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Copper

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Everything posted by Copper

  1. [TFC 0.78.9] ExtraFirma Addon v1.0.4

    Awesome! Are Rain Collectors currently craftable?
  2. Supplemental Advancement to Copper

    This is good and original. Support!
  3. Explosives, a use for gunpowder.

    That's sad news, considering it'll make cobblestone walls just about impossible to build. Walls will have to be made of either thatch, log, planks (requiring metal for the saw) or bricks (requiring metal for the chisel).
  4. Alternatives for magical mobs

    Any chance of posting a quick how-to for the original post? I've been planning to do this for a while, but hadn't yet taken the time to figure out how.
  5. Female Gender Option

    As far as games go, Minecraft is probably as good as it gets with regards to political correctness, with complete gender-neutrality and absence of gore. Thus, I do believe the original poster's request to be unjustified. On the other hand, the overreaction in some of the responses is an attenuated manifestation of a thoroughly demonstrated phenomenon, namely, that the comments on topics and articles dealing with feminism usually justify the existence of feminism. If you ask me, this is one topic that'd be better off closed and deleted.
  6. TFC Endgame - To the Clouds!

    "Appropriate" or not, I'd love to see this.
  7. The "Why Can't I...?" Thread

    Alright folks, this is a brainstorming thread disguised as a little game. The idea is simple: you know those moments when you are faced with a situation in which you take the most logical action only to find out that it doesn't work? Be it due to oversight or balancing or any reason, this sometimes leads to immersion-breaking. So, I propose this thread become the place to write about it so that a developer or add-on maker or somebody can fix it. Let's keep it short and to the point though - objective issues with objective solutions. I'll start with a few, you guys follow suit: - Why Can't I... drink water from a water bucket? I just went down to the river and forgot to fill my jug. Now I have to go back, even though I'm carrying 4 buckets of water! - Why Can't I... use sticks to fuel a firepit? It is made of wood after all. Sure, each one will burn for a very short time, but I have a ton of them! - Why Can't I... throw rocks at those zombies? There's a zombie trying to eat me, and I happen to have 10 big rocks in my pocket and a good throwing arm!
  8. Corpses, Food, and Butchering

    that a 'yes' or a 'no'? lol
  9. [TFC 0.77.22] Strongcraft (v0.1.4)

    Would you consider adding some directional information to the search staff results? While keeping it single-use, of course. Something along the lines of, I don't recall the exact quote but, "You feel a strong wind blow [from the southwest/from below/from behind]"
  10. How about a Smoke house and trap lines?

    This is great. Support! Also, multiblock structures = fun.
  11. List of new monsters

    There has been talk of keeping the fantasy-esque mobs but moving them underground, and leaving the surface for wild animals to roam. I believe the mobs you suggested would be a really nice addition to the underground roster (specially the ghost and shadow). I also fully support the addition of bandits and robbers to the surface - or else why do I even build a house?
  12. More food needed

    The fact that it has been discussed to hell and back AND not yet implemented is not a very good reflection on the community (and devs), and has the undesirable effect of inhibiting further suggestions...
  13. Scythe work

    Many times I've read "but then scythes would become useless!" in response to a suggestion. You've just explained the reason why - it's because scythes are currently being employed "out of character". I fully support crops being very hard to harvest by hand.
  14. Double Suggestion: Art & Wine/Beer

