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InsaneJ

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Posts posted by InsaneJ


  1. If you are creating your own plugin then I would suggest the following:

    If you want to reliably want to manipulate items and inventories you should not use plugins. Instead create a Forge mod that hooks into TFC that suits your needs. TFC + bukkit API based plugins doesn't work all that great. This is because TFC does things differently from everybody else which causes it to have bad compatibility. It took us a lot of time to get basic stuff to work. And even then we had to resort to the use of command blocks and bukkit plugins that could hook into Forge.

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  2. On 5/30/2016 at 11:53 AM, Diego il Catanico Jr said:

    Yesterday i looked at happydiggers and it is not what i want. Thanks anyway but probabily I won't join here.

    What I want Is a totally-vanilla TFC small server (Without rules, limitations or teleports) with mature people.

    The only "rules" should be the fair and the coalitions between players.

    You are not going to find any TFC servers without rules. People just don't like griefers. If you want to play on a chaos server without rules, you should probably start one yourself.

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  3. A chiseled block by definition can't be the same as a lumber block. As soon as you chisel a block it gets more than the 6 faces, 8 vertices and 12 triangles (polygons) a standard cube has. Depending on the mode of chisel you can get up to 8 x 8 x 8 x 6 - 6 faces and 8 x 8 x 8 x 8 - 8 vertices and 8 x 8 x 8 x 12 - 12 triangles. Rough geometry wise instead of just having to deal with 8 vertices the client now has to deal with up to 4088 vertices for each chiseled block. And instead of just 12 triangles it now has to process up to 6132 triangles. That's a huge increase in processing time required just for transform and lightning calculations.

    So let's say you have 100 detailed chiseled blocks. That's up to 613.200 polygons which you want rendered 60 times per second. That's 36.792.000 polygons per second just for those 100 blocks. To put things in perspective, a GTX Titan X can render up to about 30 million polygons per second.  The trick to any good 3D engine is to not have to render those polygons which you do not actually see. However Minecraft doesn't seem to be particularly good at this. It seems to have a hard time dealing with the raw geometry. Either because it's not efficient at determining which polygons are occluded and thus shouldn't be rendered. Or because it's simply rendering too much.

     

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  4. The reason is fairly simple. Minecraft has a poorly optimized 3D engine. Given the graphical detail it should run well on old computers, but doesn't. Playing some of the many (bad) Minecraft clones you'll notice they often have something in common. Their 3D engines are mostly way better than that of Minecraft.

    You're a server owner so you could easily try this experiment. Generate a new world that is completely empty using the cleanroom generator plugin. Then use world edit to replicate the experiment in the tweet Kitty posted above. When the world is empty you'll easily hit 1000+ fps. But as soon as you fill a chunk with fence posts it'll drop significantly. Then create a chunk of chiseled detail blocks. In all cases you'll notice that those blocks do not affect server TPS in any significant way, only your client's fps will be affected (assuming server and client don't run on the same machine).

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  5. The TechnodeFirmaCraft server has been updated to 2.16.4 using AT Launcher share code: Wr9IKrNh

    This update comes with the following changelog:
    Updated Mods:

    • Immersive Engineering (Fastcraft lighting Glitch)
    • VoxelMap
    • Forestry


      Tweaks and Fixes:  

    • TNFCmod
      • TFC Bow not hidden in NEI.
       
    • Vanilla
      • New map recipe (compass isn't used up).
      • New Compass recipe.
       
    • Immersive Engineering
      • Metal press uses a sheet instead of 4 ingots.
      • Double sheet can be crafted with 2 metal sheets in metal press.
       
    • Forestry
      • Fixed gear recipes to output 2 gears as intended.
      • Monastic Bee recipe added.
      • Spectral and Phantasmal bees disabled.
       
    • Mek
      • Blacklist working again.
       
    • OpenComputers
      • Fixed Case 2 recipe.
      • Fixed Circuit recipe.
       

