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AllenWL

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Posts posted by AllenWL


  1. Reminds me of wolves running down deer and moose and stuff.

    But wolves have the advantage of being wolves.

    I think we should just stick with throwing tons of stone javelins and hoping to kill it before it runs away, and tracking it down if you really feel like it.

    If we have tracking, I want to use it to find animals, not to chase one for hours hoping it tires before I get slowed by thirst, or weakened by hunger, or slaughtered by monsters.

     

    About tracks, what if we had two types? One could be a 'old' track(or something) like the one bioxx mentioned, that leads to the (not-yet-existent) animals, and another made by the animal moving?

     

    Because while it's true that when an animal spawns, the tracks it makes might not be very useful since the animals might be right next to the tracks, meaning tracking it is useless.

    However, I have had moments where I was leading animals, and got killed, and after going back to the same place, wandered for hours looking for that animal that wandered off. Sure, they don't move that much, but they can move more than you'd expect, and in places like a forest, it can be seriously time-consuming and difficult to find them again.

     

    Also, on deadly animals,

    Moose. They are accounted for the most animal attacks in america, and worldwide, are only second to hippos, according to wikipedia, and if attacked, capable of killing even bears and wolves.

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  2. How would you know if a salad bowl wouldn't be good to use as a gold pan, it's practically the same thing.

    Because I used a gold pan before, and I also have a salad bowl, and I assure you, if I tried to use my salad bowl, I would not have nearly as good results

     

    Why can't a ceramic bowl do the same? That's the purpose of the gravel/sand.

    Gold pans tend to have grooves/bumps inside, so when you scoop up gravel/sand and swish it around, the heavy ores fall downwards, and get caught between the grooves/bumps, while the lighter sand and gravel bits don't(well, mostly don't, tiny bits and extra-heavy bits do get stuck along with the ore).

     

    You pan for gold by scooping up a large amount of sand/gravel with some water, swishing it around in the pan with the pan out of the water, then swish it through the water washing out the sand/gravel/etc while the ore stuck in the grooves stay in the pan, while the majority of the sand/gravel washes out, leaving you with ores in some sand and gravel, which is a lot easier to pick out than ores in a plateful of gravel.

    If I used a smooth ceramic bowl, unless I'm very skilled, I have a large chance to accidentally let the ores fall out of my pan while I swish it through the water to get rid of the extra sand/gravel that I don't want, ending up with a empty pan.

     

    The sand/gravel is not there to trap the ore bits and such, they are only there because the ore bits are somewhere among the gravel/sand, and you can't be bothered to examine every grain of sand/gravel looking for the ore. They serve no purpose other then to be separated from the ore, then dumped out

     

    Frankly, I would prefer it if you had to mold clay in a different way to get a gold pan, or at least craft the unfired bowl, because really, it's not really believable to be able to do something with a fired ceramic bowl.

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  3. You know.... I don't know about you, but I don't think I would like to eat from a bowl that I've been dumping sand and gravel into.

    Plus, a salad bowl and gold-panning bowl are different. A salad bowl will not make a very good gold pan.

     

    Gold pans need a way to trap the heavy ore bits while you swish it around in the water. A salad bowl doesn't. Just pretend you I dunno, mold a bowl that has already been fired.

     

    Also, this is a gold pan, not a frying pan. They can be made of ceramic, and they can also be made of wood. Or plastic. Or anything really.

    And I never saw the gold pan as a metal, just a darker color of ceramic.

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  4. Truthfully, I never really thought about this. Water from jugs being easier than drinking water by hand, I mean, why not? I'm able to drink a lot easier and faster when I use a cup rather than my hands.

    But then again, even with my hands, I only need 3~5 sips to quench my thirst, and if I'm really thirsty, I'd probably be drinking straight from the water like said(unless I'm afraid to fall in, I suppose).

     

    And about

     

    Take a moment to think about it. A ceramic jug is fairly large, likely holding at a minimum a half gallon of water, which you chug all at once quickly quenching your thirst. The alternative is what has kindly been referred to as the "cup and suck". The player is literally cupping their hands to the water, bringing it up to their face, and sucking it up to drink it. Hands can't hold that much water, and some of it is going to spill out before you manage to get it to your face, which is why it is perfectly believable that you don't get much satisfaction of thirst each time you do it.

