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erian_7

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Everything posted by erian_7

  1. delta is still working on re-generating the world to accommodate the new oil fix for BuildCraft. He's using MCEDIT to copy folk's bases and import them back into the regened world so people don't lose their work but we get the oil fields. It's taking a bit of time, obviously. No word yet on when the server will be back up.
  2. I'm on quite often and usually see 1-2 people around at times. It's not highly active yet, I think because folks are waiting for the oil update. The players that are on are fairly dedicated, helpful, and fun for conversation so definitely enjoying it.
  3. Correct on the functionality for /back...it sends you back to the last place you were before death, or alternately before using /home. I've not found it to be too powerful so far. It does indeed cut out some of the trudge of walking back and forth over large expanses, so exploration is easier. It's definitely not "hardcore" in that sense.
  4. Hmm, I haven't tried spindle with materials, so I'll give that a shot. I could definitely support a longer year. Right now the time passes so fast I've only seen red apples on my tree once, and never caught the olives at all. Of course, that means animal breeding will take longer. I've seen 288 days as a suggested length to compromise between the two.
  5. The only teleports at present are /home (only one home set per player) and /back, as well as TPA. I left my Year Length to default in the CONFIG file, so I assume the server is at default as well.
  6. Coolio. Oh, and an update on the random animal deaths--since building the fence so they can't get to the smooth stone I've not had a single death. Looks like that theory is proving fairly sound. Now the chickens get "stuck" in any corners of the fencing, which also seems to draw them in like a magnet. But, at least they don't die...and this was all of course before the server went offline for the oil upgrade. Still no luck on figuring out a way to get wool blocks for the Small Boats. I've got tons of wool string now, so ready to go whenever this one gets figured out. I've also started mapping out the seas to figure out travel routes, with MapWriter putting everything in a nice composite view.
  7. Found two in my test world, one on land after finding another at sea. The surface seepage seems like the best way to spot them, and I like how it's not like standard BC with just a hole plunging straight down to the oil. Should make prospecting for oil as fund as for TFC ores and minerals.
  8. Check the main.conf file under Buildcraft in the Config folder (should be under your user ID in AppDataRoaming.minecraftconfigbuildcraft). It looks like the Oil ID is mismatched, so set the following line then restart your client I:oil.id=1530 It's under the section like this: ##################### block####################You can, alternatively, delete the .CONF file entirely and when you restart the client it should rebuild the Oil ID correctly.
  9. As noted on Page 1, that's the Small Boats mod, which you can pick up here: http://www.minecraftforum.net/topic/1599100-wip-small-boats-elegant-punt-whitehall/ Drop that in with your other mods and you should be good to go. If you have Archimedes installed take it out, since this is a replacement). Also as noted, I don't think these are functional yet since they need vanilla wool blocks.
  10. Oddly enough, they seem to live indefinitely underground (never lost one when I had them stuck in the basement for initial safekeeping).
  11. Built a fence against the wall to see if that stops it. I'll eventually move them away from the wall entirely once I get proper pens built. On the industry front, the Melinia blast furnace is now ready to go. I'm happy to blast out some pig iron for anyone looking to trade for other goods. I'll also be setting up a basic public smithy with a copper anvil for anyone that has some quick smithing needs. Still looking for cows, horses, and most fruit trees as trade, but nickel has now moved up as my biggest need. Oh, and there's a zombie defense perimeter built around the place, but players should be able to jump over the fence at several points. I'll put proper gates and roads in later. If you find a zombie opening, let me know. Still need to light the place up more...
  12. This one was under a roof. I actually had a sheep randomly die as well. They were both near a smooth stone wall, so I'm wondering if they're glitching into the wall and suffocating.
  13. [TFC 0.78.9] ExtraFirma Addon v1.0.4

    From what I can tell this is not the case. The food stays as it was prior to being placed in the fish trap. I didn't test extensively, but I noted that both the dough and pork chop seemed to gain no decay on coming out of the trap.
  14. So, do pig sometimes just randomly die? I was moving the herd around and when I came back one of them was a pile of pork chops (no leather or bone). Seemed odd.
  15. [TFC 0.78.9] ExtraFirma Addon v1.0.4

    This is a fabulous mod. I look for it on any server I play...On the fish trap, in fiddling around to figure out how it works, I noticed that food placed in either slot never decays. I noticed it first with some dough when I didn't have the trap deep enough, so the dough just sat there. I then tested with a pork chop in the fish slot, also with no decay.
  16. Two more blooms away from a blast furnace. Finally got chickens, sheep, and pigs all going, so now I'm on the hunt/trade for cows and finally horses. I also need rutabaga and most of the fruit trees/berry bushes if anyone has some for trade.
  17. Dang it. Worked out a trade for a female pig, since the only one I've ever found died in childbirth apparently. Roughly 4,000 blocks to walk the thing back home (trade to bring along a mated pair of chickens, but both died). And then both my male pigs back home (again, the only ones I've found) are gone. I am destined to never have animals I think.
  18. Good to hear, delta. And no rush as I know summer plans can take up time. I just got back from camping with my boy actually. On the server front, can we perhaps get some sort of locking or block protection functionality beyond the town designation? At present I "lock" everything by placing dirt blocks in the way, which isn't a very aesthetic approach. I suppose I could also just make an underground bunker but that would just leave the rest of the place barren. On the exploration front, howdy to Sonora (sp.?) and neighboring folks. I was exploring up north for animals and ran across you guys. I harvested two pigs wandering in the nearby countryside to finally have enough leather for a bellows (there are about 0 animals down south...). I left the meat in the nearest house's chest as a thanks. I also found olive and red apple trees in my wandering if anyone has other fruit tree saplings for trade.
  19. Yay, got my bloomery! And, I am officially trading the materials for a crucible to anyone that can provide me with sheep. If you bring me a mated pair, heck I'll give you two crucibles, fully made.
  20. Glad to help. I'm looking forward to the oil update as well. At present I just finished up my bismuth bronze anvil and am more than half way to the double sheets for a bloomery.
  21. That's the Small Boats mod, which you can pick up here: http://www.minecraftforum.net/topic/1599100-wip-small-boats-elegant-punt-whitehall/ Drop that in with your other mods and you should be good to go (and you can take Archimedes out, since this is a replacement). As a note, as best I can tell these aren't functional yet since they need vanilla wool blocks. I'll say, "Howdy!" if I see you online.
  22. Let me know your standard time on and I'll look for you. It's been mostly me and..Dano665 or something along those lines. Got a little marble brick place set up today with some adobe bricks for the roof. Two mods to consider--InvTweaks for storage management and Smart Moving for the more realistic movement
  23. Looks interesting, as I've wanted a TFC server with the BC mod. Testing stuff out now. I noted that /kit is still open and grants stone pickaxes, so that needs to be turned off. Also, the death sequence notes that I keep 50% and loose 50%, but I didn't seem to loose anything. Finally, if I try to use /town to create a town I get Permission denied. If there's anything in particular you want tested, let me know.