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Terex

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Posts posted by Terex


  1.  

     

    As a musician I would suggest you add in brass instruments. Trumpet, trombone, tuba, and euphonium so that players can play symphonies in the winter. I'd probably only suggest one sound from one instrument and not a full octave or such as the sound blocks in vanilla. That way you can also tell people that their useless brass can now be made in to instruments.

     

    We have a suggestions forum, please elaborate your suggestion there. Welcome to the forums!

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  2. Of course, i can tweak stuff as you suggest but i don't want to render useless a nice item like a lantern by brightening up the game so night becomes day. The decorations mod adds lanterns that are alcohol-based and if i ran a poll, most people would probably prefer this version or this thread would not exist. On the whole, TFC devs do a great job, but sometimes i feel already existing implementations are ignored and another approach is used that doesn't correspond to the community's expectations. I'm not trying to argue, but anyway, on the topic of the lantern that is my 2 cents.

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  3. Lighting is a basic necessity and a nuisance if the game turns dark frequently (because torches extinguish over time in the default game). The idea of a luxury item is nice, but should not be lanterns imo. If I were to play TFC again from scratch, i'll just end up using Jack O Lanterns again, if they are still in the game.

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  4. Can you get the shaders to work without any mods? When you say 'it' does not work, you have to be more specific. For example, to get TFC water shaders, you have to look up the block ID's using the NEI plugin for instance. The ID's posted in this thread may not be the same for you. You have to edit the gbuffers_water.vsh file on line 48 starting with if (mc_Entity.x == 8 || ...

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  5. It's much harder to mine and move. Something close to realistic right? Much more than flat terrain and tunnellable mashed potato mountains. :)

     

    That's not really what i mean. Did you try the mod in vanilla MC? The curved terrain and wormhole tunnels in the mountains look appealing but behind the morphed terrain, there still exists the blocky nature of minecraft. Therefore, it's tedious and confusing to mine. For example, you see some ore, but when you think you mine it, you are actually mining the adjacent blocks. 

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  6. If there is nothing around you in a radius of 2000 blocks, the best way to find new geological biomes is to travel by boat over an ocean (since you can travel day and night). Sometimes you must travel for over 5000 blocks to find something new. If you happen to find basalt, you are in luck. This is the most useful, ore-rich rock in the game.

     

    I had to travel a really long distance to find kaolinite. It was so frustrating i added the enhanced portals mod and spawned in the building blocks. When i finally did find the rock type with kaolinite, i build a portal that would transport me back home instantaneously (the one at home was already pre-built). After that, i would always use to portal to go back to and from the far lands. 

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  7. Seems too easy to say, please make TFC more difficult without going into any detail what makes a game more difficult. Many people, in fact, want TFC to be less unforgiving (especially at the start)!

     

    Vanilla minecraft does not really want to be a hard game since it's more about creative building. Mods like TFC can make the game harder to survive, but cannot change to core of the game, which is for the most part based on minecraft mechanics. Typically, a player finds a game more difficult when staying alive becomes a challenge. Alternatively, one can make a game seem harder when the player needs to grind a lot to achieve a particular objective. I don't like the latter as it is tedious and repetitive. TFC combines both. 

     

    Some means to make the game harder include:

    -More hostile, tougher mobs dealing more damage

    -Slowed progression towards better armour

    -Slowed progression towards better weapons 

    -Rarity of animals/crops/food to increase risk of starvation

    -(new) Temperature and hydration effects

     

    All of these lead to more frequent deaths, except the penalty of death is quite forgettable. Nonetheless. apart from the first entry, i think TFC has done well to turn minecraft into a better survival game and no other mods do it better. Enviromine mod is perhaps the most popular one because it enhances minecraft survival. However, it is flawed and limited in the way it doesn't really strife to be believable, rather it wants to be compatible with all the machine mods out there. Only TFC has substantially modified the survival mechanics and become more independent from the base game (e.g. mobs and player have much more hit points to allow for more flexibility in progression towards better armour and weapons).

     

    But as in any game, once the player is proficient enough, the game is no longer difficult. To make the game harder still, you could strife for a harder start (e.g. spawn on an island with limited resources), but this is not really the answer. In the end, you should probably look elsewhere for harder games to play :D

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  8. I suggest a standard size stack of dirt. I do not argue that its size can be changed.

     

    I'm only suggesting a workaround for your suggestion because it will never be implemented as standard. You can change stack size for yourself. If you play on a multiplayer server, then just roleplay you cannot carry more. 

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