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AllenWL

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Everything posted by AllenWL

  1. My first night QUESTIONS

    Logs are easier to get then you'd think simply go for the tall trees, and for the first day, just focus on gathering materials for a shelter. You can afford to starve for a day and a night, and it'll take time to gather and smelt ores for metal tools, so when you find crops, animals, or ores, just remember the location, then ignore them, focusing on gathering materials and finding a nice place to hunker down in. The animals, crops, and ores will still be there the next day, but the items you gathered might not be, especially if you wandered a bit too far and died. Also, keep a eye on the terrain, as you might be able find a shelter practically all made for you, which can save a lot of time. Clay deposits still make an excellent shelter, especially on a hill/cliffside, and grass is(if I recall correctly) gravity-resistant as well as long as something doesn't step on it, so digging into a small hill can make a fine temporary shelter until you gather enough resources to make a better one, or reinforce it to make it a more permanent shelter. Small caves also make great shelter, as you only need to cover the entrance, and maybe the back, if it's a long one, which won't take as much resources as building a entire shelter, and has the added bonus of allowing you to have indoor pit kilns without burning down your shelter If you couldn't find a nice place like a clay deposit, and couldn't gather enough resources, you can also put up log pillars a block apart, then fill the space between them with sand, dirt, or gravel to make a nice solid wall. Or, you could also put logs in a x pattern and fill the gaps with thatch to prevent skeletons from shooting through it, like this: LTLTL TLTLT LTLTL L=log, T=thatch Thatch still makes a fine roofing since spiders rarely wander all the way to your hose, up the wall, and through the thatch unless it's chasing you. Finally, don't get greedy and make big shelters. Keep in mind how many resources you have, and how much more you can gather before sunset, then plan out your shelter accordingly. You can make houses as big as you want later, but in the beginning, all you want is a place to store things and not have to look over your shoulder every ten seconds.
  2. Ranged weapons vs. Skeletons

    Also, I'm not sure I would like making a sling and tons of shots to kill that skeleton, then end up running around like a idiot dodging arrows while slinging lead shots everywhere and hitting everything but the skeleton.
  3. Ranged weapons vs. Skeletons

    Wow.... just wow. For so long, I was like, hey pheasant, die! Because I couldn't breed them... Will keep that in mind the next time I find a bird.
  4. Terrafirmacraft jokes

    I'm such a great archer, in fact, I'm so great I can shoot a skeleton from a hundred meters away and send my arrow straight through the ribs without even scratching the bone!
  5. Ranged weapons vs. Skeletons

    Personally, I find using cover, pitfalls, and more allows me to safely dispatch most, if not all mobs once I hit the metal age. However, I would like a sling or another ranged weapon that deals a non-piercing damage, mainly because feathers are not the easiest things to find, and I would like more diverse weapons. But really, until combat is more fleshed out, I see little to no reasons to add more weapons.
  6. Tracking Skill

    Reminds me of wolves running down deer and moose and stuff. But wolves have the advantage of being wolves. I think we should just stick with throwing tons of stone javelins and hoping to kill it before it runs away, and tracking it down if you really feel like it. If we have tracking, I want to use it to find animals, not to chase one for hours hoping it tires before I get slowed by thirst, or weakened by hunger, or slaughtered by monsters. About tracks, what if we had two types? One could be a 'old' track(or something) like the one bioxx mentioned, that leads to the (not-yet-existent) animals, and another made by the animal moving? Because while it's true that when an animal spawns, the tracks it makes might not be very useful since the animals might be right next to the tracks, meaning tracking it is useless. However, I have had moments where I was leading animals, and got killed, and after going back to the same place, wandered for hours looking for that animal that wandered off. Sure, they don't move that much, but they can move more than you'd expect, and in places like a forest, it can be seriously time-consuming and difficult to find them again. Also, on deadly animals, Moose. They are accounted for the most animal attacks in america, and worldwide, are only second to hippos, according to wikipedia, and if attacked, capable of killing even bears and wolves.
  7. Grain Preservation

