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AllenWL

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Everything posted by AllenWL

  1. How do you catch a fish?

    Um, how do you tell the fish population? I'm suddenly afraid to fish....
  2. Hey, just thinking, but if it's team PVP, raiding and stealing is allowed, right? I made a glass bottle to get some alcohol, but turns out, I can't make glass bottles. I mean, I can make vanilla glass bottles that do nothing, but I can't get TFC glass bottles
  3. Torch Discussion

    Um, can't we make it so mobs don't spawn on 'manufactured' blocks such as cobble, planks, bricks, etc? I don't think people use dirt/raw stone/gravel a lot for flooring, so if mobs can't spawn on player-made blocks, that should prevent houses from being filled with mobs when you come back even if it's dark, right? I know lots of roads are gravel, but that shouldn't make too much trouble since well, if mobs spawning on the road wanders into your house.... get a door. Seriously. And if you want to use raw stone, you can use the chisel's detail mode to turn it into a transparent block since mobs don't spawn on those, right? I don't think anyone uses dirt flooring so....
  4. How do you catch a fish?

    Oh, so I have to just be patient until the fish tires? How long does that usually take? Anyways, other than the fish tiring thing, the rest where pretty self-explanatory('oh, a bite!' 'the line is about to snap' 'the line snapped') and easy to get, I just couldn't understand why after a full minuet of fighting the fish, I couldn't get it any closer than 3~5 blocks. Oh, and another question, but does the fish land as a item or as a mob?
  5. Dangerous ice crossing

    But.. it'll take pretty much what, 3 seconds to climb out of the hole? In real life, it would be dangerous, as you're falling into freezing cold water in a (most likely) un-swimworthy clothing(and probably heavy too, if the ice is still there) that will hamper your swimming abilities, and suddenly falling into water will most likely disorient you. Also, you'll have a extremely hard time climbing back out as you would probably keep slipping on the ice as you try to get out, or have the ice break. However, in TFC, all that would add is pretty much a 2~5 seconds of annoyance as you climb back onto the ice and continue your trek. Maybe, maybe if body temperature was implemented, it could be a danger. But without any real danger from being in the water, this will be more annoying than anything
  6. Breeding

    That was it?? We had tosneak? Well, I guess it does make sense in a way...
  7. Breeding

    You need to first 'tame' them by raising their familiarity level, Though, the animals won't let us feed them and the change log says feed them to raise the familiarity level...
  8. b79 Staying ahead of the nutrition monster

    I wish cooking took less skill. I mean, if I eat the ingredients one at a time, I'm constantly struggling and juggling multiple types of food. If I make meals, due to my low cooking levels and since I don't know what effects the taste of the ingredients, I'm pretty much making meals than throwing it away again and again trying to get my cooking levels up. It's just too much of a grind to really enjoy.... Oh, and I hit 50 HP and it won't go down anymore....
  9. b79 Staying ahead of the nutrition monster

    Oh. Oh. That makes a lot more sense I guess. Um, wait, then... what 'taste' are we looking for? I get that 'Not ___' is a bad thing, but are we looking for "____" or "very ___"? I mean, I like spicy things, but I don't like very spicy things. So does that mean the best value is a normal "(insert flavor here)", or is the food 'tastier' as the values get higher?
  10. b79 Staying ahead of the nutrition monster

    If you look in the changelog, you can know that while a meat's taste is random, a crop's taste depends on the environment it grew in. However, it gives no advice on what environmental factors actually effect the taste, or how to know your tastes. I'm currently down to health 90~100.
  11. Torch Discussion

    Personally, I would just like one light source that burns for a longer time than torches, and one where I can tell how much light is left, and preferably turn on and off to conserve fuel. I really like the 'torch burns out' mechanic myself, but once I start spreading out, going back around every two days to re-light my torches is a pain. Also, while burnt out-torches in a mineshaft does look nice, having to re-light a place every two days isn't fun. I would like something like a lantern that runs on oil and can last, quite a while, say, 20 days or something, and I'm able to turn it on and off to save oil. Then I could light up the lamps going in, then when I leave, turn them off except a few, and leave those burning for light and to prevent mob spawns to some degree. I could put some barrels of oil in there as well, and keep refilling the lanterns when they run low. I don't care if I have to do a chore once in a while, but if I have to do it every other day, it gets pretty annoying
  12. How far did you get in TFC build 79?

