Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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Deviator

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Posts posted by Deviator


  1. Version #: 78.7Suggested Name: Red Apple combine to Apple if over 160ozSuggested Category: AnnoyingDescription: If you combine Red Apples and go over 160oz, you get 1 Red Apple at 160oz and 1 Apple (vanilla)Have you deleted your config files and are still able to reproduce this bug?: YesPastebin.com link of the Crash Report: No crash

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  2. As far as coding goes, it changes everything. If I asked you to put 8 bananas in a blender, would you put them in one at a time or would you try to cram a bunch of 8 in at the same time? Those are 2 different scenarios just as 8 individual pieces of coal are different than one larger piece of coal. The game sees them as different items and the mod was not coded to accept both as an option.

     

    These questions are part of the troubleshooting process. In order to narrow down the issue, you need to be very specific about the steps you tried. If you are trying something known to not work, then there may be no issue at all. Instead of getting defensive at every person trying to help you, you might want to answer the questions in detail so the devs have an easier time figuring it out.

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  3. So Bronze can be cast into molds and doesn't need to be anvil'd? That's been keeping me from using the rather large stockpile of sphelerite and sticking to pure copper, thinking bronze needed to be worked on a copper anvil.

    Copper + Sphalerite = Brass which is not a tool metal. You need Copper + Cassiterite for Bronze.
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  4. Welcome to the forums!

    Your knife pattern is upside down and the axe pattern needs to have the vertical row of 5 moved to the right one space. The correct patterns are on the Wiki.

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  5. kittychanley, maybe it'd be a good idea to have some sort of sticky post in suggestions and general including some 'basic' information which otherwise falls into the depths of the forums, like which general ideas are already 100% denied and

    Great idea. Also, Kitty, if you edit one of the stickied posts, you may want to bump it as well. Many people never re-read old threads unless there is a new post and simply editing it won't make it show up as having new material. This is the downside of the FAQ as well, you can never tell when you need to go over it again for new "no-no" topics and other things.

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  6. That would be your problem. 360 is a valid number to set for year length, but the config needs to be changed on both the client and the server or you will get crashes like the ones you described.

     

    If you set that value to be the same on both your config, and the server's config, you shouldn't have anymore problems.

     

    As for /time set 0, putting the calendar back to March 1st 1000 is the correct behavior. However, by doing that reset, any animals that were born after world generation will have issues, as they are now seen as having a negative age. Other issues might happen for the same reason as well.

    Is there a better way to set the world timer back to 0 without the issues? I want to create a server world with a spawn town and everything but that takes time and I would like the world to start at 0 when I upload it to the server.

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  7. As Sda209 said, if you think you've actually borked the whole thing and the bar cannot be salvaged, melt it in the forge by putting a ceramic mold in one of the side slots and then you can make a new ingot and start over.

     

    How can it not be salvaged?

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  8. You can continue to work the bar as long as it remains at the right temperature. Just don't make the arrow go off the side of the GUI or the ingot will be destroyed. All you need to do is use the recipe on the plans to make the arrows line up, even if you make a mistake you can still move the arrow back into position using the different actions.

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  9. This is not a TFC issue. I was watching some vanilla Minecraft streams on Twitch earlier and they were having the same issue. It is probably an issue with the Mojang authentication servers. It has been happening on my server as well for a few days. Best to just wait it out, I am sure they are aware of it.

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  10. The thing about coding is that you often look at how something has to behave. You decide under what conditions it should behave a certain way and try to identify which cases are irrelevant to simplify the problem. For example: realistically, rocks picked up off the ground would only drop ore if they were ore, instead of scanning for ore when broken and deciding whether they should drop ore; the rocks would know from the start. However, because they can't be placed back on the ground, we can say that the rocks resolve their drop when broken. While that scenario is different than how real rocks would behave, they behave the same way for the specific situations which can occur in the game. If they had to remember if they were a placed stone or a generated stone, they'd have to store more data besides just the regular rock type (blocks have a very limited range of memory, so you really don't want to be storing too much data in them).

     

     

    Basically, we smudge the definition of certain objects to simplify their behaviours.

    You should cut and paste this into every post about realism vs believability vs coding reality.

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  11. It's not a "simple bug" when the game crashes and corrupts worlds. You even marked it as Severe on your list. Can there at least be an off switch for big trees maybe? Would that be hard to put in.

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  12. You can sell a vanilla enchanting table for 1 banana if you want to. Use NEI to import the enchanting table and banana then setup the NPC to make the trade. Then anyone who comes along with a banana can buy an enchanting table. The NPC's are spawned in by the server admin who sets up what each NPC will trade, or you can let the players spawn their own if you want to but that might get messy.

    You don't have to be in creative mode. And why create a mod pack at all if you are against changing anything in TFC? The point of mods is to add features and items that don't already exist. Some people might like TFC better if they can have backpacks or enchanted items. Why deny them the ability to play it their way? Let Bioxx create it the way he wants it to be and then let everyone else customize it to their own liking. If this mod pack might get a few more people playing TFC then I am all for it.

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  13. I am talking about the stuff that has been fixed recently but not released yet (unless I am missing something)...

     

    Sequoia bug, invisi-cows, basically the stuff from the 77.21 Official Bug List.

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