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About noobsrtoast

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  1. TerraFirma+ : Medicine & Health

    I was thinking simple I didn't want to get to complex with it as that's not what the mod is about
  2. TerraFirma+ : Medicine & Health

    so a new strain of the h1n1 virus is going around my house and its landed me and my siblings with a bad case of pneumonia (no im not gonna die calm down people they got me on some strong antibiotics and ill be fine in about a week) the good I got out of this was it gave me an idea for tfc viruses read on!: water quality: determines whether or not a chance of contracting a virus/ bug from the water will happen drinking dirty water such as from a lakeor the ocean has a chance of getting you sick but only with bugs that you can get over to keep the game playable. boiling water into a clay jug in a firepit is the safest way to clean the water and get rid of any unwanted passengers food quality: thisties back to my other post "food spoilage" if you eat spoiled food you have a chance of contracting something from it and it could be deadly too the solution: don't eat rotten food... mobs: mobs can give you things too though they will only give you bugs that can be eliminated with simple remedies types of viruses: simple bugs( you will get over it eventually): the common cold: can be contracted when in cold temperatures character will cough and have a slight slowness debuff over the duration of it, no rememdies but your character will eventually get over it, barking cough: not sure about the technical name but a barking cough which drastically affects the characters stamina but eventually goes away can be managed by drinking tea(explained later), contracted from drinking dirty water, spoiled food, and cold temps just a runny nose: pretty self explanatory, can be managed the same way as abarking cough, contracted solely from cold temps like c.c. harmful if not treated: pneumonia: what I have right now can kill the player by suppressing the ability to breathe can be treated with mint tea, low activity and antibiotics (gone over later in the post) influenza: killed over half the population in a large pandemic back during ww1 you can treatit by taking menthol (obtained by processing mint plants In a quern), drinking lots of tea, and lowering the amount of activity your player is doing as well as making sure he stays warm you would have a very very verylow chance of contracting this don't worry. can be managed but not cured (your chance of contracting one of these is extremely low like 1/500000 chance against): malaria: give the player a permenant "wither" debuff which you can get rid of by taking antibiotics every day or so if you miss a day you will have the wither debuff until you take antibiotics again contracted from dirty water, and spoiled food, and zombie encounters parasite infection: random virus that takes away 1 heart every 2 minutes, can be managed by taking antibiotics, menthol and drinking tea incurable viruses that insure death to your player(1/ 1 million chance of contracting) black death: everyone knows what this is can be slowed by antibiotics but will eventually kill your player, contracted from mobs, spoiled food and some animals h1n1 deadly variant: everyone also knows this one, can be slowed but will eventually kill you contracted the same way as black death zombie infection: it wouldn't be me not to opt for something that will eventually zombify your character resulting in you having to respawn and fight your former self for you stuff, this is the only virus with no cure plus nothing that slows its advance, contracted from zombies of course even lower chance of contracting than other incurable viruses remedies(gets rid of most things): tea( boil some water than add some fruits, veggies, mint plant, or menthol to it and boom you have the most effective cold remedy around) antibiotics(weak antibiotics made by grinding up 2 fruits or veggies in a quern add 2 more fruits/veggies to make strong antibiotics) menthol or straight mint: menthol made by grinding mintleaf in a quern, mint leaf obtained by finding mint plants around the world which yield 0-4 mint leafs when broken, can be turned into seeds and grown. pandemics: have a 1/400000 chance of happening during a pandemic your chance of contracting incurable but manageable or incurable/insures death diseases drastically increases so watch out! infections: infections which can kill the player if not bandaged and given antibiotics( bandages made from wool) can be contracted via wounds from combat. that's all hope this helps
  3. terrafirmacraft is like viagra

    ooooooh I see why its not funny to you it reminds you what you need "a little help with"
  4. terrafirmacraft is like viagra

    i can see your closed minded and boring
  5. terrafirmacraft is like viagra

    it makes your life harder but in a good way there ya go a little joke to brighten your day
  6. burning peat sometimes gives magnetite nuggets

    what if it worked the same way as metal if you forget your ceramic tray your shit outta luck the metal liquefies and its gone same could be true for firepits you forgot to empty the slots your shit outta luck the magnetite Is lost just a thought
  7. this whole post is probably useless as terras probably supposed to remain medieval age and no later but hey cool concept
  8. food preservation

    I said food lasts an ingame month for a reason and you just turned what I was saying into an incredibly long post having crop mechanics like that would make the game hard there needs to be some kind of leeway
  9. combat tips in the stone age for new players

    never use an axe or a javelin in the stone age knives are much more appropriate
  10. burning peat sometimes gives magnetite nuggets

    also the thing with magnetite is to smelt it you need a bloomery and to get a bloomery you need bronze sheets correct? so wouldn't you still have to get the earlier stage metals in large quantities?
  11. burning peat sometimes gives magnetite nuggets

    it would be a very very low chance that you would get magnetite funny that you mention it now the swedes oftentimes couldn't keep up with the need for production of weapons because of just how low the amounts of iron they found were
  12. burning peat sometimes gives magnetite nuggets

    oh does this work out too or is it to op?
  13. that's insanely awesome realism to the max
  14. [TFC 0.77.21] SteamAge v0.3.0

    I have an idea for you why don't you make a steam engine recipe which can be used in steamboats or as a power source for lights if you add them or even tocook/smelt things with I don't wanna say a steam powered automobile because tfc isn't that kind of mod buta steam boat that can store stuff on it would be cool