    So that's why I couldn't make any alcohol... you need flour... Right, my next harvest is getting brewed into drink.... once I pan enough copper to make a pick and chisel for a quern
  13. Well, I just found out today that build 79 was out, and since I hadn't played TFC for a while and I liked what I was hearing, I decided to try my hand at playing. I found myself on a small island, in the middle of the ocean I saw land far off and swam there. However... I quickly found out that all the nearby landmass where islands, ranging from tiny to small to slightly large, and there was no mainland in sight. Still, there where some ok sized island, and I could always pan for copper. I decided to settle on the island A bout 3~4 in-game days later... My house. I got a large vessel full of water because my house was on a beach, and a bit far from fresh water. The other vessel mainly holds sand, random ores I have no use for yet, and my gold pan, but also has some random items. I used logs and sand to make the walls, and thatch for the roof. The 'door' is a block of thatch with sand on top to stop mobs from coming in, and I crawl through the thatch to get out or in(Smart moving). There are a lot of trees, and I'm alone, so I have no shortage of wood. The only problems are.... For one, on the first day, I killed a female pig for food, since I was starving. The only other animals I found so far are two boars. I found some wild crops, but I have no idea when my crops will grow. I found cranberries and (I think) cloudberries, but I forgot where I saw the couldberries and the cranberries won't be ready for harvest for nearly half a year. So yea, I'm slowly starving. And I don't have the gear to go hunt down spiders and make a fishing rod. For another, there is no copper, tin, or any other ores I might need to advance, meaning all I can do for metals is pan for copper, and man does that take a long time.... I might not last that long. So yes, my island is currently more or less a deathtrap that is slowly killing me. But I like it. It's very fun, a lot more fun then when I first tried TFC, and I love the carrying barrels/huge vessels on my back mechanic. I can't wait to get on a server and go around as a traveling merchant with my barrel full of goods on my back So, I would like love to know what you guys are doing. How far did you get? What did you find/make? What troubles/lucky events did you have?
  14. Should we be able to fill from running water?

    What is 'quick panning'?
  15. Making barrels less OP

    Well... seeing how to get jute, you need to find it, possibly grow it to get the amounts you need, then get a vessel/barrel then seal it for a while, I hardly think you'll be able to make it 'on the fly' Well, unless you already prepared all the materials, but in that case, anything can be made 'on the fly'
  16. Hey, I was on yesterday, and it seems that the plot protection is off by a block. Instead of the heads being in the center of the 5x5 plot, it's off center by one block to the (I think) west
  17. TFC Build 79

    Hey, I notice that hostile mobs have a noticeably reduced drop rate. Is this because of the new butchery skill? If so, I think killing mobs should raise the butchery skill. We need bones on the server, but none of the skeletons killed dropped bones. Also, spiders and creepers didn't drop anything either when killed. Zombies where the only mobs that dropped something, and that was at a really low rate. Like, 3~4 zombies to get 1~2 rotten flesh
  18. Animals AI

    I never learned french at all. But apparently, google translate isn't all that bad if you can take the pile of words it gives you and sort it out. However, you really can't say anything back with it... But is mob AI really that bad? I mean, sure mobs act like they're complete idiots frequently but....
  19. A slight modification to logpile block physics

    I dunno. I think having to drag out ever individual log, though realistic as it might be, could be really bothersome. I mean, ever tried to take stuff out of a chest when there was only one item per slot? Annoying as hell. And if I had to drag my mouse over each and every similar-looking log to find the one I want.... pretty darn annoying I'll say.
  20. Making barrels less OP

    But the thing is, not everything can be placed in vessels or barrels. Tools can't be placed, and vessels only accept small items. You can't put logs into vessels, and I don't think you can put them in barrels too, and so on, So while we do get 48 slots, we can't put everything into those 48 slots. Some will inevitably have to be placed in your inventory, or in the barrel without going in a small vessel. And also, taking things in out out of a barrel isn't exactly easy. First you have to take it off your back. Then place it in your hand. Then place it on the ground. Then unseal the darn thing. Then take items out/place them in. Then you have to seal it. Then break it, then pick it up and put it on your back. And while it's in your inventory, you can't move. Hardy convenient.
  21. Gathering people for build 79 server

    I think I'll choose yellow. Has lots of land, and islands nicely spaced to make defending easier, but not so spaced out that traveling becomes hard. Plus, warm climate means easier to grow crops. But blue seems nice too. Has some islands that can be used as secure locations, and is connected by one nice big landmass so traveling will be loads easier. Also seems to have the most land out of the four
  22. How far did you get in TFC build 79?

    Love the new meat cooking too I prefer my meat well-done, but that looks really burnt, so I'm wondering if I should go with medium-rare instead If my world doesn't work out for me, maybe I'll try CreepyD's seed '28' Sounds like a fun seed to start in
  23. [0.79.5] How to make tannin ?

    Full up the barrel with water, then go over to the 'solid storage' then toss in a log, and seal. Try that out
  24. Gathering people for build 79 server

    Sign me up for this! Um, but I note that it says along with TFC and Archimedes ships, ExtraFirmaCraft, and Extrafirma is not up-to-date just yet. How will that work? Anyways, looking forward to playing on the server! Edit: Um, I was thinking, and I think smart moving would be a nice mod to have on this server. Thoughts?
  25. How high can you count before an admin posts?

    lE (flip moniter to read)