality post. There is no good way to deal with it.