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Everything posted by Srgnoodles

  1. Casted Tools and Sharpening

    okay, so now that casted tools are a thing, it seemed appropriate to make a topic on this so, if you cast a tool head, it's not going to be sharp when it comes out of that cast, and thus would be rather useless so things with a blade, like axes, swords, scythes, saws and the like, would need to be sharpened on a grindstone before you could use them for tools for tools where the blade is less necessary, (shovels maces picks, hoes, hammers) could be used right out of the mold the grindstone could be simply made with some raw stone and sticks to make a simple wheel for sharpening tools, right clicking on the stonel would open a GUI where you put the tool head in. then you go to the side, where there would be a small pedal, where you right click like a bellows to turn the wheel and gradually sharpen the tool, going from dull-->edged-->slightly sharp--> ready for use, but if you don't keep an eye on the tool as you're sharpening it, you could over grind it and reduce the durrability, or worse break the tool head, so you have to pay attention when sharpening your tools
  2. Name Me!

    Thunder stew eh? sounds good to me
  3. Name Me!

    Thunder Shrew was one of the proposed names of the original purpose of this thread before it got so derailed that it's actually gone full circle and re-railed itself
  4. Counting Thread

  5. Mushrooms in TFC

    Yeah i think mushrooms would be a great addition to TFC. there could be all kinds of them, and only through experience would you find out which ones are tasty and which are deadly i think it would be best to not use existing names of mushrooms, but instead name them by description like "red mushroom" "spotted mushroom" "flat mushroom" some would be used as food, and the others could be used for either deadly poisons in potions or other effects in potions, from medicinal to magickal purpose.
  6. Name Me!

    alright, if yer gonna start up BTW, remember, finding and luring a chicken into your base is top priority, right after finding pumpkins
  7. Name Me!

    nono, you know what's evil? the Crash Landing modpack is evil, it's on the FTB launcher if ye wanna try it.
  8. Name Me!

    Lol are we going to have a "Things Noodle Missed" thread now? and yeah, BTW is an evil, evil mod. Fun, but evil
  9. Mining Skill

    Really? Alrighty-o then, guess that's what i get for being dead for the past few months
  10. Mining Skill

    I'm pretty sure that it's already been stated by the almighty Dunkfish, but i'm fairly surre that "Skills" aren't going to be a thing in TFC -although i could be wrong, just kinda woke up from a century long nap, not entirely sure what all is new lol-
  11. Name Me!

    -brushes cobwebs, and dust from self- hey, guess what, i'm not dead! but holy dang it's been a while, what did i miss? -picks remaining spider from hair- *edit* and yeah cork is my half half brother's nephew's cousin's former roommate's hairdresser. twice removed
  12. I'm Back!

    Hey Terrafirmacraftians! you're resident Noodle here, Just a quick little message here, since I've been posting quite a bit lately, so i guess this means that my "Retirement" is pretty much over, so HAYYO EVERYONE!!!!
  13. straw houses

    Be careful though, or the big bad wolf will bow it down
  14. Breeding Inaccuracies Messing With my OCD

    actually, in BTW, any kind of seed will lure a chicken, and animals can be lured with either Tall grass or Wheat although this point may be entirely moot, as Flower Child has absolutely no regard for keeping any of vanilla's code intact when he makes his changes, so they're probably horribly invasive and such
  15. Breeding Inaccuracies Messing With my OCD

    not entirely true, in vanilla, Pigs will now follow you for carrots, and in Better Than Wolves, tall grass will lure livestock, and any kind of seeds will lure chickens
  16. Breeding Inaccuracies Messing With my OCD

    and all things aside, you can only go so far with making things realistic, before the game just begins to be annoying and a bother to play, and then ceases to be a game
  17. Lighting Options

    Yeah, torches as they stand are nothing more than just s stick on fire They should be made to be a stick, with some oil-soaked cloth, or other fuel source wrapped around it, then ignited they;d also need brackets or holders to be put on walls, as just slapping them against a wall doesnt seem right Lanterns are good, but they'd need metal to make, and oil of some kind to fuel, or you could put a candle in there, if those get added, actually i think i made a topic on this before which has apparently been lost to the ravages of time, and host switching of the forums, whelp
  18. An Alternate Dimension

    Yeah, this has always been something that bothered me in Minceraft in general, you have this infinite world to explore, but the underground portion is only ~64 metres deep before you can't go any further? and the caves that you do get to explore are rather bland, being little more than holes with the occasional water spring or patch of ores to interest you and also, once you've got a decent weapon, some torches and food, caves cease to be a danger as well, as long as you know not to leap right into the rare lava floes, Minceraft really needs to live up to its name more, make the underground worth exploring, and make it a challenge to explore as well,
  19. Bronze bloomeries? Iron furnaces? That ain't be believable

    did i say that i was talking about you directly? i'm just kinda saying this to everyone in general
  20. Bronze bloomeries? Iron furnaces? That ain't be believable

    I definitely agree, although it is true that having metal in a smelting contraption would seem counterproductive, we still need to have tier progression so yeah the metal would only be in the mechanics of the controller block, in the above mentioned ways Remember folks, there's only so far you can go with realism in a game like this, or heck even just a game in general. i honestly will only stand by anything that makes the game more interesting, fun, or playable, anything else just defeats the purpouse of it being a game Realism for realism's sake is neither what we are looking for here, nor element of good game design.
  21. I can't Wait for the new Update Thread!

    Seems like we'll all need to have -puts on sunglasses- Terra-Firm faith in our devs! YEEAAAAAAAAAAAAHHHHHHH -okay yeah that was bad, i'll show myself out-
  22. I'm Back!

    Welcome Back yo! -i know this is terribly late lol-
  23. What are you looking forward to most in the next update

    Well there is something very special and awesome that i'm looking forward to that will be introduced in the near future, if not the next update but i'm not allowed to talk about it, ;P
  24. Explosives, a use for gunpowder.

    Yeah, i really think that we need a use for gunpowder in mining In actuallity, most mining IS done with explosives and mining charges, drills and picks were really only used to dig pilot holes for said explosives
  25. Dragons like shiny things.

    Dragons ain't happenin' yo. Sorry