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      Server Move   09/13/2018

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.
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AllenWL

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Everything posted by AllenWL

  1. Ideas on a better combat system

    How about stabbing? and having 'weak points' on armor (cracks) that you can stab a sword/dagger/etc into it and not get blocked by the armor at all. and parrying could be nice too.
  2. [TFC 0.78.9] ExtraFirma Addon v1.0.4

    Oh.. I see Is there a ETA for version 1.1.0? Found a bug. Can't detonate a barrel full of gunpowder Oh, why just rum, vodka, and sake for the ethanol? why not the other alcohol?
  3. Stay real

    I think magic can be added. I mean, if TFC was to be 100% realistic, zombies, skeletons, spiders, creepers, and so on would have to go, and be replaced by natural animals I don't think there should be spell casting, or magic traps, or fireballs and whatnot. But I think small things could be implemented. Like brewing potions and herbs to make them, things to (slightly) speed up plant growth, a charm to make you mine a little bit faster, little things with effects that are barely noticeable, but can help out in a pinch. I'd like it to be things you can never use your entire TFC life, and never be at a disadvantage with people who use them. So you can choose play minecfat style, to mine for metals and make armor and tools, or play in a herbalist stlye wander around looking for exotic herbs, make a little hut in the wild and brew potions and make medicine, be a shamen-like person and make charms and tailsmens. Each of these will take plenty of time and resources, so while you can have charms and potions and armor, it would take a long time, and you'll be slower at gathering and crafting. This could incurage trade, specialization, and towns in servers as well, seeing that trying to get all things is impractical, a person who mines and make tools and such can trade for potions and charms from others, and people who make potions can buy their tools instead of wasting time trying to mine for metals and making them. This could in turn incurage people to group up, with some mining, some growing herbs and making potions, some making charms, some farming, and so on.
  4. Improve dogs.

    / not really, even 1 or 2 dogs can help out a lot. I once got trapped by a couple of zombies with no weapons, but my dog saved me, and I only had one dog with me at the time. As long as you watch out for spiders and creepers, even 1 or 2 dogs can become an invaluable asset
  5. Arquebus (primative 15th century firearm)

    / yes, but I don't like flan's mod for survival. Feels too op
  6. [TFC 0.78.9] ExtraFirma Addon v1.0.4

    I think more herbs would be nice. they could be used to make potions, different medicine and grown like crops (or the kingsblood plant) And Just and idea, but... herbal tea seems like a good idea to me
  7. Arquebus (primative 15th century firearm)

    I think guns should have limited range, high chance of failing, and it should be crafted with ammo and gunpowder to reload every time. also, it should be noisy, really expensive, and hold 1 bullet per reload. Also, guns should never fire a round exactly at the crosshair, meaning it wont be as accurate as bows. ti can also have a chance of going 'wild', sending a shot in a compleatly random direction. Also firing a gun should knock you back, just like if you got hit by a snowball This would make a gun a powerful, but a one use weapon as it will take a long time to reload and only shoot one bullet at a time. also, the loud noise will make stealth impossible, and the only way to (somewhat) get over the reload would be to have multiple guns, which would be impractical due to the expensive cost of guns. And a padded armor could be used to balance it as well. I could be crafted with a padded plate (plate, wool, leather) and would have a bit more protection than normal armor. But the best part of the padded armor would be that it can stop bullets, blocking a lot of the damage they do.
  8. Improve dogs.

    I agree. In vanilla minecraft, I always try to get dogs as soon as I can. They are reliable, trustworthy companions that can help you out in tight spots and fights. sadly, a lot of the minecraft community seems to think dog are useless and not worth it. I think dogs should be improved before other mobs, but that's my opinion and the mod developers can have other ideas so... I guess we should wait and see. Also, I think you should be able to feed dogs to give them instant health or a buff or something. cus, I mean, you use it to tame them, but afterwords, they wont even LOOK at it? why?
  9. The "Why Can't I...?" Thread

    / Yes, that means we have to look out for 'pests' that want to eat our crops zombies trying to eat animals would be nice too. You know, make players protect their food source? I know a couple of mods that had mobs that kill farm animals and destroy crops. it was fun to make plans to protect and conserve my food stores without just putting them deep underground. Also, animals eating grain and stuff in chests and vessels would be fun...(but people would probably hate it) Just saying, animals in TFC are really picky. They only eat processed grain, and only eat off your hand Why can't I put javelin heads on planks(not blocks)? Here, I have planks sticking out from the ground on the bottom of my moat And here, I have a really sharp peace of rock that I can place on sticks. So why cant I place the javelin heads on planks and make traps/fences that people cant climb? There is already a way to make pitfalls using grass(sort of), so why cant we put planks beneath it, put javelin heads on the planks, and make a trap?
  10. Stamina

    / I know, but that stamina fills up/empties pretty fast and is more of a minor nuseace (in my opinion)
  11. Stamina

