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    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

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HypnoToadTrance

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Everything posted by HypnoToadTrance

  1. [1.7.10] Toadally TechnodeFirmaCraft

    Greeting I've been a member of this community for some time, and have often browsed around on TerraFirmaCraft forums in search of developments as well as active server communities in which to hang out. Lately, however, I've seen a dwindling of online communities here, and have recently purchased a server with the hopes of offering a renewed interest in the game to others. Information This server is running TechnodeFirmaCraft, a modded version of TFC which provides an extension of sorts from the Steel age up toward Industrial. Its most notable mods include Mekanism and Immersive Engineering. The modpack may be installed through the ATLauncher. The server also includes protection support from the MyTown2 plugin, allowing users to create their own factions, towns, and with enough citizens, even cities! To start your town, all you need is one copper ingot. Once you're ready to found your town, type /town new <name> Another important feature of this server is its use of an economy system. Utilizing the Merchants mod, we provide a backbone of currency to trade for goods in our server. We have a spawning area in which you may buy and sell merchandise. The economy is an Iron-based one, meaning that you know the value of your currency has some real-world value to you as a player, not just some arbitrary number with no value. Your coinage can be traded back and forth from Iron Ingots. We use a coinage system similar to Dungeons and Dragons. Copper, Silver, Gold, and Platinum coins, with each coin being worth tenof the previous. 10 CP = 1 SP, 10 SP = 1 GP, 10 GP = 1 PP; with Iron Ingots being worth 1 SP. Players begin the game with 50 CP to spend at the spawn location for supplies before they venture out into the world! Our Discord Server has a connection to the minecraft chat, allowing you to communicate back and forth with players who are in-game even if you are not on the server. This server is open to the public and is not whitelisted. The server is administered by myself and my boyfriend, who himself does most of the moderating on the server, whereas I handle the server side of things. Rules I would like to think that most rules I write in here would be self-evident - we're just relaxed and like to hang out. Come play, build your world, and try not to be a jerk. PvP is allowed only if both parties agree. Server Details Attention: When you install TechnodeFirmaCraft, do not install the Prattle mod. Prattle will cause you to crash. Server Address:thelilypad.ggservers.xyz(Be careful if you Copy/Paste this into Minecraft that you do not accidentally copy a space after the link.) Discord Server:https://discord.gg/nDEr36C *The server has 5GB of RAM allocated to it, and is hosted in Montreal Canada.
  2. TFC2 Prerelease

  3. Very well, I can see how the clapping could have been misconstrued on ourpart. It is good that as the server administrator, you have helped clear up this issue and provided proper punishment to the guilty party. In light of this correction, and having had time to cool down, I shall rescind my previous negative review. It is good you have maintained a neutral attitude and had the best interests of your players at heart when dealing with this conflict. I apologize for any undue duress thathas arose from this situation. As for coming back, Cuddles and I are still rather hesitant, especially after formulating an idea for how we want to build our new town on HappyDiggers, but I will relay the outcome of these posts to him and see if he wishes to resume our game on this server.
  4. [0.79.15] Rhodance's "HugBox" Server [Closing May 22]

    IGN: HypnoToadTrance Age: 22 Why this server?: Recommended by srgtcuddles, who will most likely either have already posted by the time I finish posting, or will post soon afterward. 2 sentence description of yourself/interests: I am a boring person. I like music. Thank you kindly for your consideration. EDIT: Evidently, I type faster than Srgntcuddles
  5. I wish I'd known this was a Hardcore world, or I would not have played at all. There goes three hours wasted because I fell to my death. Didn't know I couldn't respawn....
  6. Perhaps Nerf Baby Zombies?

    Thank you for your response, Kitty. I have been quite satisfied with the mod your team has produced and I know that I can trust in your decisions that you will continue to put in your best efforts towards the development of TFC. With everything said and done, this topic no longer serves a purpose. You may now close this topic. Keep up the good work and have a nice day!
  7. Perhaps Nerf Baby Zombies?

    I was playing with a streamer last night. He was killed by a baby zombie, which as you know, do not burn to death in the sun, making them tiny, fast, formidable enemies during the day and night. In addition to the aforementioned traits, baby zombies also have the ability to pick up weapons, which if you'll watch this video, present quite a danger--especially to players who are killed by a baby zombie and are then effectively prevented from retrieving their items by this unstoppable killing machine of a baby. http://www.twitch.tv/selivaria/b/540773862 Here is the video from the stream last night. You can see the event and the significant danger it posed at:02:13:00. After he cuts down that tree, you'll see the horror that ensues. It takes two hits from a weapon-wielding baby zombie to kill a healthy unarmoured player. Their fast speed and small size make this especially more dangerous and on multiplayer where server lag, no matter how low that latency may be, will present added difficulties in anticipating movement and reacting with force. After being killed and revived, the player has half-health. This means that after you are killed once by this super baby, all future attempts to combat or even retrieve your items will mean a one-hit-kill for you. I feel perhaps something could be done about the severe advantage baby zombies have over players? Changing their A.I. to prevent item pickup would be nice. If we were to think realistically (as realistic as a baby zombie is), I think it would be fair enough to say that a baby would lack the physical strength to wield a heavy mace or sword much less attack with it effectively.
  8. Perhaps Nerf Baby Zombies?