    I checked the changelog, and it seems that grains will now decay a lot slower, at the same rate as cheese and eggs, so I guess that's sorta grain preservation?
  8. Ask the person below you

    I cannot answer this question, as it is against my religious principles. ... Well, it's worth a try. This is a quote. Where did I get it from?
  9. Last comment wins

    clicks on link What on... laughs right until I fall off my chair, thenlaughssome more.
  10. Agriculture and farming ideas

    I think agriculture and farming can be really spruced up on TFC. Farming, especially crops, where a great breakthrough for people. It gave them surplus food. It gave them time to build and create. It let them settle and make villages and nations. First, You can get most all types of crops by breaking grass and the only thing you have to watch out for is nutrients, and whether the crops get water. I think crops should be affected by temperature as well. The temperature of each area will determine what crops can grow there, and what crops are found. Also, farmland should get different amounts of water depending on how close it is to water. some plants would need lots of water to survive, but some plants cannot take too much water or it will die you should be able to cook with crops to make food that is more filling than the crops are now. all crops currently give 1 unit(star) of hunger, and is not really he most effective of foods. Cooked rice. Craft rice with a bucket of water, and cook in fireplace. rice doesn't have much uses as of now, and it will let you get (somewhat) filling food before you get metal tools or livestock. Fertilizer. Fertilizer can be used to replenish nutrition for the soil at the cost of a slower nutrition recovery rate. using too much fertilizer will result in the soil not recovering fast enough, which can leading to more fertilizer use. also, fertilizer will restore less nutrition to the soil each time it is used. Watering cans. used to water soil, adding moisture by 1 level. Feeding. Animals have to be 'full' to grow. A animal will grow hungry overtime, and will not eat when full. however, animals will not starve to death(could be a problem in servers if they did; you'll have to check on them so they don't starve when you are away), but will not grow or breed when hungry. You can slightly increase the size of an animal by continuing to keep it well-fed even after it grows up. Breeding. Animals breed naturally when full and healthy. this means that you have to keep your animals fed to get them to breed. Also, I think you should be able to find food without farming for the beginning of the game. there could be more wild animals and crops, as well as more fruit trees. Farming should need lots of stuff, so you cant start instantly.
  11. Last comment wins

    I won the- Dang it, I lost the Game!
  12. Remove Gold Pan

    Because I used a gold pan before, and I also have a salad bowl, and I assure you, if I tried to use my salad bowl, I would not have nearly as good results Gold pans tend to have grooves/bumps inside, so when you scoop up gravel/sand and swish it around, the heavy ores fall downwards, and get caught between the grooves/bumps, while the lighter sand and gravel bits don't(well, mostly don't, tiny bits and extra-heavy bits do get stuck along with the ore). You pan for gold by scooping up a large amount of sand/gravel with some water, swishing it around in the pan with the pan out of the water, then swish it through the water washing out the sand/gravel/etc whilethe ore stuck in the grooves stay in the pan, while the majority of the sand/gravel washes out, leaving you with ores in some sand and gravel, which is a lot easier to pick out than ores in a plateful of gravel. If I used a smooth ceramic bowl, unless I'm very skilled, I have a large chance to accidentally let the ores fall out of my pan while I swish it through the water to get rid of the extra sand/gravel that I don't want, ending up with a empty pan. The sand/gravel is not there to trap the ore bits and such, they are only there because the ore bits are somewhere among the gravel/sand, and you can't be bothered to examine every grain of sand/gravel looking for the ore. They serve no purpose other then to be separated from the ore, then dumped out Frankly, I would prefer it if you had to mold clay in a different way to get a gold pan, or at least craft the unfired bowl, because really, it's not really believable to be able to do something with a fired ceramic bowl.
  13. Remove Gold Pan