     

     

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  6. TFC is a mod, not a mod pack. If you are running into problems with a mod pack then you should ask the mod pack creator for help.

    You should also provide more information. Right now it's just a guessing game what you are trying to do. When you contact the mod pack author please include the following information.

    • Which mod pack?
    • Which version of the mod pack?
    • How are you launching the server?
    • Which version of Java are you using?
    • Server logs?
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  7. The longest lasting TFC servers seem to only run TFC. The TFC servers that draw most players also only have TFC installed.

    With TFC development halted (critical bug fixes only) and TFC 2 not close to a stable release, a lot of players are moving on to other things. They may or may not return with TFC 2 but right now things are slowing down considerably. Keep that in mind when starting a new server. You won't get 30 players on each night if at all. I only mention this because you seem to be asking what's popular right now. In my opinion you should just go ahead and create the server you like to build. If that's TFC + extra mods, go do that. If you enjoy TFC only, do that. A server you enjoy running is a server that is likely to be run well. Just don't expect to gather a huge crowd right now. Each TFC server is different, even if it only runs TFC. And the more servers the better :)

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  8. 18 hours ago, TonyLiberatto said:

    That's the reason all TFC public servers use KCauldron. It enables you to use bukkit plugins and forge mods in the same server.

     

    That's right.

    Cauldron and Optifine are the only way to run a stable public TFC server. Both of which are not supported by the TFC devs. If you run into problems using either of those, don't ask for support on this forum. Private messaging works though :)

    0

  9. Cool, a new server :)

    Do you have any server details?

    Is it hosted on a dedicated server? Does it run on your PC?

    How much RAM, what kind of CPU?

    Is the world pre-generated?

    Is there any kind of grief prevention or block logging?

    etc

    About the whitelist. You only require IGN. Does that mean it's open to everybody as long as they reply to this thread? Are there any kind of rules to your server?

     

    Good luck with your server :)

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  10. When a collapsible block receives an update it begins a recursive scan to test if it is properly supported.

    ...

    Keeping the ranges fairly small makes sure that we aren't scanning hundreds or thousands of blocks multiple times per tick. 

    Would it be possible to do the checks when a block place or destroy event is triggered instead of a block update?

     

    The reason I ask is because we have observed several scenarios where a lot of block updates are generated which have nothing to do with placing or breaking blocks which would require a structural check. The way you describe it these updates would still cause the mechanism to trigger making it quite costly. Take snowfall for example. On our server we have observed more than a million block updates per hour just for snow. When a layer of snow forms it causes a block update to the block below it. Let's say the majority of snow falls on collapsible blocks like grass and dirt. That would require it to check ~70 blocks per tick which wouldn't add anything to the mechanic. Unless snow collapsing a roof becomes a thing of course :)

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  11. We have recently started 3 new TFC maps on our servers. We had to re-generate two of those to end up with a map that we thought had sufficient land mass. So that's 3 out of 5 for us. But each of those 5 maps had large land masses which would be more than enough for a nice singleplayer map. The only thing is you have to travel to find land which may be difficult if you're just starting out in a new world.

     

    Just keep trying, eventually you'll end up with a new world that has a spawn point on a big land mass. If you start a new world and open it to LAN with cheats enabled, you can quickly fly around to find a location that you think is suitable. Then simply close the LAN game and continue from there in survival mode.

    2

  12. If your server has a single spawn point then the people could probably be justified in saying this - with 8000 players, every piece of ore within a goodly few thousand blocks of spawn will have been picked clean.

    If you've got multiple spawning points over a broad range of locations then I would possibly be inclined to agree with you.

    Sorry, but this is simply not true. Like Lenaco said, most people don't want to look for stuff. Even if it's still very much available close to spawn. What happens most of the time is that new players take a road in one of the cardinal directions and look for stuff along the road side. Guess what? If you look at the same place someone else has looked, then it's likely you won't find anything. But if you wander off in another direction that's not an obvious route, then you will soon find stuff. However since roads are easy and safe to travel, that's where most people will en up traveling.