     

    Well, true, but one thing. It's not really all that believable to chug half a gallon of water, no matter how thirsty you are. Especially since thirst doesn't actually kill, the thirst bar emptying to me, seems less like 'dying of thirst' thirsty and more like 'really thirsty' thirsty, which for me, only takes what, three, four cups of water to quench.

    Hands don't hold that much water, true, but nether does our stomachs.

     

     

    All things aside, I would like if there was a faster way to drink water without a jug, but without being too op.

    What about adding the 'stick face in water and drink' option to water drinking?

    We could say, crouch in water and right-click to drink faster or something.

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  5. I'm ok at smiting I guess.

    I mean, I can make the tools, it just takes a while... and a lot of re-heating...

     

    I don't want to be counting each and every pixel or something, but sometimes, just looking at it and guessing can take a long time...

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  6. I would like fishing spears, but do something like have arrows and javelins in water get really slow and/or get a lot of their damage negated, so the fishing spear would the only practical long-ranged weapon underwater. Possibly lower damage out of water or lower durability to make javelins still worth it

    As to why you would want a underwater-only long-ranged weapon, simple. Squid hunting.

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  7. I think what Saberwulfy is trying to say is it's annoying that ladders can only be placed on blocks.

    I mean, come on, I'm sure you all had moments when you wanted to go down that cliff, but had to dig out a staircase because of that one space with no blocks that your ladder couldn't bridge, or was standing on a ledge, and had to walk all the way around to get down.

    Plus, ladders in real life where not all bolted to a wall(Like say, siege ladders), so having ladders limited like this is somewhat weird.

     

    And instead of rope being stackable items, their 'amount' can be stored in NBT data( is that what their called?) like the food items ounce system. No idea why this has anything to do with anything, but...

     

    By 'stretch' I'm guessing the idea is that if you have a rope ladder that is already placed, and right-click with another rope ladder, it will check if the ladder can be extended any longer, and if it can be extended, extend it. 

     

    "Rope used in a pole to can be a slow solution and rope with rungs a good solution, either can be easily fully removed"

    Don't understand this much too, but I think it's the bit where the entire 'we can use a rope ladder to solve the "ladders need blocks' problem' bit comes in.

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  8. I like exploring large, nice-looking caves, but only for the heck of it. And with the torches going out and nothing especially beautiful to look at or fun to explore, I just ignore caves now.

    I might go digging, but the other towns-people on the server take care of that end very well, so I don't go underground anymore, unless I'm running around like a fool and fall in.

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  9. Mix the textures around so the water has the peat grass texture, saltstone rocks a iron ingot texture, bows the anvil texture, etc, turn all the words in the game to code, then mix them around(so fishing rod says limestone rock, clay says black steel axe head, etc).

     

    Then add every block and item and mob and NPCs in every mod ever to TFC.

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  10. Those are placeholders, which may or may not be scrapped.

    If I recall correctly, there was a block(pipes, I think) that was put into creative as a placeholder. There was much hype about it, but it just ended up being removed. Just because there is a placeholder item doesn't mean it'll be implemented.

    Also, I see no reason why, even if it will be added, for us to be not discussing about how it can be added.

     

    I like the idea of having mud and clay bricks. It'll be very nice early-game, and even mid-game and further as a alternative block.

     

    For crafting, saying clay is wet would be believable  I think, but for mud... maybe right-click the 'dirt lump' to get the mud adobe/whatever, or use clay vessels? Like, fill a vessel with water, then put some dirt in to get mud or whatever?

     

    I think both mud and clay adobe should be breakable with hands, but clay should be much slower to break, meaning a pick would be the practical method to break adobe. Possibly baking clay adobe in a pit kiln?

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  11. I find four stone javelins takes down a zombie, so I just use loads of javelins to fight, and works fine.

    While one javelin is useless, having 4 or more javelins can be very useful. Just fully charge it before throwing, and don't miss. Plus, you can hit more than one mob at a time, so it helps.

    Though, it sucks as a weapon to skeletons or spiders, so I just run from those.

     

    That pretty much sums up my stone-age combat. Throw javelins  till I run out, lure mobs, away, grab javelins, repeat, or run like heck for the nearest shelter. Usually a tree.

