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TonyLiberatto

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Everything posted by TonyLiberatto

  1. Metal Tiers

    One interesting aspect of sword making is that it would have a different material in the center than the edges. One flexible and one hard.
  2. [0.79.29] DarkAgeCraft Off Line

    Just updated all servers to tfc 0.79.28
  3. [0.79.29] DarkAgeCraft Off Line

    Welcome to the server.
  4. Alternate Weapon & Armor Damage System

    One of the basic problems I see in the way we play Minecraft/Terrafirmacraft is the Death penalty. Unless death caries some more severe penalties we will never create an incentive big enough for the player to upgrade. Suppose you are a father buying a helmet for you Football player son. If you can afford you will buy the most expensive Helmet, for double the price even if it is only 10% more effective. Why? because you cannot replace your son, so 10% more protection is reason enough to pay double the price. I have no idea in real life how much better a bronze armor would be compared to a copper armor, but I know that the way the game goes today people wear armors more as a status symbol then for actual protection. Another issue is how easy it actually is to make armors, Is just not about how much better the higher tier should be, is about how long does it take to make the armors. I understand we cannot make the game really realistic, but in the end we base it in real life. In real life death is permanent, is the ultimate penalty. As for Arrows they are also OP in real life, If you get shot by an arrow you die, most of the times instantly, I think the secret is about the fact that you cant wear heavy armor and a shield and a long sword and at the same time be able to shoot arrows. I think is OK for arrows to be a bit OP, as long as the player cannot wear any armor higher then Leather. Another aspect is about how fast the player can craft arrows, again lets take for base real life. there is a head that if made of stone will need to be knapped and polished, also the shaft needs to be straighten out, is not like you can get any stick and it would work as an arrow. Arrows are OP? only because in real life if you try to kill a lion by yourself with just bow and arrows the lion will kill you before it dies. Arrows should deal damage, and kill mobs, but not fast enough that you can do it by yourself. Unless you use some tricks, like going up a tree and shooting from there, or having 4 players shooting at the same time. When I hear about balancing, I think how balanced real life is. For a smith to make a sword in real life is a lot harder then to make a pickaxe, no mater the material used. The same should hold true in game. It took months for a smith to make a full set of armor. Again is all about cost benefit, armors are hugely beneficial, but it should take time to make one. Time is the ultimate coin, in real life and in any game. Balancing should be about how long does it take to get an advantage.
  5. Martial skills and you, Being a Soldier/Mercenary

    I am not really sure where should a combat system go. To be honest I always hated games like Mortal Combat. My friends would spend time memorizing all those key combinations and I would just go crazy with the control and win the fight. 20 years latter and is the same thing, I never cared about learning the key combinations. On the other hand having a shield that just works as a bonus for the armor protection without requiring any player interaction feels really dumb. Maybe a system where a right click raises the shield and can parry an attack, even arrows. A double right click creates a bash, as long as you are also moving in the target direction and can actually hit. When using the sword with the left click, you have no protection from the shield. One way that I like is to have a hot swap key to change from shield/sword to Bow and arrow. It should not be really instant, but needing to open the inventory is also not good. Of course there is no way to use the shield with the bow, as you need both hands for that.
  6. [0.79.29] DarkAgeCraft Off Line

    Welcome to the serverThatMonkeyGamer. Have Fun. Please register in our forum.
  7. Hostile mobs

    At first I was really liking the idea of having only realistic mobs, but after reading your comment I realized that a combination would make more sense. One other aspect to consider is the day/night cycle. Traditionally we are used to having to hide in the night time, because that's when the mobs come out. Maybe a solution would be to have some mobs sleep on day and hunt by night. they would still attack you if you go too close and defend themselves, but would actively hunt you by night time.
  8. A question about block breaking time/Trading system

    On the last map before we were buying cobble, it worked to some extent, as it was something that every town was able to get, but I noticed that instead of building things people were just selling all the cobble to the market and digging ugly quarries all over. This time we are trying different solutions so we actually promote road and general building.
  9. A question about block breaking time/Trading system

    We use the Merchants addon so players are able to create their own Markets as well. Is just the economy part that gets complicated.
  10. A question about block breaking time/Trading system

    did not meant like that, my emphasis was on the everything. Server markets can be useful to promote trade, as long as they only sell items that cannot be obteneid by legit ways, because those are the items that other players and towns will have for sale/trade. Friends?
  11. [79.26] Stoneagecraft, OffLine

