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KuroNeko87

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Posts posted by KuroNeko87


  1. Hello Everyone! I made a resource pack using the beautiful musical work of Adrian Von Ziegler.

     

    This resource pack replaces the default TFC music, which is good in it's own right, but after a long time playing, it becomes boring and repetitive. I hope to change that with this pack.

     

    Download HERE!

     

    The songs included in this pack are:

    • Ride...........................................................m0.ogg
    • Legend......................................................m1.ogg
    • For the King...............................................m2.ogg
    • Prophecy....................................................m3.ogg
    • Callirus.......................................................m4.ogg
    • Song of Brotherhood..................................m5.ogg
    • Beautiful Dreams........................................m6.ogg
    • Crann na Beatha........................................m7.ogg
    • Ode to the Fallen........................................m8.ogg
    • Divine Ancestry...........................................m9.ogg
    • Interludium..................................................m10.ogg

    You might need to adjust the music volume in options as these songs have a higher volume than the original ones.

     

    MUSIC USAGE CONDITIONS: Taken From HERE!

    Everyone is free to use my music if credits are given. Exceptions are if you want to use my music in something with commercial purpose because you can get into trouble with GEMA if there is no written permission from me, it already happened several times and people even got sued by GEMA without even my knowledge. So that's why you MUST request a written permission from me if your project is commercial, for your own safety. But as far as YouTube goes you can use my music for free even if you monetize your videos, just give credits and you can use any song you want. =)


    © All music composed by Adrian von Ziegler.

     

    Support him if you like his music as I believe he deserves it.

    Facebook: https://www.facebook.com/AdrianvonZiegler/

    YouTube: https://www.youtube.com/user/AdrianvonZiegler

    iTunes: https://itunes.apple.com/artist/adrian-von-ziegler/id445469270

     

    The resource pack also includes my custom edited sky. (only works if Optifine is Installed)

    Posted Image

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  2. Hello guys! What started as a question to Lunatrius ended up as adding compatibility between the IGI mod and TFC.

     

    Some of the information that can be displayed:

    • TFC Date
    • Local Temperature
    • Average Temperature
    • Season
    • Skill ranks and progression
    • Individual Year, Day, or Month

    Here is a small example of the possibilities.

    Posted Image

     

    You can grab it in the Official Thread.

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  3. Hello Everyone!

     

    I was wondering if anyone had the dynmap TerraFirmaCraft block mappings with updated blocks for 1.6.4 and TFC b78.17?

     

    I don't like seeing the dark patches of freshwater and leafless trees in dynmap.

    The current dynmap format for textures use the old minecraft texture sheets and not individual textures.

     

    Any help would be welcomed!

     

     

    Some example mappings

    http://paste.ubuntu.com/8161757/

    http://paste.ubuntu.com/8161762/

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  4. I agree with Insanej in all his points with the exception of the update interval. I vote for a 3-month interval between releases, as it gives you more time to sort things out and make fixes before releasing.

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  5. One system that would work well with the TFC setting is an early handcrank/pulley system.

     

    This technology was widely available in the middle ages. One implementation could be to use it in an elevator system for deep mineshafts. Or even to power up a mill to grind grains, metals, etc.

     

    There are several ways to power it: 1-Kinetic energy (windsails, waterwheels) another could be tying up animals (horse or bull) to a system and make them walk around.

    Examples:

    Posted Image

    Posted Image

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  6. passengers is nice, but also hard to make fresh code for it, it would have to tether the players into a single entity in a solid state so that they can embark and dis-embark while also having rotational movement both along the x and Y axis, but this is not hard to smooth out, just start out if there is no original code line for it, but all in all, i like it, a multi-step shipbuilding process would be very entertaining indeed, also just a side note, more boat parts, like pegs, tenons, deck boards, hull planks, masts, sails, and the likes.  

     

    Right now I'm using the smallboats mod. That mod currently adds the option to put passengers in and it also has chests.

    Another good idea is the concept Archimedes ships uses, a multiblock structure united as one by a single block.

