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About Pyrocantaes

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    Stone Miner
  1. Graphite

    Graphite is notoriously difficult to find..although not as hard as sylvite to find. I've found it both by accident and when looking for it, and almost every time in marble, although I'm sure the ravine I fell into last night by accident had graphite in one of the walls, and that wasn't graphite.. more interested in getting out and avoiding the mobs that actually finding out what. As with my inability to find Rocksalt on one particular world until I gave up and then found it when returning home (still some 5000 blocks from my base), just keep looking in the right rocks and eventually you should find it..
  2. [Intentional] Vanishing Salads

    Food stored on the server is subject to decay .. meals in my inventory.. when I'm logged off for n game months should not be .. I have no control on how much time passes on the server when I'm logged off.. If I log off with food so I can feed myself at the point I log back on.. then I expect to still have my food otherwise playing on servers becomes completely pointless.. TFC is hard enough when starting out with out the hassle of having all your food vanish during the very first winter the server is up when your not there!
  3. [Intentional] Vanishing Salads

    Version #:79.8SSP/SMP (Single/MultiPlayer):Multiplayer (DarkAgeCraft Server)Suggested Name: Vanishing SaladsSuggested Category: AnnoyingDescription: Logged off last night .. game time was October .. Had 3.5 salads in my inventory Logged back on this morning .. Game time January .. Salads vanished. Inventory held food in SMP should not just vanish when the player is not logged onHave you deleted your config files and are still able to reproduce this bug?:No - Config files are vanilla and un-alteredDo you have any mods other than Forge and TFC installed?: YesIf yes, which mods? Smart Moving, Fast Craft, NEI, Leather Water Sac
  4. Ceramic bowls - another tedium

    So whilst were all complaining about torches how many other people, assuming you're bothering to eat, find having to continually create and fire ceramic bowls yet another tedious task that detracts from gameplay. Why exactly are the bowls consumed when you eat its contents?
  5. Torch Poll

    I didn't like the mechanic when it was first proposed as it makes caving, especially in some of the massive underground complexes pretty much impossible.. even in iron armour in B78 it would takes days to light up large caverns to make exploring them possible. With the current mechanic, having played for some time, it's just tedious and irritating.. I don't want to have to spend time going round an relighting torches just to keep my base lit.. it stops me doing anything else..
  6. Some observations of how people play

    I'd say a 70% death rate from cave-in will drastically change your assement.. However, every cave in I've had has destroyed every single support beam so in that respect they are pretty much useless. When starting out, they also don't help as you want to mine as minimal amount of rock as possible (strangley if you lock at medieval tin/copper/slate/iron/coal mines they had the same idea but the current mechanism insists on you having to create 5x4 tunnels to get them to work at all...
  7. Can't place vertical support beams more than 2 high

    Sorry I don't have an infiinte supply of copper/bismuth/sphalerite/casserterite to make tools. Having barely scrapped enough copper for 300 units, saw, pick, pro-pick, and every where being chalk for 1000 blocks radius .. copper has to be down..that's at least 40 blocks through the chalk plus whatever I need to locate the deposit plus enough to at least be able to replace the pick in the first place.. Therefore I need to dig as small a tunnel as possible to locate the copper before my single pickaxe wears out.. The more I learn about Build 79 the more inclined I am to stay on Build 78 or stop playing TFC for another 2 years or so..
  8. With current access to only vegetables and grains .. I've managed to stabalize my health at around 195 by cooking what I have..still can't get more than 50% on either vegetable or grain though Not sure what relevance at all that will have to any fruit as 90% of fruit is more nutritious if you don't cook it.
  9. Can't place vertical support beams more than 2 high

    1) I'm not Sneaking ... no shift key involved 2) How are you supposed to place horizontals IF having placed a vertical you CAN'T even cut another channel for another vertical 2 blocks away because placing the first vertical gives no support!
  10. Can't place vertical support beams more than 2 high

    Sorry .. "beams place 3 at a time as long as you have them in your inventory" .. So having a stack of 32 in my inventory and right clicking places 3? sorry only places 1.. So due to a cave in I have a 3 high gap above my head and a 4 high gap to the left.. the cave in having broken the 2 beams that were there previously supposedly supporting the ceiling of my 2x1 tunnel .. I now need to place 4 vertical beams in the gap to support the ceiling .. can't pillar up to it.... and don't really want to, the ceiling is just fine as it is.. I just want to support it.
  11. Version #:79.6SSP/SMP (Single/MultiPlayer): Multiplayer (Darkcraft Server)Suggested Name: Can't place support beamsSuggested Category: SevereDescription: Using Douglas fir support beams.. Can only place if I can't place if I can see the top of a beam .. this means that for beams of more than 2 high you have to jump to place the 3rd beam, and if the "hole" into which you wish to place the beam is 4 high you're stuffed. mining in chalk.. You can't even mine the block on the opposite side of the corridor to the beam i.e block x below (for a 2x1 corridor) RCR BPx RCR Any collapse destroys the beams and you can't then shore up the roof because you can't place beams without being able to see the top of the beam. Also doesn't appear to be any "Safe" zone .. Have you deleted your config files and are still able to reproduce this bug?: No - vanilla install and not changed!Do you have any mods other than Forge and TFC installed?: YesIf yes, which mods? TFC NEI Plugin, NEI, Fastcraft, Journeymap, Smart Moving
  12. Lokking for TFC Server running Build 79

    GenerationGateway has a build 79 server .. see the post in the servers thread
  13. Steel is the next step .. think I 've now got enough iron for the 8 double sheets for the blast furnace block and the 24 sheets to cover the 2 high stack of firebrick blocks.. If only I wasn't waist deep in fruit, veg, cereals, and pigs, I'd be able to make more 79 trials aside
  14. 1.7.10 mods with TFCb79

    Smart moving works just fine.. If you want to give it a try see the Generation Gateway B79 alpha post in servers
  15. [Offline] B79.10 Public Test Server - Generation Gateway

    Okay .. first impressions .. The spawn could have been better .. island spawns are notoriously bad.. Edible seaweed saved my bacon as I traversed to a more southerly isle .. unfortunately its full of bears. Not encountered any other issues yet ..having previously thoroughly read through the change log .. so didn't hit any issues with thatch .. yes all you TFC fans you now need axes and logs not thatch for that first night hut.. or a small pillar in the middle of an ocean Will be on again tonight .. hopefully it won't be autumn so I can plant some crops an make progress.. bears aside. unless some kind soul kills the 3 that are around my hut.. Seriously.. if you want to get your feet wet with the new TFC and 1.7 then this is the place to do it.