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  12. There is not a way to tweak the setting, and I don't think it would be a very simple setting to add. As for your comment about the butchering skill, it has everything to do with fishing, because once you catch a fish, you have to clean (butcher) it in order to eat it. Cleaning a fish is not a very easy task, and it is fairly easy to cut into the gut, or leave a bunch of the meat behind.

     

    Hmm, I personally find cleaning fish to be easy, frankly, just chop off the head, slit the stomach, then yank out the guts. Never had to throw away anything but the head and gut. But then again, I never tried filleting the fish. Not that the minecraft fish looks cleaned. Or filleted.

     

    But anyways, won't it be possible to catch bigger fish? Like, the amount of fish I get seems to be the same all throughout until my butchery increases, netting me only 1oz of fish, then only 4oz. then only 8oz, etc, but shouldn't it be like I catch a small fish, so I get 1 oz, but with the same butchery skill, I manage to catch a big fish, so I get myself a 10oz worth of meat, and stuff like that. 

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  13. I get the point. I've always thought it was so weird that steve spills so much while eating.

    Needing proper utensils to eat all the food without spilling them everywhere, and therefor getting a bigger saturation sounds nice.

     

    But there should be 'on the go' foods we can eat out in the wild, without needing utensils, or carry able utensils that give enough saturation to not have you eating all the time.

    That, and even foods eaten without a table and all that should give enough saturation so you're not forced to be shoving your face with food every five steps.

     

    It would also be nice if the table allowed you to eat multiple foods in one setting, like you can get yourself a steak, eggs, bread, cheese, tomatoes, and an apple, put them on your plate, and eat them like that without a need for sandwiches or salads, which can get annoying, since you can't trim rot or combine them.

     

    It won't be something necessary, but something that gives you a nice bonus for sitting down and eating a meal, like, you can either walk around the place with a sandwich, eating every so often, or eat at the table and be full for a good part of the day.

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  14. Unless you have craptons of config options, it won't work. And probably won't work with that too.

     

    For every mechanic, there will be people who want something different.

    For example, some people might want sticks and rocks of every kind, but some people might not.

    What are you going to do in this case?

     

    If the modmaker chooses one option, it'll leave people who voted for the other option not-so-happy.

    If there is a config option for it, people who don't find it will complain, and people who do know will probably find something else to complain about as well.

    If you make something like, there are every sticks and stones for every type, but they can be crafted into a universal sticks and stones, that might work, but really?

     

    I think no matter what you do, you will get people saying 'you didn't listen to us' and complaining.

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  15. Put some two-high berry bushes or short trees (with leaves just one block off the ground, or even better, artificially made so the leaves are right on the ground), around the place, and it makes very nice shelters you can hide in in a pinch if can't get in shelter fast enough at night.

    Not really fool-proof, as while mobs will lose sight of you, they will still walk into the bush/tree you're hiding in, and spiders and zombies will still hurt you if you bump into them. But it can give you respite to heal up a bit, and confuse the mobs before you dash into the next bit of shelter.

     

    Also, if you happen to not see any igneous rocks nearby to make a stone anvil, go look for a hot spring. From what I've seen, they always have igneous rocks.

     

    Thatch makes great mob traps.

     

    Bows are pretty good weapons, as they can one-hit a lot of mobs when fully charged. It doesn't work against skeletons, and because it's slow to charge, and doesn't seem to do much damage to spiders, it's not a good weapon against spiders, which can take multiple hits from a fully charged bow, and will most likely be on top of you before you can fire more than 2, maybe 3 fully charged shots.

    However, they do make great hunting weapons, and you can easily kill a squid by swimming out to the ocean, aiming down, shooting a squid, then sinking straight down, grabbing the items, and swimming back up. Plus, because you can often retrieve a arrow after you shoot it,  single stack of 16 arrows are more than enough arrows to carry around. Unless you can't actually gather every arrow you shoot.

     

    Pigs and chickens are very good for raising your butchery skill. Practice on them before you move on to more hard-to-breed animals, like cows.

     

    You can transfer liquids in barrels by picking one up and right-clicking on another barrel.

    Got way too much barrels with so little tannin/limewater in them that you can't do anything with them, but don't want to dump it? Pour it all into one barrel and you're good to go!

