Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

TonyLiberatto

Members
  • Content count

    1,750
  • Joined

  • Last visited

Everything posted by TonyLiberatto

  1. Tameable, 'milkable' giant spiders.

    Not saying I like or dislike the idea. just curious about how one would go to keep a spider in aenclosure, ( They climb walls ) and at the same time be able to feed it without being attacked by the spider. Specially harder if you have to use live food.
  2. I too enjoy using cobble in my buildings, specially medieval castles, Fortes and walls. My solution is to use Carpenters blocks. It makes construction a lot easier and you can use cobble in a gravity free way.
  3. [TFC 0.79.17] Lanterns Addon for TFC

    I understand, I actually would prefer if we had a distinction in tfc between distilled and fermented, with different process to obtain them. One of the points is that we should only be able to make vinegar from wine and never from vodka. The ideal situation would be to have Wine from all kinds of fruits, but they should be made from fruit juice. Fruit juice would bring your thirst and fruit bar. In this way wine would be a way to also have the same fruit benefits, but with a daily limit, so a small amount would help your nutrition bar, too much would be bad for you. Beer would work the same way, but for the grain bar. Again in moderation. Distilled is the one that could be use for lanterns. Pity I have no idea how to code.
  4. [TFC 0.79.17] Lanterns Addon for TFC

    I actually like this addon a lot. I think it achieves a middle term between realism and the necessities of the game. To be more realistic it could not use alcohol at all, as it burns too quickly to be used in lanterns. In real life lanterns or lamps always use some kind of oil, be it vegetable,animal or mineral.
  5. Future of Building in tfc2

    Thanks Kitty. But the problem remains, with some luck we can have access to 5 different stones one in the center and one for each cardinal point. Anything else will mean having to cross the entire Island to reach the next one. Would it be possible to have some talk on the reasoning behind one stone type per Island? like, is that a game decision or a coding decision? What are the benefits and the problems arriving from that? One of the things that I really liked about tfc was the attempt to make each ore spawn in its corresponding real life stone type. Since I am no geologist I just have to believe that the stones listed in the tfc wiki are the best approximation to that. Per the wiki we have 11stone types that can spawn Native Copper, Tetrahedrite or Malachite. That means that if we are to maintain any resemblance to that the first Island would need to be of one of those and not any other. If I understood the new mod premise that each Island is harder than the previous, the first Island need to be a copper spawning stone so the player can evolve technology enough to make a copper armor and weapons before going to the next Island. In a way I like that idea, as it would force the player to evolve the metals in a linear way, and take advantage of each improvement possible for armor and weapons. The problem I see is on the aspect of a true sandbox minecraft experience. Survival or creative, the main appeal of minecraft is the freedom do create beautiful constructions. TFC is one of the best in terms of all the new blocks it adds to the game, specially combined with the survival aspect that makes the player proud to show his/her buildings and brag about how much work was involved in obtaining those blocks. How many times have we heard someone say: Yes, I had to travel 10000 blocks to get the marble for my castle. Had to fight a bear and almost die. In a way the idea of an adventure map attracts me, but not if that's all there is to the new mod. Why is it that we are all still playing Minecraft even after so many years? One of the answers is in the fact that you cannot really win the game. You are never really done with it. And when playing in collaborative multiplayer you can really build some fantastic buildings. I do not have the solutions for this, am just pointing some concerns in the hope others can help.
  6. Future of Building in tfc2

    Thanks Kitty. Yes, teleportation would solve this issue. although maybe I did not understood how it would work, For some reason I thought it would be used just to cross the ocean between one Island and the next. The way I imagined, one would still need to cross anIsland to reach a teleport point to the next island. It was just a replacement for the broken Minecraft boat. I know in a way it makes no sense to discuss features that are not implemented yet, on the other hand latter on it would be to late. Please, I am just trying to add to the discussion and maybe stirup some new ideas. It may be just prejudice on my part, I really have a strong aversion to teleports, they always seemed like cheating to me. Fixed portals make it more acceptable for some people. Maybe a portal in the center of each Island, In a way that you need to first travel there and activate the portal before you can use it. Not really sure how to tell the portal where you want to go.
  7. Future of Building in tfc2

    Not the best builder, but I really enjoy doing it. I was making some calculations, so help me if they are wrong. In tfc 1 many times I would choose to build my base on the intersection of 3 stone types. With some luck I would have different layers, that meant easy access to 9 different stone types. The only traveling involved was the initial choosing of the spot for the base. Now with the one stone type per Island and 4000 blocks between the center of one region to the center of the next One would need to travel 30000 blocks to see that many rock types. That would not account for the fact that inventory is limited and no one is going to travel that far. I just fear that building will be severe limited in tfc2. I can actually see a way to get 5 different stones, with a bit of luck you may have the islands N S E and W of you with different stones. It would still mean so much traveling that it would not be practical. One thing to consider is that I actually have no idea how the new tfc2 will work, maybe I will instantly fall in love with it and forget all about everything else. Maybe I am overthinking, in any case I'd love to read everyone's thought on that.
  8. [0.79.29] DarkAgeCraft Off Line

    Welcome to the server JohnGM12 . Have Fun.
  9. Future of Building in tfc2

    By your description I have the impression that these Islands would need to be really massive, Like almost as big as continents in the old Gen. What dimensions can we expect for the Islands? Another question is about base building. How do you envision the game playing? Are we suppose to build a new base for each Island that we conquer? Or keep coming back to the Original Island or have a main Base somewhere? Also for Multiplayer if a group of players join latter will they find the Island domesticated in a sense or will they have the experience of conquering the perils all over?
  10. [0.79.29] DarkAgeCraft Off Line