    I, for one, would much enjoy making music in TFC.
  15. [Suggestion] Basic Needs

    I believe you have a solid point here. The awesome blacksmithing system sets a high standard that some other aspects of the simulation don't quite live up to. Now this isn't meant as criticism, it's just my own personal observation. Maybe the next steps in development should focus on bringing the other systems up to speed. Even if it's just minute changes that make some things a little more intuitive, so that the player doesn't have to ever ask "why can't I do this?" Perhaps I can make an actual suggestion tomorrow after I've slept on it.
  16. Disclaimer: I realize some/most of this might fall outside the timeframe intended in TFC. On the other hand, none of the mechanics proposed alter gameplay or balance significantly - they mostly add things to do, which TFC sometimes lacks. Anyway! It's hard not to notice that TFC already provides an assortment of reactants, from alcohols to acids, bases and lots of organic matter, together with barrels, glass bottles, ceramic wares and plenty of heat sources. What could we do with all this? While the possibilites are many and varied, I will give some examples that I spent some time detailing - though keep in mind Copper is not a chemistry major. Part I: Reactants: Let's go over what we already have: (this analysis is from a present-world POV. Steve wouldn't know these names or why any of this even works. T'would be the result of a lot of experimentation) - Alcohols in the form of alcoholic beverages (seven types, no less! Gotta catch 'em all). For our purposes, these would be considered complex solutions containing some fraction of Ethanol, for the most part. Distillation could optionally be implemented to produce a lot more pure solutions (and stronger booze!) - Acids from three possible sources: vinegar for weak acetic acid, which can be concentrated by direct boiling. For strong acids, we have two possibilities: Sulfuric acid, which might be produced by burning sulfur powder and bubbling the resulting (toxic) gas through water; and Nitric acid, which might be produced by reacting Sulfuric acid and Saltpeter (KNO3) under heating and again bubbling the resulting gas through water (Copper is actually not sure on this one). - Bases from limewater, which is another simply Calcium Hydroxide. With a pKa of over 12, this is a strong base. Keep in mind that, while limewater has a fixed composition, it is obtained in game by mixing Flux and water. Now, Flux can be many things, including, but not limited to: Sodium Carbonate (which can be made to react with CO2 to produce Sodium Bicarbonate (baking soda, to get those breads to finally grow and not need to be parted with a hammer (nested parenthesis!))), Calcium Hydroxide itself and even some phosphate minerals. - Organic matter from everything. A particularly good source would be rotten flesh. Part II: Reactions: All this stuff could be used to make... 1) Glue This is the easiest! Adding a base such as baking soda or limewater to curdled milk causes it to "unclump and become a thicker plastic-like substance", which can be used to glue things together, according to wikipedia. There are, of course, other ways to make glue, such as heating prepared hide (which is already in the mod) in water, possibly with a weak acid, to obtain hide glue. 2) Fertilizer Inorganic fertilizers are mostly composed of: Nitrogen (actually, nitrate (NO3-)), Potassium (K+), Phosphate and some trace metals. Nitrate and potassium come straight from saltpeter, metals come from...all over the place, really, but I'm thinking maybe copper and zinc powder, and phosphate is tricky. We can exert some abstraction and just consider that it comes from Flux, or we can turn to organic sources and precipitate phosphate out of a very dilute rotten flesh solution using limewater. For balance reasons, I'm thinking this should be crafted as a mixture of a stack of saltpeter powder, a stack of phosphate/flux, one grinded copper nugget, one grinded sphalerite nugget, resulting in half a stack of fertilizer powder, to be applied directly into farmland. Each application would raise a random nutrient (A, B or C) by some amount, and prevent further application to the same block until the next season. 3) Painkiller Willow bark has been known to act as painkiller since...forever, prettty much. While you can just bite it and get a mild effect, we can do better than this: macerate the bark into powder with a quern or some other device (I'm thinking of extrafirma's mortar and pestle) and extract the active salicin with ethanol. The resulting tincture acts as a much stronger painkiller, at the cost of giving you a severe stomach irritation. The tincture can be finally turned into something akin to aspirin by breaking salicin into salicylic acid by reacting with sulfuric acid and heat, and then adding concentrated acetic acid and cooking a tad more, producing acetylsalicylic acid, which won't irritate you and will recover some health on the spot. Now this one involves a lot of [...and then a miracle happens...] steps (and Copper is also not sure about all of them), but it could theoretically be done (the final step is regularly done as first semester general chemistry lab experiment, which Copper recalls having done a few years ago), so, I list it for the sake of completeness. 4) Paper The paper making process in vanilla, which is inherited by TFC, is just to simplified to be called paper. It's a lot moke akin to papyrus. I propose paper should be turned into papyrus, which would be still used for plans but would break after each use. Prepared hides could be made into parchment, which would serve the same function and also break after each use, but neither could be used for books. In order to make books, Steve would have to craft paper. A simplified paper making process could be: make wood into powder/chippings, cook in sulfuric acid for a while to remove lignin - this produces cellulose, which can be hydrolysed in acid to produce sugar OR pressed against a flat surface to dry into paper. Ta da! (Actually, lignin can also react with acid to produce Vanillin, but why on earth would Steve need artficial vanilla flavoring?) and finally 5) Soap This one's also easy. A simple reaction of animal fat or ashes with a base such as limewater will do. Can't really think of a use for it, though. ---- Anyway, to close off this huge post, Copper's making these suggestions because: I) the potential is all already there, and II) this would provide players with a lot of tinkering and meddling and building of labs and gathering of reactants to do! Maybe to take a break from all the mining and forging, or maybe as a reason not to stop playing after you're sitting in a pile of red steel ingots! But it is, of course, quite a lot of stuff to add. Copper's aware of that. Also! If you are a better chemist than Copper, feel free to call him out on his mistakes!
  17. [TFC 0.78.9] ExtraFirma Addon v1.0.4

    Zerren, for some reason sections of a long rope are failing to render in my world. Only the extremities are visible, the rest is invisible. Attached is an image to illustrate. I am using the latest version of extrafirma, and as far as I know everything else is up to date (mostly optifine).
  18. Drinking is too slow in bodies of water

    I believe the purpose of the ceramic jug has more to do with being able to bring water with you on long expeditions inland or underground. But I agree with all your points anyway! Also, as long as we're talking sanitation, boiling water could be a thing as well. Filter to get rid of particles in suspension, boil to get rid of microorganisms.