     

    Moving spawn periodically doesn't help either. Within a week people will start complaining again. We know, we've tried. Even if you show them resources close to spawn they'll say everything else has been picked clean, even if it clearly hasn't. After having run TFC servers for several years we're pretty experienced with how these things go.

     

    Dedicated players are never an issue. They know TFC and they know how to look for resources. It's mainly newbies and weekend warriors that complain and argue. We will always try to be helpful and patient. But after a few hundred of those complaints it just gets a little tiresome to have to explain this all over again. And the funny thing is, if you visit their towns after a couple of days they will somehow have managed to procure ingots of different kinds of metals.

     

    In my opinion the biggest reason for wanting respawning flowers is so we can simply tell players to look for those as a friendly way of helping them out that everybody can be sure is going to work.

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  13. There was a poll about how people play TFC once. If I recall correctly about half of the players that voted play TFC alone in singleplayer. In my experience though most people who play on servers don't frequent these forums since they use mod packs for ease of installation and use websites that list all servers to find somewhere to play.

    A lot of people complain about not being able to find nuggets right away. Those are, in my opinion, usually also the players who shouldn't be playing TFC. Our previous map was 80.000 x 80.000 blocks in size and still people complained about not being able to find stuff. Which is complete nonsense as over 60% of the region files (512x512 blocks) of that map were never even loaded after it was first generated and the 40% that was loaded was mostly just traveled through without players settling down and using up the available resources. That's a map that has had about 8000 individual players on it.

    That being said, I like the idea of respawning flowers to indicate the presence of ores. If anything it'll give people playing on servers something to look for without the nagging thought that someone else may have already cleared out the entire map. If enabled by config setting it might also allow for flowers to spawn to indicate ores in deeper layers. I know that a lot of people have trouble locating ore using a propick. Having a single flower that tells them there is ore located in this, or any adjacent chunks, below level Y would be a big help.

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  14. If you want help instead of just getting your thread locked with no answer. I suggest following the format and answering the questions you saw when you created this thread. Here there are again for reference.

    Have you read, understood, and followed all of the rules listed in large text at the top of the support forum? (Yes/No):

    Answering "no" to the above question will result in your post being deleted.

    TFC Version #:

    Forge Version #:

    Please note that an actual number must be provided for both of the above fields.

    Simply saying "current" or "latest" will result in your post being locked, due to the fact that in a large number of cases, users who say they are using the "latest" or "current" version are actually using an outdated version.

    SSP/SMP (SinglePlayer/MultiPlayer):

    Have you deleted your config files or are using default configs and are still able to reproduce this bug? (Yes/No):

    If you answered no to the above question, delete all 3 TFC config files (TFCCrafting, TFCConfig, TFCOre), do NOT edit or add to any of the files, and try to reproduce the bug.

    This question is here because many bugs are caused by mistakes in config files. If you are unable to delete your edited config files, please provide a list of the config options you have changed.

    Do you have any mods other than Forge and TFC installed? (Yes/No):

    If yes, which mods?

    If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them? (Yes/No):

    If you answered no to the above question, uninstall Optifine/Cauldron and try to reproduce the bug.

    Both Optifine and Cauldron edit the base classes of forge that TFC uses. Because of this, we cannot officially support any issues that happen only when these mods are installed. In the majority of cases, TFC is not causing the bug; Optifine/Cauldron is and TFC can do nothing to fix it.

    All bug reports should have an answer of "Yes" to this question. If you refuse to uninstall Optifine/Cauldron, and cannot reproduce the bug when the mods are not installed, do not bother making a bug report, as it will be locked and ignored.

    Pastebin.com link of the Crash Report:

    Description:

    Without the information requested it's impossible to help you.

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