Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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Hector49er

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Posts posted by Hector49er


  1. Would people really want to dig out and replace every block they want to plant something on (as well as having to plant more stuff) when they could just use a tool that tills it as well.

     

    And I never said it was impossible, I actually wanted to leave it open to a player.

     

    You could, or you could not. Have you thought of how the plow would be implemented?

    Is it just another item that you right click with or is it an Entity that must be drawn by some draft animal? I would assume that making it an entity would be significantly more difficult.

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  2. I think it would be better like this, and realy, if you want to use some rare stone type that only occurs far away for your home/castle, it should be some work to go and get it. The avalible building materials should do unless you are willing to put in the time and effort to go get rare ones. Personaly, I would limit inventory much more, but that's just me.

     

    I would make it so you can only carry 2 things at a time first, but put virtualy anything on the ground for quick storage. After crafting a backpack and toolbelt, inventory should be able to increase to about what it is now, though I would still have much more strict weight limits.

     

    Add-on... Every time I see something where a small group of people might enjoy it while others would not that's all I think about. I don't want this, if you want it fine. You could probably get some of this effect if you were to change the size tags from light & tiny to Huge & Heavy.

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  3.  

    Hoes would also not be able to till grass, it would have to be dirt

     

    The next tool should be the plough. It would be able to only be made out of metal, and could till successively wetter and drier dirt as they get better, with steel ploughs being able to till grass.

     

    So if I can't till grass blocks with a hoe then I have this magical tool called... a shovel. Tada! Instant dirt! I have personally tilled grassy soil with a shovel and a hoe, it is totally possible. The shovel breaks it into chunks and the hoe breaks down the chunks. I would not go to the trouble of making a plow when I can just use a shovel... I propose that almost no one would make plows.

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  4. This would be more realistic because after an item would be quenched in real life, it becomes more brittle so that could be why it would take damage.

     

    This is only the case with Steel. Quenching is actually a part of the Annealing process when used on copper silver and bronze, resulting in a softer metal.

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  5. I prefer the increments that are already implemented in the game.

    For food they are:

     

    0-20oz   Tiny

    20-40oz Very Small

    40-80oz Small

    80-160oz Medium

     

    Perhaps I was unfair in criticism of the unevenness.

    It only makes sense that the pictures would change when the size of the object as listed in game changes.

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  6. So my idea is pretty simple:Depending on the food weight, different food symbols are displayed 0-40   oz:41-100 oz:101-160 oz:

     

    I could provide more textures if you like those. First however I would like to know if this is even possible :D

     

    Could you at least use the SAME increments that are used in TFC? Your suggestion is not even consistent throughout itself the first section is 40 and the others are 60. The suggestion is completely aesthetic and unnecessary already since the weight is already indicated by words, by numbers, and by the little white bar. If someone wanted to make an add-on for this, fine. Otherwise this is just a huge waste of time that would more productively be applied to TFC2.

     

    The utter lack of observation and basic math is really a deal breaker for me.

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  7. Have you ever heard of the corn burning stove? Anywhere where you have an excess of inexpensive grain people (in modern times) burn it. I personally would rather drink, I mean brew the alcohol...

     

    Perhaps one should plant less grain?

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  8. How about you use logs rather than a sapling? Considering that bows were/are never made out of saplings. You would get an extremely uneven weak bow that is quite useless. You actually use straight grained lumber from a mature tree to make a wooden self bow. Usually it is done so that the heartwood forms the inside (or backside depending on how you look at it) of the limbs, which is under compression, and the sapwood, which is more flexible, forms the outside (or front) of the limbs and is under tension.

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  9. Why not just make an add-on called "Better fire pits" or something? You could implement all of the aspects you desire and people would have the option to choose between what they prefer.

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  10. I like the idea of animal fat, as it was the first to be used in human history. It has several advantages, it is realistic, believable, and in  the time frame of tfc. Preferably I would prefer to have a rudimentary kind of oil lamp, one that was not dependent on metals, since the oil lamp was extensively used by pre-historic people.  