    / well, i thought it'd be nice if you start out with your stamina bar filled say, 800 units,(on a 1000 unit bar) and if your stamina goes over 900, you can do things faster, hit harder, use less hunger/thirst to do things and such If it goes Below 700, it slows you down, makes you weaker, and so on(potion effects can work for both (weakness, strength, mining fatigue, haste, etc), I guess, but I don't really like them....) As you level up, the bar will increase like health, hunger, etc, but the 'base' stamina will still be 900 so if you make your stamina say, 1000 units in a 2000 unit bar, it will still be counted 'above average' and give you buffs. The strength of buffs/debuffs you get will scale with the stamina you have, so if you have full stamina on say, 10 levels, you'll be stronger, faster, etc than a guy on full stamina with say, 0 levels. So leveling up can be even more worthwhile. And since the unarmed doing 1 heart damage means you HAVE to use weapons, I thought if stamina makes you stronger, you can have high stamina and fight with your fists and not have a horrible disadvantage against armed mobs/players. I mean, you'll still be at a disadvantage, but maybe you can get a few good hits in...
  12. [TFC 0.78.9] ExtraFirma Addon v1.0.4

    mmm potions... for some reason, I was always the guy that goes to a pvp party with nothing but highly enchanted leather armor, a stone sword, and TONS of potions, raging from invisibility to poison to healing, because I liked brewing and enchanting much better than slapping on diamond stuff and hacking at everything. Will you make blowdarts and sleeping droughts? I think a potion to make a player/mob fall 'asleep' would be nice. and blowdarts will let you apply potion effects from afar Re-adding enchanting would be nice too. A 3 min recently-bandaged debuff seems a bit long though
  13. The "Why Can't I...?" Thread

    ./ you CAN kill zombies with you fists, it just takes a long, long time to do so. But I agree, we should be able to train our bare-fisted moves why can't I make soup? I got fire, I got water, I got bowls, I got bones(for stock), I got meat and veggies, but no soup. Why? why cant I drop food on the ground for my animals to eat? For some reason, the animals in minecraft need to be hand-fed. why cant I give my animals food to heal them? animals should slowly regenerate health when full, and starve when not fed why don'y my animals eat my crops? they eat processed grain off my had, but won't even look at all the wheat growing in the fields.
  14. Stalagmites, stalactite, and columns!

    / it can take a lot shorter than 1 million years. If the area has a lot of rain, stalactite/stalagmite growth is sped up. Oh benefits, we can have joy and beautiful caves
  15. Corpses, Food, and Butchering

    / They also didn't have saws and hammers and shovels, nor did they have doors or tool racks or beds Games don't have to follow reality, or history, it just has to be beliveable and fun. Though I suppose that some people might think making a butcher's knife when there is a knife already in game annoying or useless
  16. Corpses, Food, and Butchering

    / yes, fancy knives aren't necessary, and we can do without, but having different knives ARE more efficient than just using a multi-purpose one. specializing can take more resources, but it is a more efficient way of doing things. There is a type of scissors designed especially for cutting string. While you can use normal scissors to cut string, using the scissors made for cutting string make a cleaner cut without damaging the string. A bread knife can cut bread easily, while a straight bladed utility knife needs more effort to cut bread, and can crush the bread while cutting. Same reason you cut wood with saws, hunt with guns, and fish with a fishing rod You can cut wood with a knife or you can even smooth it down using sandpaper. But we use saws. Why? because it is a lot more efficient and practical. We can hunt with a wooden club, but we don't, because it's not as efficient. You can shoot a fish with a gun to catch it, we can spear it, but we use a fishing rod because it's a lot more practical. A all-propose tool lets you do lots of things with it, but it sacrifices precision and efficiency to do so.
  17. Corpses, Food, and Butchering

    / well, we could always burn the corpse into cinder... or, we could dig a big pit, toss 'em in, then cover the lot in dirt. for a person running around killing animals... ban em for greifing,
  18. The problem I have with weight systems, is when I try to get large amounts or res. I played a mod with a weight system, and it'd be fine till a creeper blew up and scattered a bunch of cobble, then, it could really slow you down. Also, another annoyance of the weight system, it that if you are carrying too much and you throw away items, you can still pick them up accidentally, and When I was mining, I had to stop every once in a while to clear my inventory. I'd rather I cant pick them up in the first place. besides, this means you can't say, 'oh, I'm carrying too much, oh well, I'll just move with a slowness 4 debuff, no big deal.' also, the slot limitation means you have to be careful not to miss any ores while mining, and you really ARE limited. If you have limited slots, you have to choose, but if all you get is a debuff, you can just carry them all and have the debuff. So I feel that a weight system isn't really the best idea. Of course, wood carts, barrows, and beast of burden which are commonly found would be needed to balance it out and not make the stone age really really annoying. Oh and one thing, how about keeping the inventory as it is, but separating them into different areas and giving each area a item limit? For example, there can be 8 heavy slots that can carry 16. this will not be 16 items each, but 16 itemstotal. So you can carry 8, 4, and 4, or 4, 4, 2,and 6
  19. The only problem I can see is wood. If you don't find tall trees like kapok, sequoia, or something, getting wood can take a bit of a long time(took like 2~3 giant kapok to build). But a good size and not too resource consuming. and looks really nice. The fact that you can expand it as much as you like without making it look too weird is also a plus
  20. Corpses, Food, and Butchering

    Um... because knives come in different types with different uses are all different? You don't use a filleting knife for cutting cheese, and you don't use a cheese knife for cutting your steak. you don't use carving knives for hunting and you defiantly don't use skinning knives to cut bread. Having different knife types makes sense, it's more practical, and more efficient.
  21. I like your ideas, but drinking alcohol won't heat you up, it cools you down. alcohol makes your body give off more heat, making youfeel warmer, but effective cooling you down. Maybe if drinking alcohol warmed you up for a short time before making your body temperature drop quickly. So drinking alcohol will warm you up just roughen to, say build a small shelter, but if you don't get warm before the effects run out, you'll get colder even faster than before
  22. The "Why Can't I...?" Thread

    Why cant I place rocks on the ground? One of the easiest way to mark directions/areas/etc is to place stones. In fact, placing stones in certain formations is a widely-used way of marking your way, with formations for turn right/left, stop, go ahead, danger, safe, etc. Why cant we place stone on the ground and in piles to mark our way? whycan I support dirt with thatch? Thatch is make of straw, and not very sturdy, so why on earth can it support a 1m block of dirt?