    You know.... I don't know about you, but I don't think I would like to eat from a bowl that I've been dumping sand and gravel into. Plus, a salad bowl and gold-panning bowl are different. A salad bowl will not make a very good gold pan. Gold pans need a way to trap the heavy ore bits while you swish it around in the water. A salad bowl doesn't. Just pretend you I dunno, mold a bowl that has already been fired. Also, this is a gold pan, not a frying pan. They can be made of ceramic, and they can also be made of wood. Or plastic. Or anything really. And I never saw the gold pan as a metal, just a darker color of ceramic.
  14. Drinking water

    Truthfully, I never really thought about this. Water from jugs being easier than drinking water by hand, I mean, why not? I'm able to drink a lot easier and faster when I use a cup rather than my hands. But then again, even with my hands, I only need 3~5 sips to quench my thirst, and if I'm really thirsty, I'd probably be drinking straight from the water like said(unless I'm afraid to fall in, I suppose). And about Well, true, but one thing. It's not really all that believable to chug half a gallon of water, no matter how thirsty you are. Especially since thirst doesn't actually kill, the thirst bar emptying to me, seems less like 'dying of thirst' thirsty and more like 'really thirsty' thirsty, which for me, only takes what, three, four cups of water to quench. Hands don't hold that much water, true, but nether does our stomachs. All things aside, I would like if there was a faster way to drink water without a jug, but without being too op. What about adding the 'stick face in water and drink' option to water drinking? We could say, crouch in water and right-click to drink faster or something.
  15. Forging.

    I'm ok at smiting I guess. I mean, I can make the tools, it just takes a while... and a lot of re-heating... I don't want to be counting each and every pixel or something, but sometimes, just looking at it and guessing can take a long time...
  16. Fishing with spear or net

    I would like fishing spears, but do something like have arrows and javelins in water get really slow and/or get a lot of their damage negated, so the fishing spear would the only practical long-ranged weapon underwater. Possibly lower damage out of water or lower durability to make javelins still worth it As to why you would want a underwater-only long-ranged weapon, simple. Squid hunting.
  17. Rope ladders

    I think what Saberwulfy is trying to say is it's annoying that ladders can only be placed on blocks. I mean, come on, I'm sure you all had moments when you wanted to go down that cliff, but had to dig out a staircase because of that one space with no blocks that your ladder couldn't bridge, or was standing on a ledge, and had to walk all the way around to get down. Plus, ladders in real life where not all bolted to a wall(Like say, siege ladders), so having ladders limited like this is somewhat weird. And instead of rope being stackable items, their 'amount' can be stored in NBT data( is that what their called?) like the food items ounce system. No idea why this has anything to do with anything, but... By 'stretch' I'm guessing the idea is that if you have a rope ladder that is already placed, and right-click with another rope ladder, it will check if the ladder can be extended any longer, and if it can be extended, extend it. "Rope used in a pole to can be a slow solution and rope with rungs a good solution, either can be easily fully removed" Don't understand this much too, but I think it's the bit where the entire 'we can use a rope ladder to solve the "ladders need blocks' problem' bit comes in.
  18. How do you catch a fish?

    Er... how do we fish, exactly? I mean, at first, everything seemed to be going fine, it took a few tries, but I learned how to cast my line, then I got a bit, and started reeling in. But after a while.... I couldn't catch the fish. No matter how hard I tried or what I did, there was about a 3~4 block distance with me and the fish no matter what I did. and if I did manage to get the fish on land(I admit, the only way I could do this was to run inland and drag the fish up with me) the moment I touched it, it would disappear, and I would get nothing. So.. how do we fish?
  19. Reason to go digging and spelunking?

