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Everything posted by redundantusage

  1. Naval suggestions

    Could always just petition Bioxx or Dunk to change it so a full speed boat hitting a squid kills the squid, which seems much more likely than your boat exploding. Unless the boat is made of paper mache.
  2. Rail prices are TOO DAMN HIGH!!

    Instead of calling it crappy alloy, how about scrap alloy, sounds better with a minimum of change of intent. Would be craftable from any combination of 4 ingots worth of tin, bismuth, or zinc and would be used exclusively for rails or tools. Also, adding things like the ties and spikes make up for being able to use much cheaper materials for the rails in the first place, such as low tier metal or stone. Also, the spikes most likely being metal could be used in other parts of a construction update.
  3. [Clarified] Gardening

    Yeah, I figured walls of text probably don't sit well with people, which is why I usually add a TLDR summary to the end, gives them a taste and if they like the flavor they can read more above.
  4. How did you find out about TFC?

    I found TFC when I did a google search for a mod that would add cave-ins. When I saw the rest of the features listed I pretty much called it quits on just about every other mod. After a couple months playing TFC I played a tekkit server with a friend for a day and a half, after which time I had top tier stuff of all the mods, about the same amount of time it had taken me to make my first pick after the switch to no stone picks. It was then I realized you can never truly go back.
  5. The Feather Bed

    It may just be due to the fact that it's two in the morning, but I don't entirely understand. What does leaving a killable and thus lootable body behind when you logout have to do with smart choices? All that would do is force me to do the same thing with my bed and body that I do with chests; make a wooden floor or wall and bury them so people that find and explore my house can't find them as readily. This sounds like I'm being told that I should make a vampire dwelling. While legit, I'd rather that when I'm not playing my in game body isn't either. Or some such cal.
  6. Rail prices are TOO DAMN HIGH!!

    Not really sure, tier 0 metals might be able to handle the stresses of rail use since it would be only small objects traveling over them and not huge steam engines. That said, gold is more malleable than tin, and we have those too, so it's not like it's stretching believability any further than it already is.
  7. [B66] Nether Portal Crash

    Nice, hope others find this that had the same trouble then.
  8. Naval suggestions

    This would be pretty interesting, hit A or D to paddle once, hold down the A or D key to place your paddle in, slowing you down and turning you slightly towards the direction your paddle is in the water. Paddle a few times to pick up speed with a paddle every now and then afterward to maintain it, dip the paddle a few times on each side to slow down. Would work with kayak and small canoe type boats, either of which you could house a small inventory for travel purposes if needed I suppose. Sailing seems like it would be a much more involved thing to add, not even taking into consideration all the crafting bits that would need to be added. The small canoe would be as simple as carving out a log like someone else posted ages ago, and a paddle crafted from a plank of wood above a stick or two on a crafting table.
  9. Rail prices are TOO DAMN HIGH!!

    Any metals from copper and up should be useable in making rails and a form of locomotion be implemented besides boosters, such as a hand cart. For funsies, you could make the handcart only go at half speed or require twice the fatigue to operate unless you have a second person.
  10. The Feather Bed

    I guess then you have to ask, who am I trying to protect the rights of, the player who is done playing for now and logging off, or the person trying to take his things and in general be a nuisance. If it's a person logging off to avoid reprisal, just add a logout timer like other online pvp games have added. 10 seconds is plenty of time to mess up someone's day if you're nearby and ready to trash faces.
  11. [B66] Nether Portal Crash

    As far as I'm aware, you may be SOL. The nether is something to stay out of on TFC.
  12. Fireplace/Hearth Multiblock

    For the sake of diversity of cooking and opening up the realm of using a pot for stewing/boiling, I love this. Unfortunately I think ECC may be right, probably won't be a focus anytime soon. Still given my like though.
  13. [B66] Stone Anvils

    Yeah, easy street is when you find granite or basalt near spawn, pretty much set as long as trees also spawn nearby.
  14. feed the beast mod launcher?

