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AllenWL

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Everything posted by AllenWL

  1. A place with a nice town(s) where we all share resources. (Preferably without pvp/raids, but if there is, I'll just cope with it.) By that, I mean having something like a town storage/warehouse where people actually contribute to and not just take things from, and where there are enough people actually contributing. So if I wanted a new sword, but didn't have the metal to make one, I could drop by the town smithy to pick up a sword, or make one myself from the resources there. And if I happened to harvest some crops or catch some fish, I would only take what I need to eat, and put the rest(after taking measures to keep it fresh) in the town storage. Simply, a place with people I can chat with, and where I can relax and do what I want, when I want to. Kinda sucks when I go on a server and have to live alone because everyone lives 10000~ blocks apart, or join a town, but have to live alone anyways because noone ever comes on when I'm on. Don't really care about much else. I mean, I don't like using F3 coords or minimaps because it feels cheaty, but they are very useful, so.. I also always wanted to try role-playing, but never got to as all servers I found just had people never role-playing, but simply doing stuff and talking in ooc.
  2. For me, what keeps me from really loving the mod is the fact it takes much too long to find and gather resources. You need to go a extremely long way to gather resources, and you need resources to supply for extended trips. Quite the paradox, unless your spawn has plenty of stuff, like copper and crops. Then all you need is simply time to refine them all. While playing on servers does help a lot, I have a hard time finding servers that I really like, and I just end up playing something else rather then searching for servers that I like. But I still enjoy this mod a lot, especially to take a break from things. Nothing quite like watching the sun set from my house after a relaxed day of gardening and carpentry, Now if I had a chair, a pipe, and some pipeweed, it'd be great
  3. Dirt Roads

    Indeed. However, I would like roads for the looks and for marking where to go. Though you can use sand, gravel, cobble, etc to make a road, it tends to get slightly annoying digging/mining for all that material...
  4. Multi-Crossover Roleplay Thread of Randomness

    You could always put tanks on board your ship to give some suckers a nasty surprise. Nothing like boarding a enemy ship only to get a tank in the face. Or tie it to your ship and use it as a improvised turret.
  5. combat tips in the stone age for new players

    All said and done, I think the best combat tip in the stone age is this: Unless you know 210% you can kill that sucker, duck and cover.
  6. Multi-Crossover Roleplay Thread of Randomness

    Ohh, what kind if tank? I'm currently trying to make a moving country, or failing at that, at least a moving city. The giant lighting-cannon-thing I'm working on currently will be one of the armaments of the moving what-ever-it-ends-up-as.
  7. Multi-Crossover Roleplay Thread of Randomness

    Oh, that'd do nicely, especially since gold doesn't corrode as easily.
  8. Multi-Crossover Roleplay Thread of Randomness

    Hmm, I dunno, it also has a lower melting point, so it might melt the moment the cannon fired.....
  9. What is TFC?

    Personally, I find TFC fun, but less challenging and more slow/grindy/damn-why-do-I-have-to-walk-1000+-blocks-just-to-get-my-self-some-flux?-annoying Which is why I prefer playing on servers.
  10. Multi-Crossover Roleplay Thread of Randomness

    If you happen to find any copper, will you be willing to sell it to me? I'm trying to make a giant lighting-cannon-thing, and I need lots of copper.
  11. Multi-Crossover Roleplay Thread of Randomness

    Well, I don't understand exploding lemon grenade-language myself, but at least I have the decency to use a translator. I think I'll go over to Bree and get myself a drink. And a pancake. With syrup. Maple syrup.
  12. Multi-Crossover Roleplay Thread of Randomness

    Not very polite are you people? *sigh* Such barbaric manners... You must be polite and courteous, even when going around slaughtering innocents and waging war. Don't you know manners?
  13. Crafting Sandstone

    That would be... interesting, to say the least.
  14. Multi-Crossover Roleplay Thread of Randomness

    Spiked foot? That must do a number on your floors.
  15. Multi-Crossover Roleplay Thread of Randomness

    No idea what you mean.....
  16. Multi-Crossover Roleplay Thread of Randomness

    A group of my fastest most maneuverable ships use a hit-and-run tactic, drawing out your ships before dodging through a asteroid belt. Then a group of motherships and heavy fighters ambush your ships from behind while the retreat is covered by the asteroid belt and my strike ships mover around in the asteroid belt, using the asteroids to dodge and hide attacking any ships that attempt to pass.
  17. Multi-Crossover Roleplay Thread of Randomness

    What makes you think my fleet is quantity over quality? I spent millennia on this fleet, we have both quantity! Well, this is gettingintresting. May the best fleet win!
  18. Make Horses less pointless and cooler