    I like exploring large, nice-looking caves, but only for the heck of it. And with the torches going out and nothing especially beautiful to look at or fun to explore, I just ignore caves now. I might go digging, but the other towns-people on the server take care of that end very well, so I don't go underground anymore, unless I'm running around like a fool and fall in.
  20. Ridiculous Suggestions

    Mix the textures around so the water has the peat grass texture, saltstone rocks a iron ingot texture, bows the anvil texture, etc, turn all the words in the game to code, then mix them around(so fishing rod says limestone rock, clay says black steel axe head, etc). Then add every block and item and mob and NPCs in every mod ever to TFC.
  21. Mud/Clay Adobe Block

    Those are placeholders, which may or may not be scrapped. If I recall correctly, there was a block(pipes, I think) that was put into creative as a placeholder. There was much hype about it, but it just ended up being removed. Just because there is a placeholder item doesn't mean it'll be implemented. Also, I see no reason why, even if it will be added, for us to be not discussing about how it can be added. I like the idea of having mud and clay bricks. It'll be very nice early-game, and even mid-game and further as a alternative block. For crafting, saying clay is wet would be believable I think, but for mud... maybe right-click the 'dirt lump' to get the mud adobe/whatever, or use clay vessels? Like, fill a vessel with water, then put some dirt in to get mud or whatever? I think both mud and clay adobe should be breakable with hands, but clay should be much slower to break, meaning a pick would be the practical method to break adobe. Possibly baking clay adobe in a pit kiln?
  22. combat tips in the stone age for new players

    I find four stone javelins takes down a zombie, so I just use loads of javelins to fight, and works fine. While one javelin is useless, having 4 or more javelins can be very useful. Just fully charge it before throwing, and don't miss. Plus, you can hit more than one mob at a time, so it helps. Though, it sucks as a weapon to skeletons or spiders, so I just run from those. That pretty much sums up my stone-age combat. Throw javelins till I run out, lure mobs, away, grab javelins, repeat, or run like heck for the nearest shelter. Usually a tree.
  23. How do you catch a fish?

    Hmm, I personally find cleaning fish to be easy, frankly, just chop off the head, slit the stomach, then yank out the guts. Never had to throw away anything but the head and gut. But then again, I never tried filleting the fish. Not that the minecraft fish looks cleaned. Or filleted. But anyways, won't it be possible to catch bigger fish? Like, the amount of fish I get seems to be the same all throughout until my butchery increases, netting me only1oz of fish, then only4oz. then only8oz, etc, but shouldn't it be like I catch a small fish, so I get 1 oz, but with the same butchery skill, I manage to catch a big fish, so I get myself a 10oz worth of meat, and stuff like that.
  24. Dinner Table: New Saturation Mechanic

    I get the point. I've always thought it was so weird that steve spills so much while eating. Needing proper utensilsto eat all the food without spilling them everywhere, and therefor getting a bigger saturation sounds nice. But there should be 'on the go' foods we can eat out in the wild, without needing utensils, or carry able utensils that give enough saturation to not have you eating all the time. That, and even foods eaten without a table and all that should give enough saturation so you're not forced to be shoving your face with food every five steps. It would also be nice if the table allowed you to eat multiple foods in one setting, like you can get yourself a steak, eggs, bread, cheese, tomatoes, and an apple, put them on your plate, and eat them like that without a need for sandwiches or salads, which can get annoying, since you can't trim rot or combine them. It won't be something necessary, but something that gives you a nice bonus for sitting down and eating a meal, like, you can either walk around the place with a sandwich, eating every so often, or eat at the table and be full for a good part of the day.
  25. TFC recontructed

    Unless you have craptons of config options, it won't work. And probably won't work with that too. For every mechanic, there will be people who want something different. For example, some people might want sticks and rocks of every kind, but some people might not. What are you going to do in this case? If the modmaker chooses one option, it'll leave people who voted for the other option not-so-happy. If there is a config option for it, people who don't find it will complain, and people who do know will probably find something else to complain about as well. If you make something like, there are every sticks and stones for every type, but they can be crafted into a universal sticks and stones, that might work, but really? I think no matter what you do, you will get people saying 'you didn't listen to us' and complaining.