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  7. For some reason It happens only in worlds that have a lot of large trees... SSP

     

     

    ---- Minecraft Crash Report ----// Shall we play a game?Time: 2/8/14 12:35 PMDescription: Exception ticking worldjava.lang.NoClassDefFoundError: net/minecraft/world/CallableLvl1  at net.minecraft.world.World.func_72821_m(World.java:862)  at net.minecraft.world.World.func_72898_h(World.java:786)  at net.minecraft.world.World.func_72851_f(World.java:741)  at net.minecraft.world.World.func_72832_d(World.java:573)  at net.minecraft.world.World.func_94575_c(World.java:721)  at TFC.Blocks.BlockLogNatural.func_71847_b(BlockLogNatural.java:43)  at net.minecraft.world.WorldServer.func_72893_g(WorldServer.java:442)  at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:201)  at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:655)  at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)  at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)  at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)  at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)A detailed walkthrough of the error, its code path and all known details is as follows:----------------------------------------------------------------------------------------- Head --Stacktrace:  at net.minecraft.world.World.func_72821_m(World.java:862)  at net.minecraft.world.World.func_72898_h(World.java:786)  at net.minecraft.world.World.func_72851_f(World.java:741)  at net.minecraft.world.World.func_72832_d(World.java:573)  at net.minecraft.world.World.func_94575_c(World.java:721)  at TFC.Blocks.BlockLogNatural.func_71847_b(BlockLogNatural.java:43)  at net.minecraft.world.WorldServer.func_72893_g(WorldServer.java:442)  at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:201)-- Affected level --Details:  Level name: My World  All players: 1 total; [EntityPlayerMP['KuroNeko87'/30, l='My World', x=64.50, y=148.00, z=-4767.50]]  Chunk stats: ServerChunkCache: 2540 Drop: 0  Level seed: -1904030227297648720  Level generator: ID 00 - DEFAULT, ver 1. Features enabled: true  Level generator options:  Level spawn location: World: (-36,145,252), Chunk: (at 12,9,12 in -3,15; contains blocks -48,0,240 to -33,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)  Level time: 80 game time, 80 day time  Level dimension: 0  Level storage version: 0x04ABD - Anvil  Level weather: Rain time: 77083 (now: false), thunder time: 164139 (now: false)  Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: trueStacktrace:  at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:655)  at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)  at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)  at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)  at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)-- System Details --Details:  Minecraft Version: 1.6.2  Operating System: Windows 7 (amd64) version 6.1  Java Version: 1.7.0_51, Oracle Corporation  Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation  Memory: 1667468520 bytes (1590 MB) / 2596798464 bytes (2476 MB) up to 5726797824 bytes (5461 MB)  JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms2048m -Xmx6144m -XX:PermSize=1024m  AABB Pool Size: 2711 (151816 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used  Suspicious classes: FML and Forge are installed  IntCache: cache: 0, tcache: 29, allocated: 1, tallocated: 33  FML: MCP v8.04 FML v6.2.62.871 Minecraft Forge 9.10.1.871 10 mods loaded, 10 mods active  mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  FML{6.2.62.871} [Forge Mod Loader] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  Forge{9.10.1.871} [Minecraft Forge] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  CodeChickenCore{0.9.0.5} [codeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  NotEnoughItems{1.6.1.3} [Not Enough Items] (NotEnoughItems 1.6.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  DamageIndicatorsMod{2.9.2.3} [Damage Indicators] (1.6.4 DamageIndicatorsv2.9.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  terrafirmacraft{0.77.22} [TerraFirmaCraft] (TFC-0.77.22.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  ExtraFirma{1.0.3} [ExtraFirma] (extrafirma-universal-v1.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  rusticammelius{1.1.0} [RusticamMelius] (RusticamMelius v1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  strongcraft{0.1.4} [strongcraft] (strongcraft-0.1.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available  Profiler Position: N/A (disabled)  Vec3 Pool Size: 989 (55384 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used  Player Count: 1 / 8; [EntityPlayerMP['KuroNeko87'/30, l='My World', x=64.50, y=148.00, z=-4767.50]]  Type: Integrated Server (map_client.txt)  Is Modded: Definitely; Client brand changed to 'fml,forge'

     

    I know this is in the official buglist, but i was wondering if there was a temporary fix.

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  8. Are there any temp fixes for the random crashing related to the noclassfound? It is really geting on my nerves having to restart my client 5 or more times an hour. (And i'm not even exaggerating)

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