    Welcome to the serverRobertking. Please register in our forum and have fun.
  12. A question about block breaking time/Trading system

    How do you make so players can set prices? We have markets in our servers but prices are always a issue.
  13. [79.26] Stoneagecraft, OffLine

    Welcome to Stoneagecraft Jacciee. I will be on mumble most of today, so meet me there if you have any questions.
  14. A question about block breaking time/Trading system

    Don't like the idea of players buying everything from the server market, it defies the whole idea for tfc. If something can be obtainable in the world by legit way players should do it or trade between themselves.
  15. [0.79.29] DarkAgeCraft Off Line

    Welcome to the serverDragonfoxninja.
  16. [0.79.29] DarkAgeCraft Off Line

    Welcome to the serverRumpentuss
  17. [79.26] Stoneagecraft, OffLine

    I just add you to the whitelist zenin. Now remember Stoneagecraft is a challenge server, so you are expected to survive in the wild by yourself until bronze age, that when you can move up north to join human society. If you just looking for a nice modded Terrafirmacraft server maybe you should try Darkagecraft.
  18. I cant install the game

    Technic is not supported by this forum. My advice is for you to try and install the game manually. Is not that hard and you would get all the supported needed. I use MultiMC because it makes easy to create multiple instances of the game and is very easy to install and update Forge and all mods.
  19. A question about block breaking time/Trading system

    If I understand your logic is about how long does it take to break a block so you can set prices in the market dependent on that right? As a server owner I can tell you that this is not the way to go. In my server we do not allow teleport, so distance to the market plays a big role in the value of rocks and raw stone. If you have teleport, them it would be about rarity, but only untill people know where the rock types are. The bottom line is that the time it takes to break a rock block varies a lot depending on the type of tool used and the smith that made the tool. Even without such considerations, the time variations are so small that they are considered not important by most players. We do not value a rock time more or less because of how long does it take to break it. The value is more of a personal taste or aesthetic appearance. So if I am building something and want basalt and there is none around I will trade for it with another player or town.
  20. Ore blocks to drop rocks along with the ore

    What if instead of harvesting ores we would get the full block? Then we could get those blocks back to base where they would be crushed, washed and separated from the debris.
  21. Hey.

    I think I understand now. Let's see, so Bioxx decides to code in a new animal. After the code is written he needs a new texture and sound effects for that animal, that's wherecapt_slowpokeand Tricky come forward. In that sense yes I see how it would be not just uncalled but unreasonable to bring requests to those artists.
  22. Ore blocks to drop rocks along with the ore

    The only way I see this to be believable would be if the player had to crush the ores to separate from the rocks, it makes sense from the point of what happens in real life when you mine for ores. The main problem I see with this is that even though it is realistic it would mean adding one more step in ore processing. Some players would like, but others would view as grinding.
  23. Domestication through Mendelian Inheritance Revisited

    What if we had something like wear and tear? The way the game is set today, if you never go in combat your leather armor will last forever. To make wool more meaningful like for example warm clothes for cold weather it would help if those clothes would need replacement after some time. Otherwise once you make a full set of wool clothes you would be done with wool. Since as I understand weather would be variable, the player would not be wearing the same outfit for the whole day, so maybe instead of making clothes tic or have an expiration time the best way to handle would be to apply damage every time you put the clothes on or take it out. Sorry to mix the animal procreation with clothing, but we need more uses for animal products if we want to have the player invest time procreating animals.
  24. Hey.

    OK. So one day we come to the Forum and there is a post about a new guy that will be working on the sound for tfc2. As we are all excited and anxiously awaiting for the new mod, any news like that cause a stir in the community. The natural reaction of all of us is to give suggestions based on tfc1. I do not want to antagonize Tricky, but also do not think is fair to ask players not to give suggestions or make requests, if that was his intentions, maybe he should not have said anything. Just stayed hide in the background working on the sounds until it was all done. Everyone that works on the mod is subject to suggestions and requests. Everyday I have players suggesting changes to my servers. Does that mean I have to abide by their suggestions? No, but the discussion is healthy, and in the end contributes for the betterment of my servers. One more time, welcome to the community, any and all help towards making this wonderful mod is greatly appreciated.
  25. Tips on fighting bears?

    I loved the change, it gives players a reason to wear armor, as even a leather armor will give you a great advantage when fighting Bears.