    1

  16. Just because the flesh is being developed does not mean it’s not flesh. Just because a fetus is still being developed doesn’t make it not a human. There are eggs which do have an embryo and also are capable of hatching a chick without ever having to be fertilized. You see something like milk will never turn into an animal or something with flesh, but the same can’t be said about an egg. You and others can convince yourselves that something which is not yet fully developed is non-existent or not yet classified. But people like me think otherwise, and that does not mean we’re stupid.

     

    Eggs do not actually turn into animals themselves, egg white is just there to protect the yolk and embryo(and to provide some nutrition), and the yolk is nutrtion for the growing embryo.

     

    Both parts will never turn into a chicken. They will only be used up, and be more or less discarded.

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  17. I use sand supported by logs, with a thatch roof.

    Logs are easy enough to gather, and sand is very easy to gather, and thatch is even easier. Plus, sand looks very nice as walls.(in my opinion anyways)

     

    But if there is a fire.... the sand crumbles down, destroying every non-solid block in it's patch, and the rest burns, meaning very little remains salvageable.

    I lost pretty much all my stuff on a server I play on when some idiots not-so-smart people made a charcoal pit next to my house. 

    It kinda sucks when you come back on the server and find your house ruined with a nice pile of charcoal sitting next to it.

     

    On the plus side, it makes a very nice ruined house. If I didn't need a place to stay, I would have kept it like that.

    Seriously

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  18. I don't think it will be nice.

    I once tried a mod that made you sweat in hot places. Sounds cool, right?

     

    In practice, it wasn't. It annoyed me enough to make me quit using the mod just because of that. Granted, anywhere that wasn't a river, ocean, or cold place made you sweat, so you where pretty much sweating 24/7, but...

     

    Hmm, maybe if it only happened at very low temperatures(say, below freezing) and was transparent, it might not be so annoying.

     

    But I really really love the idea of breathing sounds.

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  19.  zombies rarely drop wrought iron ingots. Last week during Pak's TFCTuesday stream, I killed a zombie within my first few hours of playing, which dropped a wrought iron ingot that we quickly turned into a flint and steel.

    I don't think they drop it rarely enough. I got around four/five ingots from killing zombies, and I don't even go out of my way to kill them. It took about three in-game nights.

    But then, I suppose it's still not enough to really be that op, as you still need an anvil to make tools and such out of them, and the anvil needs a ton more stuff, and... yeah.

     

    The firestarter does to the wacking thingy I think... it could do the thing where it dips down and disappears instead, not sure.

    but I personally feel that it is off. I would rather prefer a pulling back thing like the bow.

     

    As for the question, two sticks rubbing together will make a somewhat raspy sound.

    If you look up 'fire plow' of youtube, you'll get lots of videos where people make fires with fire plows. A lot of them have the 'raspy two-sticks being rubbed together sound' so you can listen for yourself just in case I'm not making any sense

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  20. I would personally like to store those on the tool rack too, because I really love tool racks. Sure, they store a lot less, but they are quick and easy to access, which makes them so much better for tool storage than chests for me. I like being able to go up to my tool rack and be able to pop off the tool without hassle rather than having to open a chest, find the knife, put it in my hotbar, and close the chest.

     

    I would like to be able to grab a log, pop it in the firepit, pop off my fire starter, light the fire, then pop it back on the tool rack.

    And with rope, I don't usually need a stack of rope, and having rope on a tool rack will be very nice for me. 

     

     When I think of a rope hanging on the wall, I usually think of a very large, hefty rope, and not a thin string of yarn. The way that I see it, such a rope would not easily be stored in a drawer, and therefore would not be stored in a chest.

    I get your way of thinking, but rope is used to lead animals too, and when I think of a rope used to lead a horse, I tend to think of a large, hefty rope as well. In my point of view, if a rope that can be used to drag horses, bulls, and all the rest of the animals can be stored in one a chest, a rope hanging on the wall should go in the chest too.

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  21. I'd like something like break a bush, get 0~1 sapling or something that say, takes around a few months to grow into a bush and start popping out berries, the chance of getting a sapling and not killing the bush getting higher with your agriculture level.

     

    I say 0~1, because that would keep berry bushes non-growable/multiply-able, and I frankly like it that way.

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