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erian_7

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About erian_7

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  • Gender Male
  • Location New Melinia Server

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  1. Heh, yeah I'm okay with the bills, as we got into the surgery (which was an amazing success from a world-class cranio-facial surgeon) and out in no time with minimal hassle. I'm a federal employee, so health coverage is actually pretty good. It's just that 5 surgeries in 2 years starts to stack up
  2. Thanks. Our daughters last surgery for (hopefully) a while was 12/03 and she's recovering well. Now we just have to beat down all the medical bills...
  3. Hey man, glad to hear you'll be home soon! Unfortunately, I had to let this server lapse after some family medical issues. I did manage to save the whole thing off to an archive if I can ever get the time/resources to boot it up again.
  4. TerraFirmaCraft and IndustrialCraft 2 Compatibility

    We took a similar approach in adding BC and Railcraft/Traincraft on my server, using MineTweaker to cover the gaps. We entirely replaced some item requirements with appropriate TFC items instead. It's working fairly well so far, and I'd love to see what someone could do with GT.
  5. Grandia is the closest--jHampster built it up considerably before having to leave and has given permission to hand it off. I can point you that way if you just want to check it out. I certainly wouldn't complain about you staying on to work at New Melinia, as there are still lots of projects to do there as well. You can certainly set up a trade booth in the blacksmith (or other locations) if you like. I'll PM you a link to the file...
  6. yellowbandit: Sorry about that. I didn't realize the PM limit on here was so low. Cleared my queue and also forwarded the ZIP file to you. solider1234: As Dano noted, we've got several dependencies before the server can upgrade to TFC 79. I do have a test server running now, but as anyone that's been watching the changelog can see, it's a bit early to even be trying TFC 79 as a "stable" server, much less one with the number of mods we have. I can confirm that all of the available 1.7.10 mods are playing nice with 79 so far. BC is generating oil (though only in oceans without an update to the BC-TFC Crossover mod). I'm also waiting to see what happens with ExtraFirma, since it's got a lot of nice features and affects world gen. The big issues on the non-TFC mod front right now are Traincraft, which does not have a 1.7.10 version and may never have one, and Smallboats, which has an experimental version but it only has the Punt active. Neither of these are critical to the server overall since we don't use them for any world generation features, and so could be added at a later date once all the other pieces are solid. Another major effort will be in updating the MineTweaker scripts since we'd shift up to v3 of the scripting. Once all this is ironed out, transition to a new server would be done with care and planning. It will mean a full restart, since 79 changes world gen behavior, so we'll work out a good approach for that. At present I favor current players being able to "take over" an inventory of goods (no containers of even more goods). This would represent the player's hard work on the current world leading to a head start when beginning exploration in a new world. I'm open to ideas on this front. owloctogons: I'm very hesitant at present to reinstate you. We've had player issues in the past and we could work through those, but you broke the smithy at spawn and stole those items. There's a sign right beside that spot that says "don't break stuff here or you can get banned." That's not something that can happen accidentally. Heck, we've had people accidentally break spawn--they reported it, we fixed it, and everything was good. Then you went on a deception spree with the moderators. It's not clear to me why, exactly, you'd be a good addition to the server at this point. Work that out for me, and I'll consider the request. For all, we've got Prism on this server for a reason. If you break something, steal something, etc. we can find out. If you want to play in my sandbox, follow the few rules we have in place. Don't get all foul-mouthed--I invite kids to play on this server for a reason, and I will boot you. Don't grief or steal people's stuff--this is a co-op server and there are plenty of resources to go around.
  7. Yep, when I increased the server size, I forgot to reset the auto-payment amount to the new cost. Should be up now.
  8. Thanks for all the hard work, Rhapsodyman! You've been great to have on the server and I look forward to your return. Safe travels and service!
  9. You mean for New Melinia? That would certainly be a challenging project given the hilly terrain, and spread out nature of the town. Might I offer a counter to that, and suggest the town needs a castle...Also, still looking for folks interested in finishing the tavern as well as upgrading the general buildings in the market area as they are mostly basic builds at present. The embassy is also open for anyone to spruce up. And it looks to me like New Melinia may be right on the cusp of having all the tech tiers complete to build the Air Docks... Also, we've got some towns that are "abandoned" at present and so I'm looking for new mayors. I've got permission at present from jHampster to grant Grandia a new mayor until he has time to return. PM me if you are interested. On items for sale, presently New Melinia takes all types of wood and stone (whether cobble, smooth, raw, or bricks) as well as various minerals. I'm trying to get food working, but Trade Booths and TFC don't like each other apparently in that regard. I'm also always open to more suggestions from folks for items to add. Also, sorry for my absence of late--having some health challenges with the kids, so got to prioritize. However, I get email notification for any PMs, so do use that method if there's something you need in particular. A general note for folks--this is a Co-Op server, so do try to respect other folks' items and such. I am trying to figure the best way to ID abandoned homesteads and such, as those should become open for plundering after some time frame. If, however, you are out in the Frontier and want to ensure your goods are protected, be sure to use the LWC /lock command. That let's folks know you are at least paying attention...if there are problems on the server, I (and now the mods) can use Prism as needed to find and correct any issues. If you break something at spawn, let us know and we can fix it. Breaking it and not reporting it will likely result in a ban (had our first one tonight...).
  10. Thanks for the TS access, especially while I try to figure out why this Murmur server isn't allowing access... We now have two Moderators, Xeno in Southshores and Rhapsody in New Melinia, that can assist folks as needed, pay out cash for coins, and get any of the uncraftable blocks towns gain by working up the Tech Tiers. They cover different time zones, so I think we'll have good coverage overall and they are also split between the northern and southern continents. While we don't have a ton of rules on the server (/rules will show you: Be respectful, No Foul Language or Slurs, Be ethical, Use Common Sense, Have Fun!) these guys are also empowered to enforce these if needed. Basically, if everyone remembers this is a co-op server and we've got younger kids on sometimes we should be good to go here.
  11. Looking good bcg17. You guys are progressing nicely. I'll bring some trade booths by when I see you online. The_Revanchist, the IP is on the first post, in the Installation/Configuration spoiler. I'll also send you the modpack in case you need it.
  12. Still no word from jHampster and no one has seen him on line. Any current residents of Grandia able to assume the Mayor role for now (I believe SashHQ and DeadAggressor are in the town)?
  13. Note that I now have a Murmur server online for general use (came free with the hosted server account). chi-voice2.fragnet.net:65052
  14. For the residents of Grandia, I sent jHampster a PM to check on his status. Y'all can of course do the same. If we don't hear anything in a bit, we can take some actions to get the town moving again. I don't intend to generally take a town away from anyone in general, but also don't want residents "locked down" if a Mayor goes missing. Perhaps we need a poilcy to always appoint at least one Assistant that can help if the mayor is out. Thoughts on that?
  15. Got the scripts loaded. Still looking to log on later tonight.