    I dug up a thing about wagons I wrote a few weeks(?) ago Wagons can be used on the road, but be slower and (possibly, if mechanics allow) tire the animals faster and/or wear down the wheels/axle faster. Rail-wagons(no idea what to call it) could be wagons used on rails, and be faster, and (again, if mechanics allow) tire the animals less and/or not wear down the wheels/axle as fast. Also, since it goes along a pre-set rail, you won't need to worry about directions and it'll be a lot smoother journey then wagons.(simply put, you don't have to worry about getting distracted and driving into a tree, or off a cliff, or into the river.) There could be 'normal' wagons for both player and item transport, passenger wagons, for player only transport, and item wagons, for item only transport. 'normal' wagons will carry less players/items then passenger or item wagons. All wagons will have two front seats for a driver and navigator/guard/whoever You should be able to tie a few animals behind wagons(maybe just on item and/or 'normal' wagons) To go deeper on the topic, wagons would be two blocks wide, three and a half blocks long and one and a half blocks tall, not counting the horse & harness. The main body of the wagon, where you load the items/players sit will be roughly three blocks long, and there will be a half-block-length-ish seat in front of the wagon for the driver(and possibly one more person) A 'normal' wagon will have four cargo slots and two passenger seats. A passenger wagon will have 6 passenger seats, and a item wagon will have 6 cargo slots. Each cargo slot will basically be like a single block, holding one chest, one ingot pile, one barrel, one large vessel, or four pottery. Wagons should be able to go up a full block, but going up a full block should slow down the wagon very much(not a problem with the rail-wagon though), and(if possible) wear down the wheels/axle and tire the animals faster. Going down more than a full block should be possible, but very costly as you won't be able to go back, and it should be very damaging to the wagon, animal, and whatever is on the wagon(maybe have some items/barrels/vessels spill out? Minor damage or falling out of their seats for players?) So while you could use wagons without a road, making a road will be much advised and better, especially for places you frequent. And obviously, you'll need bridges to cross rivers. I like the idea of a 'carpentry' skill. That would allow us to make certain things without trying to fit everything into a 3x3 block or using tons of crafting recipes for every piece we need or something. The body of the wagon could be made using carpentry and several planks. I think wheels should be separate, and slowly wear down with use. There would be a wooden wheel, very basic and lowest speed, but made with wood on the carpentry bench, and metal wheels made on a anvil which would be faster and have more durability. If a wheel wears down and breaks, the wagon will stop, and need a new wheel before it can move again.
  19. Crafting Sandstone

    But you would still need at least one log and one straw per brick, even if you dry all eight, you would be using 8 logs and enough straw for 2 thatch for 8 bricks. If each brick is a block, that might be better, but most likely, each brick will need to crafted into blocks so it'll just be better to make a log house and watch where you put your kiln. Can't you say, give wet mudbricks a timer like saplings or torches, and have them turn into dry mudbricks when the timer runs out? Just have certain things, like access to the sky, or weather it is raining or not effect whether or not it'll dry, and I think it'll be plenty beliveable
  20. Slight fishing tweak

    How about the deeper and bigger the place the bobber fell to, the bigger the fish? I mean, if we walk forty meters away from a puddle then throw a line into the puddle, I don't think we'll be able to catch big fish. Also, this way, people will also be more likely to actually throw the line further into the water(since the further you go, the lake/river/tends to get deeper) and not just fish while 20 meters from the pond. Edit: Also removes the slight unbelievability of getting fishing in a small puddle and getting 0.1 oz of fish, then moving away, throwing the line to the exactly same place, and... bam, a 10oz fish.... or something. Would also be cool if you are within a certain distance from the bobber, you can't catch fish(like, the fish don't come near because you're scaring them off.)
  21. Multi-Crossover Roleplay Thread of Randomness

    Oh yea? Let's see if your warship can match my fleet! *Brings over a entire fleet, totaling 11 motherships, 100 battleships, and 634 destroyers from yet another galaxy* Open Fire! *All ships fire, completely demolishing your warship and leaving barley enough wreckage to make a toothpick*
  22. IRL Blacksmithing!

    I'm interested in blacksmithing, but I live in the middle of a city in a apartment. Not much places to get metal or a place to smith, never mind anywhere where I can get anything that'll heat metal hot enough. Plus, I'm a minor. Don't think my mom will let me go off to smith myself a knife.... But I have made random figures and things by bending/cutting/folding paper clips and wires together when I can get my hands on them. Once made a ship out of tin foil and large amounts of wire, but left it behind when we came over to Korea.
  23. Share your livestock knowledge

    For the butchery, I find that breeding a lot of pigs or loads of chicken then slaughtering them all works fine. Fishing or squid-killing is more resource-friendly, but once you get a nice farm, it's not much of a worry anyways, and other then pigs and chicken breeding like, well, pigs and chickens, they are also easier to kill and gather drops from then squids and is faster and a gives a lot more meat than fishing. If you use fence for a fencing, it tends to stop mobs suffocating in walls. Or just right-click with a chisel to turn them into non-solid blocks. Or leash them all to the center. Also, I find animals a lot easier to tow when you're holding grain as they actually go along with your dragging. Kinda useless in a pen full of animals though...
  24. Is there a death penalty?

    Every level on xp boosts your base health and hunger(and I think thirst too) For example, if you have enough xp levels, it's theoretically possible to have no nutrition but more health than a guy with full nutrition but no xp levels. Besides, do you want to raise your butchery/agriculture/smiting after hours of hard work, hundreds of animals, thousands of crops, and tons of ingots, just to loose them all because you got careless when mining and made a giant cave-in?
  25. Multi-Crossover Roleplay Thread of Randomness

    Oh yeah? *Bring over space fighter-ship from another galaxy* Let's see if you're still immortal after I turn you into a spirit bound puddle of metal. *Opens fire with enough lasers, bullets, beams, missiles, and nukes to raze a entire content to the ground*