     

    Agreed.

    Lindybeige has some interesting videos about torch use.

     

    Indoorshttps://youtu.be/HQZqbGME5HY

     

    Outdoors

    https://youtu.be/jiuHr5YVJBI

     

    Alternatives

    https://youtu.be/LMhMrnWslQs

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  11. I think scouring the world for a particular fruit tree is a bit too difficult for something as seemingly important as lanterns, but alcohol is way too easy. I'd like to see a crop-based alternative like corn or soybean oil, with a worse ratio of food input to oil output, so that olive oil is the preferred solution but an alternative is at least possible

     

    edit: I can't believe I didn't think about it when I first replied, but animals could drop some fat in addition to meat bone and hide, and the fat could be turned into oil. That would be way less sustainable than olive oil but far more widely obtainable, which is a nice balance

     

    This is how soybean oil is produced according to wikipedia:

     

    Production

    To produce soybean oil, the soybeans are cracked, adjusted for moisture content, heated to between 60 and 88 ºC (140–190 °F), rolled into flakes, and solvent-extracted with hexanes. The oil is then refined, blended for different applications, and sometimes hydrogenated. Soybean oils, both liquid and partially hydrogenated are sold as "vegetable oil," or are ingredients in a wide variety of processed foods. Most of the remaining residue (soybean meal) is used as animal feed.

     

     

     

    Would you please think a few moments about fuels that would actually fit into the idea of TFC before suggesting fuels that were not produced in the era that TFC is portrayed?

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  12. Also, corn oil is made in much the same way as olive oil. Perhaps that could be an option as well.

     

    You mean by smashing?

    Corn Oil is made by grinding the germ of corn. Olive oil is made by grinding the entire olive.

     

    Assuming you have good quality corn and olives the yields by weight are:

     

    38% for olives

     

    2.8% for corn

     

    Olives have over 13 times more oil yield per pound than corn. Olives also require far less processing than corn does for oil production. If you were to implement corn oil as a possible lamp fuel you would have to first implement a way to separate the germs from the starchy bit of the kernels. Or you could simplify it and have a very low oil yield that consumes the other 97.2% of the corn that is not oil. Seems like a bit of a hassle to destroy 160 oz of corn for only 4.48 oz (by weight) of oil.

     

    In conclusion, I don't think that corn oil is a believable option for TFC because corn oil is a modern product that would require a large amount of labor to produce by hand and was not historically used as a lamp fuel.

     

    Perhaps rendering tallow from animal fat would be an acceptable option? Tallow was used historically as a fuel for lamps. Perhaps it could be added as a drop from animals along with their meat?

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  13. Is the company GGServers? I just set up a server with them too, took a bit of work to figure out how to work it. I can give you a hand if you like.

     

    The trick is to follow the guide on the wiki, upload the folder with the JARs in it. Rename it JAR and put the library folder in the JAR folder also. Then Copy and paste the name of the forge server from the JAR folder into the jar selection box on the server page. Be SURE to hit the SAVE button at the bottom. Your server should start up now.

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  14. That is not true. Players can be standing or crouching to drink water. The only condition is that they must have an empty hand.

     

    Hmmm. It didn't work when I tried it before posting that reply, but on further testing it seems that crouching does not make a difference. Apologies.

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  15. They stalked the deer vor maybe three days an when the are careless for just a second, all their work was in vain.
     
     
     
     
    What? Three days? Why would you ever stalk something for that long? You would never stalk something for more than a few hours. What would you eat or drink? Where would you go to the bathroom? How do you stalk something in your sleep, or did they just not sleep for three days for a scrawny little deer? Doesn't the deer eat or sleep? Why not sneak up while it is asleep and kill it then?
     
    Also, the method in that video was not "mainly used for combat". The shooting in the video is stunt shooting, exhibition, circus. Meant to be flashy and wow the crowd but not useful in a combat situation.
     
    Although I agree with you that the slow draw in TFC is appropriate to hunting and is believable.
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