    I thank you for your replies, Kitty. It saddens me to hear that babies will remain unburnable. My main concern was their ability to pick up weapons. Would it be possible to disable baby zombie weapon pickup? Regular zombies are okay, because they are slow and easy to avoid. Baby zombies with weapons are far too quick, making them very dangerous to be near. And since they do not die in daylight, this makes them far more dangerous than any other monster. Skeletons with helmets can still survive in the daylight, but they're only dangerous if you get close to them. Baby zombies can quickly close the gap between the player. I understand the whole basis for my suggestion is on the condition that a baby zombie happens to pick up a weapon in the first place, but I feel that it is something worth examining to prevent future catastrophes. Someone mentioned earlier in the thread that baby zombies are rare. I can attest to my many nights huddled in fear in my thatch hut that on any given night, you can easily run into one or more baby zombies. True that you should not be out at night anyway, they are by no means uncommon mob spawns.Just wanted to clarify that. I will not continue to fight for this suggestion. I feel I've made my case, however biased it may be as I was a victim of a baby. If after this, you feel that Baby Zombies require no special treatment, I will accept your ruling and cease my arguments. (at which time you may close this thread to stop people from bringing it up) Thank you for your consideration, Kitty.
  9. Perhaps Nerf Baby Zombies?

    The baby zombie killed all three of us. I went out there, equipped with a bronze mace and sinpodder had a bronze sword. Both of us were killed easily by the zombie. I was at full health, although unarmoured and quickly dispatched within two hits. The reason he was able to kill the baby with his axe is because both sin and I had managed to get a few hits in before being killed by the baby.
  10. [SOLVED] I'm Dumb, Sorry :'D

    You know what, I think it was 78.3. I did not realize that previous worlds would not experience the fix. My apologies.
  11. [SOLVED] I'm Dumb, Sorry :'D

    My freshwater pond is slowly turning into saltwater as the ice forms during winter and melts, forming small saltwater portions in my pond.
  12. Animal carcasses

    Generally, hunters gut their prey after killing to remove all the organs and non-edibles. Skinning the carcass could then open the opportunity to create meat hanging racks in specialized rooms designed to hold the meat for relatively long-term storage.
  13. A Thank You

    I've noticed that the team has been quick at nipping these bugs in the bud. I wanted to give you some thanks on behalf of the community for the diligence you've put into providing us a bug-free, feature-rich game. Thank you! ^-^ And toward the future development:
  14. Water Damage

    I believe that water erosion on tools would be unrealistic given the time span of some rain or treading across a river or lake. I do however support the idea that "wetness" could be taken into account for some things. Running less efficiently while wet, getting colder, having a chance at becoming sick if left out too long in the rain/water (unless said water is of moderate temperature). It's difficult to integrate into a game where players almost always have to cross rivers or lakes to reach destinations or will have no prior early warning before a downpour is beating down on them, and penalizing them for these things is difficult to manage to a degree where it's reasonable.
  15. [Hopefully Solved] [0.78.3] Crash when viewing skills

