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oxxyjoe

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About oxxyjoe

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  1. Yeah I did not have mobiuscore etc installed. I also found fastcraft 1.13 but the issue now seems to be with weather2. The error message now simply stays Mod rejections [FMLMod:Weather2 2.3.6]. I have version 2.3.7, I got it directly from the source:http://coros.us/mods/ I also have CoroUtil version 1.1.2; I can't find 1.1.1 anywhere. EDIT: Okay whoops. I didn't unzip the weather 2.3.7.zip file... inside of it are the two .jar files (weather and coroutil-1.1.1) success
  2. For some reason, I'm getting this rejection message trying to log in:Connection LostMod rejections [FMLMod:ConfigMod{v1.0}, FMLMod:ExtendedRenderer{v1.0}, FMLMod:CoroAI{v1.0}.......I'm using MultiMC and am using 1.7.10, forge 10.13.2.1272 and TFC 0.79.15.538.Installed mods are only TFC, weather2 and Fastcraft 1.21. (I get the same error with or without fastcraft).
  3. IGN: oxxyjoe AGE: 34 TIMEZONE: Eastern WHY YOU WANT TO JOIN: Because TFC is very very cool. INFORMATION ABOUT YOU: I believe that one should live forever. No really, forever. Enough with this idea of an afterlife. Not sure if you were really expecting something like that, but anyway. How often do you find someone who says that?
  4. No i don't, i'll look into NEI. But I repeated it several times in single player and each time it simply disappears with no item drop.
  5. -----EDIT------ I reinstalled everything and it seems like it has been fixed. No idea what caused it though. Thanks for attention paid regardless! Keep up the good work. I have a suspicion that it had to do with optifine ------------ Version #:TFC-0.78.17 SSP/SMP (Single/MultiPlayer): Both Suggested Name: Bloomery Not Dropping upon block removal Suggested Category: Severe Description: Removing one of the nearby chimney blocks destroys the bloomery. Have you deleted your config files and are still able to reproduce this bug?: No Do you have any mods other than Forge and TFC installed?: No.. If yes, which mods? I might have optifine installed, I don't remember. Screenshot says it all really. In .77 the bloomery would "pop" off as a block, but just now when I removed a side block to get to the bloom (and its because I couldn't reach it, it didn't sucessfully float forward) the bloom disappeared without a trace. Edit: This bug occurs each time I repeat the experiment in my single player world, and I tried it without the resource pack just in case. p.s. I love TFC, it makes minecraft awesome
  6. Copper double ingots dissapearing and apearing

    I also encountered this problem. I have had double ingots go "invisible" in the inventory and then re-appear when I click on that place. and that is simply annoying, but this bug is worse; when I stacked the buggy dbl-ingot onto another dbl-ingot, the count stayed at 1 and so it destroyed it.I am happy to make a new thread about a bloom disappearing though. By the way I love this mod, even with its little quirks.
  7. [0.79.15] Rhodance's "HugBox" Server [Closing May 22]

    IGN: oxxyjoeAge: 33Why this server?: It's likely to be active, which for this mod is pretty great.2 sentence description of yourself/interests: I never personally met this person named yourself/interests. But I think it would be great to get this going in terms of a minecraft reality, being that vanilla mc is sooo boring!
  8. This server is offline.link:http://madrealms.net/forum/further-madrealms-servers/offline-madrealms-terrafirmacraft
  9. No one seems to respond anymore. I think this thread/server is no longer active.
  10. I am really anxious for build 78. I Do want it and I want it Now. Primarily though there are simply particular things that I really hope to get to tinker with soon. As about bugs, really there are not that many in my opinion. Granted, I don't know what-all kinds of bugs people have with this mod. But I do wish to simply state: It's A Fantastic Minecraft Mod. I can't ever play regular vanilla minecraft again. So do you guys realize, that TerraFirma is in a position of being extremely cool for a long time? We are only in the infancy right now. That's how pumped-up I am about this mod. Just putting realistic ore names in the game was a stroke of genius.I know this is cheesy as it gets, but, I can't wait till the new update has been... TERR-AFFIRMED.
  11. Placing an Ingot on the ground causing Duplication

    She tried placing the 4th ingot (from the bloom) after they had all cooled of course, on the stack that had 3 on it already. And she threw the ingot onto the ground by pressing q after all of this, and says it immediately disappeared instead of laying on the ground like any other dropped item would. Perhaps it is a server bug in vanilla MC to keep an item in inventory though placed, I'm not sure.p.s. a very minor bug, a zombie dropped a vanilla iron shovel. (it does not say wrought).
  12. Unfortunately, I did not encounter this bug myself. I signed up with a server and uploaded the TFCraft files for my friends. (Unfortunately, we do not have available slots for other players, as of yet. And I am still getting a feel of how many slots a server can handle with a certain amount of ram). Today a friend was turning a 400% bloom into iron ingots. Afterward, she put the ingots on the ground in the shift-click fashion. The fourth one remained in her inventory and seemed not to go onto the ground. She continued to try to place it. Moments later, the stack was full. She decided to see how many ingots she could produce doing this. about 570, apparently. Even though I was not there, there is no reason for them to have the ability to create 500 ingots WITHOUT a bug. I mean, we JUST created a bloomery as of yesterday. I have no idea what caused this, and I also wonder if it only has the potential to happen in multiplayer or not.
  13. First post & a slew of things!

    I agree with you that it's minor about the way it looks. I have a duplication bug to report. See the new thread.http://terrafirmacraft.com/f/topic/5130-placing-an-ingot-on-the-ground-causing-duplication/
  14. An Alternate Dimension

    Hear me out. Dreamland is the "more believable" place, whereas the "Nether" was pretty much hell and unbelievably easy to get to. Also, later on, (as a corrolary to this suggestion) from within Dreamland, one could open a second portal into Nightmareland, (the regular nether). But let me not detract from the actual point here. The nether had just turned in to an actually awesome game mechanic. Now you don't actually have to change it at all. If you simply re-enabled a Nether that included at least 1 or 2 new types of ore, that would totally fulfill the point here. Obviously a nether portal is not realistic. But to make this a feesible game mechanic that does not take anything away from it, make the requirement a lot steeper. Have it so that to light the portal, one has to use some weird device, which can only be made from various metal alloys. Then have this device connect to a second specialty redstone device. Think of the Nether Portal as sort of a Back-to-the-Future time machine, you know what I mean? That way, it's something extreme but it's also closely associated with end-game stuff rather than early-to-mid game.Along the lines of it being a new realm entirely like I said Dreamland, you could see how the Aether works but don't obviously base it on anything already done. Instead I suggest simply that I miss there being a Nether, and adding one to TFC would give the game one additional achievable element as well as new potential for new block types and so on.Good idea right?
  15. 0.77.19 Chest remains open after GUI closed

    When a TFC build is based on a more recent MC build, it will already be solved. It's a cosmetic thing. I haven't done any coding with minecraft much less forge. it's a little fish really