    On the first post you find the IP address 192.99.1.202, just type that into the Multiplayer server in Minecraft. Do not type any port number, once you login you will be in the Hub and need to get the gate to TFC_ Puritan. All the plugins are server side, so the only thing you need to play is the last version of terrafirmacraft. We use Towny for plot protection. Just look in google for Towny commands and you will get all of them. Good luck, The server is open so no need for Whitelist, bring your friends and have fun.
  11. Cave Mineral Formations & Scenery

    I like this, specially about plants and fungi. A more varied collection of mushrooms would also enrich the underground. water pools would be nice also.
  12. Mob Destroying Blocks

    Since we are talking about increasing difficult as we move from island to island, What if a harder Island also required building a wall around your base of better materials? It could end with the need to use metal sheets on top of brick blocks for the hardest Island. It would be really hard to build a Base there. In the same spirit, we could even make it easier to build a base in the first Island.
  13. Tree Growth

    Also not a coder, but as much as I like the idea, it would add believability, it may also add strain on the memory and make the mod heavier.
  14. Boats and Ships

    Another aspect is that just because an ore or mineral is not used by the mod itself does not mean it cant be used by an addon. There are plenty of materials in the real world for what we have no use right now, it does not mean they will be forever like that, is just a question of time before someone finds a use for it. Not sure, but I believe there was not much use for Bauxite before we learned how to make aluminum.
  15. Flowers to mark the location of ores.

    I really dislike the system of picking up ore nuggets for your first tool. It is believable and probably how it first happened. My beef with it is in a server environment. So one player goes around picking up everything he sees. He may or may not create a way point in his Minimap, but this is not visible for other players. Now the next player to come has no idea that a huge vein is just 30 blocks under that spot since there are no nuggets on the surface. Now the first player left the server and that vein may be forever lost. At first I though about just regenerating nuggets after a while, but that would just make some player go even more insane about picking then. Another idea was to make the nuggets unbreakable, but that would not be very believable. Then I remember this post:http://terrafirmacraft.com/f/topic/8830-pandanus-candelabrum-a-plant-that-shows-you-where-diamonds-are-buried/?hl=kimberlite#entry114499 Where they talk about a plant that can help find Diamonds. That got me thinking that we could have some flowers spawning on the surface using the same parameters as the nuggets, but they would respawn every year, this way if player A picks all the nuggets player B will at least know where to dig for the ore vein. As far as I know it is realistic as some plants have developed to use the minerals in the soil.
  16. Flowers to mark the location of ores.

    This. Exactly like that. I never had trouble finding ores and experienced players don't even bring up the issue. But I still think it would be a cool feature and would add value to the game.
  17. Livestock escaping?

    That's kind of realistic in a way as anyone going into a animal pen may tell you. Domestic animals will surround you most of the times.
  18. Livestock escaping?

    One way that people use fences is by doubling them, that usually prevents animals from escaping.
  19. [TFC 0.79.29] TerraFirmaPunk - HQM SteamPunk Adventures

    This bug was back on the KCauldron version1.7.10-1614.200as much as I know it is not fixed. A issue was submitted and we are waiting for the fix. Here:https://gitlab.prok.pw/KCauldron/KCauldron/issues/409
  20. Flowers to mark the location of ores.

    I think you nailed here. People that do not play on big servers have no idea how useful this would be. It gives me the impression that most tfc players only play single player and the Dev's play on small servers where you have 3 or 4 friends getting together for the weekend. ( Please correct me if wrong). Not a critic, as players and Dev's alike are free to the play the style that they like best. So unless we can get someone that enjoys playing in large servers and at the same time is capable and willing to code we will not have these ideas in the game. It is just so frustrating to know that so much ore is forever lost underground, because someone went ahead and collect all the nuggets from the surface and left no mark. The flower idea if implemented correctly, would help in many ways: It should spawn with the same conditions as nuggets. It needs to respawn year after year as long as there is ore bellow. One species/color of flower per ore. So people can easily relate flower with specific ore.
  21. Peaceful Nights, Dangerous Caves: Yea or Nay?

    Yes. JAS is a wonderful tool. One of the things I think tfc lacks is a need to dig deeper. Is actually possible to play the game and advance all the way to red/blue steel without ever digging deeper than the first stone layer. In Vanilla caves are a bonus, because they make it easy to find ores, but in tfc I actually avoid caves. Is such a nuisance to mine in caves and loose ores because of cave ins. Hope the new system works better for TFC2.
  22. Questions Regarding the New Block Physics Demo

    For what I seen on the video it will make buildings a lot more realistic, no more floating bridges. So if you need to build a bridge crossing a river you will need to have pillars every 10 blocks, or 12 depending on how you count. Looks like different materials have different properties, So maybe wood blocks should allow for more then 5 blocks as it is a lighter material. I actually like the challenges that it will create when working on big projects.
  23. TFC Wiki page 404

    On the print screen you have 2 images, one in the top where it says" TERRAFIRMACRAFT survival mode as it should have been" and one in the bottom "DONATE". That implies that it is in fact a cache version of the page. You said you cleaned the cache, not sure what you did so here goes some intructions:https://documentation.cpanel.net/display/CKB/How+To+Clear+Your+DNS+Cache. One more thing that could help is to set google as your DNS server in Network properties. Although only after cleaning the cache.
  24. Cooking with TFC (WIP)

    Would love if someone did a dust off on that code and publish it in the addons section.
  25. Waves and sea foam

    Not a coder myself, but it is just a modified water block, like the ones used in the streams addon. The only difference is that it would be in the beaches.