    I experienced the same issue yesterday. Although it was in version 78.2, I imagine the crashlog is just as useful. There's no way to reliably replicate the issue, at least for me that is. Sometimes when viewing skills/nutrition, it crashes, most of the time, it's fine. Crashlog: ---- Minecraft Crash Report ----// You're mean.Time: 4/11/14 9:25 PMDescription: Exception in world tickjava.lang.IndexOutOfBoundsException: Index: 15, Size: 0at java.util.ArrayList.rangeCheck(Unknown Source)at java.util.ArrayList.get(Unknown Source)at net.minecraft.inventory.Container.func_75139_a(SourceFile:103)at net.minecraft.inventory.Container.func_75141_a(SourceFile:386)at net.minecraft.client.multiplayer.NetClientHandler.func_72490_a(NetClientHandler.java:1253)at net.minecraft.network.packet.Packet103SetSlot.func_73279_a(SourceFile:27)at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281)at net.minecraft.client.multiplayer.WorldClient.func_72835_b(WorldClient.java:99)at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1930)at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)at net.minecraft.client.main.Main.main(SourceFile:101)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)at java.lang.reflect.Method.invoke(Unknown Source)at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)at net.minecraft.launchwrapper.Launch.main(Launch.java:27)A detailed walkthrough of the error, its code path and all known details is as follows:----------------------------------------------------------------------------------------- Head --Stacktrace:at java.util.ArrayList.rangeCheck(Unknown Source)at java.util.ArrayList.get(Unknown Source)at net.minecraft.inventory.Container.func_75139_a(SourceFile:103)at net.minecraft.inventory.Container.func_75141_a(SourceFile:386)at net.minecraft.client.multiplayer.NetClientHandler.func_72490_a(NetClientHandler.java:1253)at net.minecraft.network.packet.Packet103SetSlot.func_73279_a(SourceFile:27)at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281)-- Affected level --Details:Level name: MpServerAll players: 1 total; [EntityClientPlayerMP['HypnoToadTrance'/52, l='MpServer', x=-243.05, y=145.62, z=-12792.81]]Chunk stats: MultiplayerChunkCache: 441Level seed: -800147486Level generator: ID 00 - DEFAULT, ver 1. Features enabled: falseLevel generator options:Level spawn location: World: (71,151,-12170), Chunk: (at 7,9,6 in 4,-761; contains blocks 64,0,-12176 to 79,255,-12161), Region: (0,-24; contains chunks 0,-768 to 31,-737, blocks 0,0,-12288 to 511,255,-11777)Level time: 111002 game time, 687002 day timeLevel dimension: 0Level storage version: 0x00000 - Unknown?Level weather: Rain time: 0 (now: true), thunder time: 0 (now: false)Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: falseForced entities: 126 total; <snipped by Kittychanley>Retry entities: 0 total; []Server brand: fml,forgeServer type: Integrated singleplayer serverStacktrace:at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1943)at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)at net.minecraft.client.main.Main.main(SourceFile:101)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)at java.lang.reflect.Method.invoke(Unknown Source)at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)at net.minecraft.launchwrapper.Launch.main(Launch.java:27)-- Affected level --Details:Level name: MpServerAll players: 1 total; [EntityClientPlayerMP['HypnoToadTrance'/52, l='MpServer', x=-243.05, y=145.62, z=-12792.81]]Chunk stats: MultiplayerChunkCache: 441Level seed: -800147486Level generator: ID 00 - DEFAULT, ver 1. Features enabled: falseLevel generator options:Level spawn location: World: (71,151,-12170), Chunk: (at 7,9,6 in 4,-761; contains blocks 64,0,-12176 to 79,255,-12161), Region: (0,-24; contains chunks 0,-768 to 31,-737, blocks 0,0,-12288 to 511,255,-11777)Level time: 111002 game time, 687002 day timeLevel dimension: 0Level storage version: 0x00000 - Unknown?Level weather: Rain time: 0 (now: true), thunder time: 0 (now: false)Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: falseForced entities: 126 total; <snipped by Kittychanley>Retry entities: 0 total; []Server brand: fml,forgeServer type: Integrated singleplayer server-- System Details --Details:Minecraft Version: 1.6.4Operating System: Windows 7 (amd64) version 6.1Java Version: 1.7.0_13, Oracle CorporationJava VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle CorporationMemory: 497906104 bytes (474 MB) / 1069613056 bytes (1020 MB) up to 1908932608 bytes (1820 MB)JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2GAABB Pool Size: 34691 (1942696 bytes; 1 MB) allocated, 1709 (95704 bytes; 0 MB) usedSuspicious classes: FML and Forge are installedIntCache: cache: 0, tcache: 28, allocated: 1, tallocated: 33FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 7 mods loaded, 7 mods activemcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableFML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableForge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Availabletfc_coremod{0.78.2} [TFC[coremod]] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Availablemod_ReiMinimap{v3.4_01 [1.6.2]} [mod_ReiMinimap] ([1.6.4]ReiMinimap_v3.4_01.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Availableinventorytweaks{1.57-dev} [inventory Tweaks] (InventoryTweaks-MC1.6.4-1.57-dev-b84.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Availableterrafirmacraft{0.78.2} [TerraFirmaCraft] (TFC-0.78.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableLaunched Version: 1.6.4-Forge9.11.1.965LWJGL: 2.9.0OpenGL: GeForce GTX 650 Ti/PCIe/SSE2 GL version 4.4.0, NVIDIA CorporationIs Modded: Definitely; Client brand changed to 'fml,forge'Type: Client (map_client.txt)Resource Pack: DefaultCurrent Language: English (US)Profiler Position: N/A (disabled)Vec3 Pool Size: 3818 (213808 bytes; 0 MB) allocated, 655 (36680 bytes; 0 MB) used
  16. [Solved] Extreme Lag

    I can confirm there is a definite memory leak running loose. Given enough time, and while running on stock configuration and mods, the game will max-out my RAM, causing system-wide slowdowns. EDIT: Just noticed that0.78.2 was released. The problem seems to have been fixed, or at least is not as prominent. I'll play for a good hour or so and then report back with results. EDIT #2 Lookin' good now.
  17. [Solved] Bloomery Not Working (Beta Build 76 Hotfix 19)

    My friend logged in to the server and showed me how stupid I was being. The interior needed to be one block taller. (Is that what you meant?) EDIT: In any case, it seems that this was all a case of simple human error. Thank you for your assistance!
  18. The bloomery appears to no longer accept charcoal or ores. The attached GIF demonstrates what happens when I complete a Bloomery and attempt to use it. (Sorry for the poor quality, but since my size limit is 500kb and I can't upload videos, this is all I can do) Am I doing something wrong? Whether I construct this on my own in Survival or in Creative, I get the same result. Can anyone else replicate this issue, or is this an issue with my installation? I installed using the same Forge build and followed the instructions, so I am clueless as to what else may be causing it. I am running Java 7 64-bit.