  15. Armor storage

    Not to mention that if you want to make a truly badass entrance hall, nothing says "my wealth doth exceed your own" quite like a row of steel armor suits standing guard.
  16. Soil Nutrients

    I would enjoy making a heating chamber under a small field that is walled around and covered over with a glass roof, effectively making a greenhouse. When the temp inside drops to a bad threshhold, burn a couple trees to heat up the ground above and keep the wheat coming.
  17. The Feather Bed

    In real life when I go to sleep and someone proceeds to beat me to death, I enjoy the luxury of waking up prior to completion of my own demise. Usually. Not always mind you, but usually. True story bro.
  18. Hello! im new too TF craft

    Guam is close enough.
  19. feed the beast mod launcher?

    So the forum made you mad, so you're not going to play the mod anymore, but you're sticking around the forums? An odd but zesty choice.
  20. Vertical Windmills

    It occurred to me as I made a farming oriented SSP game in 64 to try things out that there was something fairly vital missing to my grain fields, and that was something to power the quern so that I could get others thing done during the winter season. After some thought I realized there are some problems in the way of power generation in the game currently: - Complexity: The more complex something is, the harder it is to translate into the game and get implemented. Most systems of steam, wind, waterwheel, etc, all end up being fairly hard to implement without creating an entire system for them to work in, like BTW did. - Fits the Game and Time Constraint: Some types of power really sit just on or after the estimated time given that is latest viable, 1500 AD I believe is the mark. - Isn't a carbon copy of another mod: Adding something that another mod already has makes this mod look less impressive, especially when it's something as signature as windmills. So with all of that said, enter the Vertical-axis Windmill: The concept is simple, something you construct right above a quern to power it at a reduced speed from hand powered but at the advantage of it being constantly powered rather than sitting there doing it yourself. The upside is getting other stuff done, the downside is reduced output due to speed and of course wearing away your headstone if you don't remove it when you're done or aren't paying attention. To go back to the earlier problems mentioned: - Complexity: It's simple, just something you construct over your quern with unobstructed air in at least two directions for airflow, no gears or complicated systems required. - Fits the Game and Time Constraint: This type of windmill has been in use since the Persians for things such as grinding grain and pumping water. Attached to mudhuts. Just about as safe as it gets on that one. - Isn't a carbon copy of another mod: The two major mentions of windmills I found in other mods I could find was obviously BTW, which has a large mechanical system attached to a horizontal-axis windmill, which is what everyone seems to envision when they think of windmills, the other was a picture posted by Eloraam about redpower 2, in which you can potentially attach a vertical-axis windmill to a power generator of some kind. The difference between the one I suggest and BTW is the simplicity, you literally attach a rod and then the blades to the rod for the quern, nothing extra fancy about it. The difference between what I suggest and what I found on the redpower 2 post is that this doesn't generate power, would be smaller in scale, use different materials, and probably look quite a bit different. We have sticks, reeds, and paper, there you have the basics needed to construct the windmill: To make the windmill require metal in order to make so you can't build one straight out of the caveman era is the central power could be constructed from support posts (so saw required) placed upwards and topped with a hollowed out log, and then and the central axis is then supported by the horizontal support beams placed outwards from the hollow log. From there, the blades would be constructed of either thatched sticks, reeds, or even paper overlayed onto a framework of sticks or reeds; that part is largely open. Once 4 to 6 blades are attached the construction would be complete and it would start to rotate as long as there is enough clear space on two sides for air to flow. - TLDR: Use vertical windmill design to provide a simple to implement and build structure for use in quern rotation.
  21. I would also like to try out the server, IGN redundantusage.
  22. Hello! im new too TF craft

    John Johnson
  23. feed the beast mod launcher?

    I only ever really see a select group of people getting messed with on the forums and that's just the ones who join, write a suggestion post or five that has already been suggested, and then talk about how they're multimillionaire programmers who could do a better job than the devs and don't really want to play this game anyways.
  24. The Feather Bed

    A weaving minigame could be added that is nothing more than clicking a vertical or horizontal row to thread through on a 5x5 grid. Would be simple like knapping, and just annoying enough to give you a sense of accomplishment once completed.
  25. More Randomization by Seed (like the meals)

    I think randomness in everything might be a bit overkill. For things like growing trees and plants, small deviations in growth time or yield would likely be best. Anymore more than a 10-15% margin of change might end up being a bit rough.